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DisposeGWorld crashing my application

 
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Author Message
Callum Prentice

External


Since: Nov 16, 2005
Posts: 1



(Msg. 1) Posted: Wed Nov 16, 2005 10:05 am
Post subject: DisposeGWorld crashing my application
Archived from groups: comp>sys>mac>graphics (more info?)

I'm working on some cross-platform code that plays back QuickTime
movies in my application and I'm seeing a crash in a call to
DisposeGWorld.

It only fails on Windows - at least so far - and only under certain
circumstances. For instance, I'm trying to play back an H264 movie on a
system that only has QT 6.x installed and (naturally) the movie size
that I'm given back is mostly 0x0 although I do sometimes see the QT
Loading animation and the size changes to 160x120.

The function that processes opening movies needs to handle this and
looks for a change in size and when it finds one, disposes of the old
GWorld if present, creates a new one of the right size and continues.

If I leave the DisposeGWorld in there, at some point, I crash in the
call the NewGWorldFromPtr, even though all the params are valid.

I'm very careful when I delete the GWorld - I save the old one, save
the pointer to the memory buffer I'm using, turn off call backs that
point to the GWorld or memory, create a new GWorld, dispose the old
GWorld and finally delete the memory buffer.

Any insight would be appreciated.

Cal.
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