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Since: Oct 02, 2005 Posts: 1
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(Msg. 1) Posted: Sun Oct 02, 2005 4:24 pm
Post subject: Mapping with Quake Engine on Tiger Archived from groups: comp>sys>mac>games>action, others (more info?)
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I am a bit confused... I haven't bought any ID product since before OS
X. I have Quake II, classic, on this G4 running Panther. Since then,
Quake II and Quake III Arena have gone General Public License---
however, all I find on the web (mostly due to size issues), are
updates. The only First person shooter I have on my Powerbook with
Tiger, is Halo.
I am wanting to create Maps, mostly from the point of view of the old
Unrealty app(I have Unreal as released around the times of OS 8.6 as
well- I may not have the CDs for either any more); That is, I want to
create a building, and be able to walk (or if engine insists, run)
through it.
I am trying to piece together a way to do this. I could perhaps get
the Unity or Torque game engines, or Blender3D (which I have).
Or I could use GTKRadiant, which I think may edit maps for quake II and
quake III. Right now it is on my powerbook. Quake II is on this
Sawtooth 400. I think the minimum to get GTK radiant (I believe the
bundle I downloaded does not insist I be using X11 to load it)
In order to use GTKRadiant, I think I would still need to.....
1) Pull Quake II over from my Sawtooth, so that the map editor
(radiant) has building blocks and engines to work with.
2) or perhaps, get a copy of Quake III Arena , which I would probably
have to buy as a CD Rom somewhere, as all versions I see on the web are
update only (would a demo work for these purposes? Anyway, finding the
OS X compliant versions of these are hard enough, with their being
oodles of abandoned gaming and mapping sites mentioning earlier
versions of same, with the basic core game engine going back to 1999 or
earlier. Would there be advantages to using q3arena? Can I find a full
download (compiled for Tiger already)? Could I buy any modern game
using this engine?
Any suggestions on next steps?
I am posting this to comp.sys.mac.games.action and
comp.sys.mac.systems. Thanks in advance. |
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Since: Oct 29, 2005 Posts: 15
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(Msg. 2) Posted: Sat Oct 29, 2005 1:35 am
Post subject: Re: Mapping with Quake Engine on Tiger [Login to view extended thread Info.] Archived from groups: comp>sys>mac>games>action (more info?)
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On 03/10/05 01:24, in article
1128295486.541395.224550.RemoveThis@g44g2000cwa.googlegroups.com, "grapeape@aol.com"
<grapeape.RemoveThis@aol.com> wrote:
> I am a bit confused... I haven't bought any ID product since before OS
> X. I have Quake II, classic, on this G4 running Panther. Since then,
> Quake II and Quake III Arena have gone General Public License---
> however, all I find on the web (mostly due to size issues), are
> updates.
I think "released under GPL" means the source code has been released. In
other words, you need to compile it...
--
Joe Kotroczo kotroczo.RemoveThis@mac.com |
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