Peter Olcott wrote:
> I have tried practicing on two different simulators:
> Microsoft flight simulator
> GE Real Flight
> and I just don't seem to be able to keep the helicopter from
> spinning wildly out of control, what kinds of things can I
> do to begin improving my skills?
>
>
I usually recommend to someone starting new on FS9/X helicopters to go
to Hovercontrol.com and download one of the great UH-60's there. You can
then taxi on the wheels and practice approaches landing on the wheels
with some forward ground speed. The more you practice the slower you
can land. Until you have it down pat and can terminate at a hover.
Someone mentioned getting a HUD from hovercontrol.com. Do it. Get rid
of the 2d panel and use the hud by itself. Get the one that has the
bare minimum of indicators. You don't really need an instrument panel to
learn to hover or even to fly but be careful, don't use the hud for much
of anything, especially any hover strobe that you use to try to keep the
ground speed low. Trying to use a hover strobe to maintain a constant
position over a spot changes FSx from a simulator to a game. Power
settings are about the only thing I can think of to use at a hover. In
flight just glancing at the airspeed, altimeter an VSI is all you need
VFR. Later on you can use the panel while flying but if you have it in
your way at first it will take a lot longer to get the hovering down.
Someone also nailed it, get to a place where there are sharp, in focus,
ground references to use as a reference for your hover. This is the
real reason you use only a hud, you need all the "*outside*" reference
points possible to maintain your hover.
=========================================
Approaches:
You don't maintain a constant speed in swing wings on final approach.
You maintain approach airspeed of 70 Knots (OH58) until you intercept
the approach angle (Normal - steep or - shallow) You begin your descent
by reducing collective. (You know that already)
You then maintain a constant apparent ground speed of a "Brisk Walk"
over the ground below you. At 400 feet AGL an apparent ground speed of
a brisk walk will be somewhere near 70 Knots. The same apparent brisk
walk at 30 feet AGL is way down around 15 - 20 Knots. You continue
until you touchdown with no forward ground speed.
Now, saying that, It's difficult to see what a brisk walk looks like in
a Sim Helicopter but with some practice you will get it. You can
forget the airspeed indicator once the approach begins (Unless you can't
see the ground)
===========================================
*Pedals:* (This is my experience)
Check the "Autorudder" check box.
If you have pedals, use them sparingly and only while in a flat hover.
If you try to coordinate pedals with cyclic at the same time you will
get frustrated. Unless you have Si's Torque Enhancement program which
does allow you to fly a helo that will respond to power changes, don't
worry much about the pedals. If you have a twist grip for rudder
control, use it very sparingly and only only at a 0 groundspeed hover.
Stop the helicopter, use pedals/twist grip to turn the aircraft to the
desired heading, and then taxi/takeoff. Racing wheel pedals work great
with a helicopter
I made a video of a Bell 206 in FS9 hovering out onto a runway, taking
off and the landing without ever touching the pedals. Maybe Dalli knows
where it is, I believe I made it for him. I did it using the CH Yoke
for the controller. The Yoke does fine flying helicopters and can be
trimmed so you barely need to touch it in flight.
Here is a joking video I made back when there were no great masterpiece
videos being made. Now I'm embarrassed to make another.
http://www.youtube.com/watch?v=khpRLspE-JY
--
========================
boB
========================