|
Next: sell wow gold ,sell gaia gold,sell ffxi gil.sell ..
|
| Author |
Message |
External

Since: Feb 24, 2008 Posts: 12
|
(Msg. 1) Posted: Mon Dec 22, 2008 10:43 am
Post subject: How to unlock frame rate from refresh rate? Archived from groups: alt>games>unreal>tournament (more info?)
|
|
|
I've forgotten a lot of stuff. Once upon a time, we had a discussion about
ini settings for ut in ogl and in d3d. Google groups isn't helping me find
it, but I recall good ol' Folk posting a few useful settings.
I want to unlock my frame rate from my monitor refresh rate. I forgot how.
- I also want to quit going blind when I get bounced around by rockets and
other weapons that tend to bounce me around and make me go blind for a
second. It seems like I used to change a few things to mostly accomomplish
that. |
|
| Back to top |
|
 |  |
External

Since: Jul 01, 2003 Posts: 1084
|
(Msg. 2) Posted: Mon Dec 22, 2008 12:31 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mon, 22 Dec 2008 10:43:29 GMT, "§ï×darts"
<sixdartsREMOVE.RemoveThis@hotmail.com> wrote:
>I've forgotten a lot of stuff. Once upon a time, we had a discussion about
>ini settings for ut in ogl and in d3d. Google groups isn't helping me find
>it, but I recall good ol' Folk posting a few useful settings.
>
>I want to unlock my frame rate from my monitor refresh rate. I forgot how.
>- I also want to quit going blind when I get bounced around by rockets and
>other weapons that tend to bounce me around and make me go blind for a
>second. It seems like I used to change a few things to mostly accomomplish
>that.
I'm afraid I'm worthless as a source. I tried to install UT99 this
past weekend and after several frustrating hours I finally said "screw
it" and uninstalled. Main problem was gamespeed was way too fast. I
managed to find an .ini setting for the OGL renderer to limit the
framerate and that "seemed" to fix the problem, but then I was getting
graphic anomalies all over the place and wasn't sure how to fix that. |
|
| Back to top |
|
 |  |
External

Since: Jan 24, 2004 Posts: 57
|
(Msg. 3) Posted: Mon Dec 22, 2008 6:14 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Folk wrote:
> On Mon, 22 Dec 2008 10:43:29 GMT, "§ï×darts"
> <sixdartsREMOVE RemoveThis @hotmail.com> wrote:
>
>>I've forgotten a lot of stuff. Once upon a time, we had a discussion
>>about
>>ini settings for ut in ogl and in d3d. Google groups isn't helping me
>>find it, but I recall good ol' Folk posting a few useful settings.
>>
>>I want to unlock my frame rate from my monitor refresh rate. I forgot
>>how.
>>- I also want to quit going blind when I get bounced around by rockets
>>and other weapons that tend to bounce me around and make me go blind for a
>>second. It seems like I used to change a few things to mostly
>>accomomplish that.
>
> I'm afraid I'm worthless as a source.
Me too for sixdarts queries
> I tried to install UT99 this
> past weekend and after several frustrating hours I finally said "screw
> it" and uninstalled. Main problem was gamespeed was way too fast.
However this problem rings a bell. This was a common problem for people
installing on lap tops with speedstep enabled. When the game installed or
first ran or something the processor would not be working at full pelt so
the game detected a slower processor than in reality was in the machine. So
when you played and the game demanded full processor the speedstep sped up
the processor and hence the game ran too fast. Or something like that.
Are you by any chance running dual/quad core with some sort of processor
management thing going on?
--
sid
RLU 300284
Mandriva 2008.1 X86_64
2.6.24.7 |
|
| Back to top |
|
 |  |
External

Since: Oct 04, 2008 Posts: 3
|
(Msg. 4) Posted: Mon Dec 22, 2008 6:41 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
|
|
| Back to top |
|
 |  |
External

