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whatever happened to MS Flight Simulator

 
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macfun

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Since: Jul 04, 2006
Posts: 1



(Msg. 1) Posted: Tue Jul 04, 2006 11:13 pm
Post subject: whatever happened to MS Flight Simulator
Archived from groups: comp>sys>mac>games>flight-sim (more info?)

this is not an attempt at a troll.

I'm just wondering whatever really happened to MS's plans to do a new MS
Flight Simulator version for the Mac platform a few years ago?

And I'm wondering....since the new Intel Macintoshes which will boot into
Windows natively (as well as Mac OS X) will that be the end of a lot of
game specific software for the Mac OS platform?

won't a lot of developers just think.....well, the Mac can boot into
Windows anyways, so why bother making a Mac specific version of our
software......

I know my post sounds anti-Mac, but believe me, I've been using Macs only
for the past 13 or 14 years, and my next machine will be a MacBook
(currently have a PowerBook G3).
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Michael Emrys

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Since: Jun 11, 2005
Posts: 27



(Msg. 2) Posted: Wed Jul 05, 2006 6:11 am
Post subject: Re: whatever happened to MS Flight Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

in article macfun-0407062314060001 DeleteThis @192.168.100.100, macfun at
macfun DeleteThis @nowhere.nonet wrote on 7/4/06 9:13 PM:

> And I'm wondering....since the new Intel Macintoshes which will boot into
> Windows natively...

There is better news than that. I read something just the other day that
there is to be a third party software release this summer that will run
Windows-compatible software without having to have a copy of Windows. Not
certain how games, including flight sims, will do under this system as that
is not their primary area of interest.

Michael
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Rico

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Since: Jul 06, 2006
Posts: 1



(Msg. 3) Posted: Thu Jul 06, 2006 7:53 am
Post subject: Re: whatever happened to MS Flight Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Run Windows Apps Without Windows

CrossOver Mac lets Windows apps run on Mac OS X--no Microsoft
operating system required.

Peter Cohen, Macworld.com
Wednesday, July 05, 2006


CodeWeavers has announced plans to release CrossOver Mac this summer.
The $60 software will allow Intel Mac users to run Windows
applications--including some games--without having to buy or install
Windows itself.

Boot Camp and Parallels Desktop both provide this capability for Intel
Mac owners already. Boot Camp, software from Apple currently available
in beta form, makes users reboot their Macs and run Windows. Parallels
Desktop is a "virtualization" utility that enables the Windows
operating system and Windows applications to run in Mac OS X, within
another window (or, alternately, in full screen mode).

CrossOver Mac will take this one step further--it eschews what
CodeWeavers chief operating officer Jon Parshall calls the "box within
a box approach".

"What you see running is an application sitting in your Dock or your
Applications folder," Parshall said.


How It Works
Both Boot Camp and Parallels Desktop work because the new Macs utilize
the same microprocessor that's found in Windows-compatible computers,
and CrossOver Mac employs the same basic principle. This wasn't
possible before January, when Macs depended solely on PowerPC-based
microprocessors made by IBM and Freescale. The presence of an Intel
processor inside the Mac forges a close enough resemblance to get
Windows and Windows applications to work.

Although Boot Camp is free and Parallels Desktop is reasonably priced,
both software applications require an expensive copy of Windows in
order to work--and that's the biggest benefit for CrossOver Mac. It
works without having Windows installed altogether, thanks to the
underlying code that powers the software.

CrossOver Mac is based on the same core technology that powers
CodeWeavers' Linux-based offering: an open-source project called WINE.
WINE--a self-referencing acronym that stands for "WINE Is Not an
Emulator"--is a compatibility layer that provides alternate
implementations of the code referenced by Windows applications in
order to work. CodeWeavers uses publicly available versions of WINE in
order to develop the CrossOver product, and contributes its code
changes back to the WINE project, according to Parshall.

Applications running on CrossOver Mac will offer performance
comparable to apps running natively on Windows, according to Parshall,
with all the same capabilities and functionality as they would if you
were running Windows.

CodeWeavers' specific focus is getting CrossOver to run commonly used
business applications, he said. Right now the company's Linux product
runs Microsoft Office applications, Access, Project, Vision, Lotus
Notes, Quicken, FrameMaker and other products.


A New Hope for Gamers
Gamers have a strong interest in Boot Camp, as it allows them to play
games that won't run natively on Mac OS X--Parallels Desktop has
disappointed gamers because it doesn't include native graphics driver
support so it isn't suitable for running 3D games. CrossOver Mac won't
suffer that problem, though Parshall cautions that CodeWeavers'
specific area of focus isn't on games.

The company said it hopes "to offer support for a limited number of
games" but hasn't yet determined the final mix of supported
applications. Parshall told Macworld that the popular shooter
Half-Life 2 is on the list, and while he said that it isn't
technically on the supported list of application, the new 2K
Games-published FPS Prey also works well.

Another benefit of CrossOver Mac's approach to running Windows
software is that it's much less susceptible to infection by
Windows-based viruses or malware than a true Windows-based solution,
according to Parshall.

"A virus needs to affect the guts of Windows," he explained.
"Theoretically, if you were really, really good you might be able to
get your virus to run under WINE, but we've yet to hear about anyone
who has, even in the laboratory."

Parshall said he expects that this protection will extend to CrossOver
Mac as well.

CodeWeavers plans to release CrossOver Mac in July or August, 2006. It
will cost $60 for a single-user licence.


On Wed, 05 Jul 2006 06:11:25 -0700, Michael Emrys <emrys.RemoveThis@olypen.com>
wrote:

>in article macfun-0407062314060001.RemoveThis@192.168.100.100, macfun at
>macfun@nowhere.nonet wrote on 7/4/06 9:13 PM:
>
>> And I'm wondering....since the new Intel Macintoshes which will boot into
>> Windows natively...
>
>There is better news than that. I read something just the other day that
>there is to be a third party software release this summer that will run
>Windows-compatible software without having to have a copy of Windows. Not
>certain how games, including flight sims, will do under this system as that
>is not their primary area of interest.
>
>Michael
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dano

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Since: Jan 26, 2006
Posts: 18



(Msg. 4) Posted: Fri Sep 01, 2006 4:23 am
Post subject: Re: whatever happened to MS Flight Simulator [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

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