Since: Mar 15, 2006 Posts: 266
|
(Msg. 5) Posted: Mon Dec 22, 2008 6:41 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Vis" <darrend43removethis--Bit DeleteThis @hotmail.com> wrote in message
news:7cR3l.16928$wW1.11901@newsfe20.ams2...
> You could try the ogl renderer from
>
> http://cwdohnal.home.mindspring.com/utglr/
>
> here is an atari forum thread that may be of use
>
> http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091...ghlight
>
> An old TrufF thread that i used in the past
> http://www.truff.net/forums/showthread.php?t=2508
>
> About 2/3 of the way down are some good setting that cured problems with
> my ati 4870
>
> http://www.wiki4games.com/index.php?title=Unreal_Tournament
>
> Also if you have an Intel with speedstep or AMD was running cool and
> quiete disable it as UT determins game speed at boot if your cpu then
> throttles up because you gameing it all runs to fast.
>
> AMD has a driver for its athlon X 2 that load balances the 2 cores that
> may also help.
>
> Of corse i may be talking out of my behind
>
> TTFN
>
> Vis
>
>
Nope you are right on. It's also caused by towers having power management
enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
throttles the cpu speed down. I had a rig for the kids that I had to disable
all that stuff on. |
|
| Back to top |
|
 |  |
External

Since: Jul 01, 2003 Posts: 1084
|
(Msg. 6) Posted: Tue Dec 23, 2008 1:45 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mon, 22 Dec 2008 15:54:48 -0800, "goPostal"
<agutgopostal DeleteThis @hotmail.com> wrote:
>
>"Vis" <darrend43removethis--Bit DeleteThis @hotmail.com> wrote in message
>news:7cR3l.16928$wW1.11901@newsfe20.ams2...
>> You could try the ogl renderer from
>>
>> http://cwdohnal.home.mindspring.com/utglr/
>>
>> here is an atari forum thread that may be of use
>>
>> http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091...ghlight
>>
>> An old TrufF thread that i used in the past
>> http://www.truff.net/forums/showthread.php?t=2508
>>
>> About 2/3 of the way down are some good setting that cured problems with
>> my ati 4870
>>
>> http://www.wiki4games.com/index.php?title=Unreal_Tournament
>>
>> Also if you have an Intel with speedstep or AMD was running cool and
>> quiete disable it as UT determins game speed at boot if your cpu then
>> throttles up because you gameing it all runs to fast.
>>
>> AMD has a driver for its athlon X 2 that load balances the 2 cores that
>> may also help.
>>
>> Of corse i may be talking out of my behind
>>
>> TTFN
>>
>> Vis
>>
>>
>
>Nope you are right on. It's also caused by towers having power management
>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>throttles the cpu speed down. I had a rig for the kids that I had to disable
>all that stuff on.
I tried turning off both the C1E halt and EIST in the bios, but
neither had an impact. The OGL renderer mentioned by Visine *does*
seem to control the gamespeed via a framerate cap, but I was still
getting graphic anomalies (black polygons, mostly). So in the end I
decided to just chuck it. |
|
| Back to top |
|
 |  |
External

Since: Mar 15, 2006 Posts: 266
|
(Msg. 7) Posted: Tue Dec 23, 2008 1:45 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Folk" <Folk.RemoveThis@folk.com> wrote in message
news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com...
>>Nope you are right on. It's also caused by towers having power management
>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>>throttles the cpu speed down. I had a rig for the kids that I had to
>>disable
>>all that stuff on.
>
> I tried turning off both the C1E halt and EIST in the bios, but
> neither had an impact. The OGL renderer mentioned by Visine *does*
> seem to control the gamespeed via a framerate cap, but I was still
> getting graphic anomalies (black polygons, mostly). So in the end I
> decided to just chuck it.
Might be a simple overlook but did you totally remove your ut.ini and
user.ini and retry? Once the speed stuff is written into your ini, you need
to remove it if you alter the cpu speed settings. |
|
| Back to top |
|
 |  |
External

Since: Jul 01, 2003 Posts: 1084
|
(Msg. 8) Posted: Tue Dec 23, 2008 8:20 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal"
<agutgopostal DeleteThis @hotmail.com> wrote:
>
>"Folk" <Folk DeleteThis @folk.com> wrote in message
>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com...
>
>>>Nope you are right on. It's also caused by towers having power management
>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>>>throttles the cpu speed down. I had a rig for the kids that I had to
>>>disable
>>>all that stuff on.
>>
>> I tried turning off both the C1E halt and EIST in the bios, but
>> neither had an impact. The OGL renderer mentioned by Visine *does*
>> seem to control the gamespeed via a framerate cap, but I was still
>> getting graphic anomalies (black polygons, mostly). So in the end I
>> decided to just chuck it.
>
>Might be a simple overlook but did you totally remove your ut.ini and
>user.ini and retry? Once the speed stuff is written into your ini, you need
>to remove it if you alter the cpu speed settings.
That's probably it. I was using backed-up .ini files from my last
good installation. I actually thought about doing what you're
recommending, but that's a case where the cure is worse than the
disease? How would I get all my customizations back? |
|
| Back to top |
|
 |  |
External

Since: Mar 15, 2006 Posts: 266
|
(Msg. 9) Posted: Tue Dec 23, 2008 8:20 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Folk" <Folk.TakeThisOut@folk.com> wrote in message
news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com...
> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal"
> <agutgopostal.TakeThisOut@hotmail.com> wrote:
>
>>
>>"Folk" <Folk.TakeThisOut@folk.com> wrote in message
>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com...
>>
>>>>Nope you are right on. It's also caused by towers having power
>>>>management
>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>>>>throttles the cpu speed down. I had a rig for the kids that I had to
>>>>disable
>>>>all that stuff on.
>>>
>>> I tried turning off both the C1E halt and EIST in the bios, but
>>> neither had an impact. The OGL renderer mentioned by Visine *does*
>>> seem to control the gamespeed via a framerate cap, but I was still
>>> getting graphic anomalies (black polygons, mostly). So in the end I
>>> decided to just chuck it.
>>
>>Might be a simple overlook but did you totally remove your ut.ini and
>>user.ini and retry? Once the speed stuff is written into your ini, you
>>need
>>to remove it if you alter the cpu speed settings.
>
> That's probably it. I was using backed-up .ini files from my last
> good installation. I actually thought about doing what you're
> recommending, but that's a case where the cure is worse than the
> disease? How would I get all my customizations back?
If you really wanted to know, just compare them line by line and find the
changes. Not all that much really gets overwritten from a stock ini
truthfully. The keybinds sections you can always cut-paste as they would
never cause issues. You would be more concerned with anything "engine" in
the header. |
|
| Back to top |
|
 |  |
External

Since: Jul 01, 2003 Posts: 1084
|
(Msg. 10) Posted: Wed Dec 24, 2008 1:26 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Tue, 23 Dec 2008 18:13:42 -0800, "goPostal"
<agutgopostal.RemoveThis@hotmail.com> wrote:
>
>"Folk" <Folk.RemoveThis@folk.com> wrote in message
>news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com...
>> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal"
>> <agutgopostal.RemoveThis@hotmail.com> wrote:
>>
>>>
>>>"Folk" <Folk.RemoveThis@folk.com> wrote in message
>>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com...
>>>
>>>>>Nope you are right on. It's also caused by towers having power
>>>>>management
>>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>>>>>throttles the cpu speed down. I had a rig for the kids that I had to
>>>>>disable
>>>>>all that stuff on.
>>>>
>>>> I tried turning off both the C1E halt and EIST in the bios, but
>>>> neither had an impact. The OGL renderer mentioned by Visine *does*
>>>> seem to control the gamespeed via a framerate cap, but I was still
>>>> getting graphic anomalies (black polygons, mostly). So in the end I
>>>> decided to just chuck it.
>>>
>>>Might be a simple overlook but did you totally remove your ut.ini and
>>>user.ini and retry? Once the speed stuff is written into your ini, you
>>>need
>>>to remove it if you alter the cpu speed settings.
>>
>> That's probably it. I was using backed-up .ini files from my last
>> good installation. I actually thought about doing what you're
>> recommending, but that's a case where the cure is worse than the
>> disease? How would I get all my customizations back?
>
>If you really wanted to know, just compare them line by line and find the
>changes. Not all that much really gets overwritten from a stock ini
>truthfully. The keybinds sections you can always cut-paste as they would
>never cause issues. You would be more concerned with anything "engine" in
>the header.
I reckon that's true. Maybe I'll try again over the holidays. |
|
| Back to top |
|
 |  |
External

Since: Mar 15, 2006 Posts: 266
|
(Msg. 11) Posted: Mon Dec 29, 2008 4:20 pm
Post subject: Re: How to unlock frame rate from refresh rate? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Folk" <Folk DeleteThis @folk.com> wrote in message
news:1mv4l4thas29m7vr38c79p3ckhqe9u2ldg@4ax.com...
> On Tue, 23 Dec 2008 18:13:42 -0800, "goPostal"
> <agutgopostal DeleteThis @hotmail.com> wrote:
>
>>
>>"Folk" <Folk DeleteThis @folk.com> wrote in message
>>news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com...
>>> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal"
>>> <agutgopostal DeleteThis @hotmail.com> wrote:
>>>
>>>>
>>>>"Folk" <Folk DeleteThis @folk.com> wrote in message
>>>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com...
>>>>
>>>>>>Nope you are right on. It's also caused by towers having power
>>>>>>management
>>>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also
>>>>>>throttles the cpu speed down. I had a rig for the kids that I had to
>>>>>>disable
>>>>>>all that stuff on.
>>>>>
>>>>> I tried turning off both the C1E halt and EIST in the bios, but
>>>>> neither had an impact. The OGL renderer mentioned by Visine *does*
>>>>> seem to control the gamespeed via a framerate cap, but I was still
>>>>> getting graphic anomalies (black polygons, mostly). So in the end I
>>>>> decided to just chuck it.
>>>>
>>>>Might be a simple overlook but did you totally remove your ut.ini and
>>>>user.ini and retry? Once the speed stuff is written into your ini, you
>>>>need
>>>>to remove it if you alter the cpu speed settings.
>>>
>>> That's probably it. I was using backed-up .ini files from my last
>>> good installation. I actually thought about doing what you're
>>> recommending, but that's a case where the cure is worse than the
>>> disease? How would I get all my customizations back?
>>
>>If you really wanted to know, just compare them line by line and find the
>>changes. Not all that much really gets overwritten from a stock ini
>>truthfully. The keybinds sections you can always cut-paste as they would
>>never cause issues. You would be more concerned with anything "engine" in
>>the header.
>
> I reckon that's true. Maybe I'll try again over the holidays.
I just reinstalled Unreal2 on my kids computer and got the fast-running
issue. I clicked the Unreal2.exe and changed compatibility to Win98 and it
cleared it right up, no alteration of any files required. Anyone cruises in
with the same problem try that too. |
|
| Back to top |
|
 |  |
| Related Topics: | for nanci: truly fantastic news server access - piz - (1/1) - Hello, One thing I love about them, they don't keep log files of the news I read or files I download. Take a look, I know you'll love it as much as I do. With some of the fastest connections around it's no wonder people love it and keep coming back. The...
Before going Christmas Shopping, check this site out - Don't know what to get your family members? Check out www.motherofallshopping.com. The site will give you tons of great recommendations.
Unreal Tournament 2007 to be a PlayStation3 launch title - Seven months after a snippet was shown at E3, Midway and Epic's shooter is confirmed for Sony's next-gen console. As part of its pre-E3 PlayStation 3 conference in May, Sony brought Epic Games cofounder Tim Sweeney on stage. Besides saying that Epic had...
'=@,y Play World Online '=@,y - This site has one of the best game rooms online for fun! Visit the arcade room for excitement at http://www.gabbyinc.net!Also has plenty of free games to enjoy! So pass it on... Z?i"L
:`w2 Play World Online :`w2 - This site has tons of games for fun! Visit the arcade room for excitement at http://www.gabbyinc.net ! Also has plenty of free games to enjoy! So pass it on... ]TreN |
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|