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stabbeurfou : allowing in judge nostalgic players..

 
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jeremie.lefrancois

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Since: Dec 29, 2007
Posts: 12



(Msg. 1) Posted: Sun Nov 16, 2008 5:12 am
Post subject: stabbeurfou : allowing in judge nostalgic players..
Archived from groups: rec>games>diplomacy (more info?)

You may now send your orders by email to submit.RemoveThis@stabbeurfou.org
Mail are processed only once evey hour.

Here is the syntax (using an example):

GAME la_passoire
POWER England
ACCOUNT jeremie.lefrancois.RemoveThis@wanadoo.fr
PASSWORD secret
F BRE H
F ENG S F BRE

I wonder if that could lead to merging in some judge communities...
specifying first a small subset of the judge syntax to be used to
drive a game on stabbeurfou..
Any thoughts ?
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Chris Babcock

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Since: Mar 13, 2008
Posts: 51



(Msg. 2) Posted: Sun Nov 23, 2008 10:58 am
Post subject: Re: stabbeurfou : allowing in judge nostalgic players.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I wonder if that could lead to merging in some judge communities...
> specifying first a small subset of the judge syntax to be used to
> drive a game on stabbeurfou..
> Any thoughts ?

Your format has a lot going for it. It's more intuitive and readable
than the judge sign on and you aren't bogged down with a large feature
set to support.

It's more verbose than the judge format, though, so it's not a
strong candidate for crossover play. DP Judge syntax is very much like
that of nJudge, but crossover play is limited somewhat by the minor
syntactical differences and by the fact that DP Judge doesn't play well
with the standard web tools. The fact that it has its own interface that
is arguably superior in many respects doesn't change the fact that a
number of people will perversely prefer to use inferior tools that are
merely sufficient.

The Diplomacy server that achieves widespread interoperability between
email and web interfaces will probably have the following
characteristics to its email interface:

- The ability to read any syntactically correct set of judge orders
without generating any error more severe than "Not Implemented,"

- Output that is sufficiently judge-like to be processed by existing
judge utilities and/or cooperation with existing users of judge output
(floc.net, diplom.org, JDPR/DRR, judge utility programmers) to make
them work.

- Real-time mail processing. Five minutes is acceptable lag for a
small judge. USAZ, USAL and (last summer) USAK run with 3 minute
updates. I'm putting USAK back on real-time right now and the users are
overflowing with gratitude.

I think you've got a good start. For better or worse, SF has carved a
niche for itself as a tournament host and the work you've done here
would enable interaction at that level of play just by stepping up
your updates from email to 3-5 minutes. It's still a new interface,
though, so it doesn't gain any traction from the installed judge base.

I wish we'd been able to work together on this. We're both competent at
deployment but we have strengths in design and development that are
complementary. I mean, I envy the way you get the code working even
when I disagree with elements of your design.

Chris

--

By November 21st, USAK will be moving back onto a commercial connection.
For users this means faster, better, more reliable service and more
games. Of the $150 installation fee and $85 monthly cost:

$50 came from responses to the Blue Goose membership campaign.
$115 came from direct donations.
The balance came from work for hire performed by the judgekeeper.

To make a donation, use this link (opens on PayPal):
http://tinyurl.com/USAK-donate-by-PayPal

Or log into PayPal and send money to the judgekeeper's mobile phone:
602-859-1689

Yes, you may call the JK on his mobile if the judge is down. His name
is Chris.
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Chris Babcock

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Since: Mar 13, 2008
Posts: 51



(Msg. 3) Posted: Mon Nov 24, 2008 12:02 pm
Post subject: Re: stabbeurfou : allowing in judge nostalgic players.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Correction: USAL receives mail directly without a polling delay.

I can't remember whether he changed his set up a couple years back or I
misremembered a situation where he advised on setting up fetchmail as
though that was his current set up.

Right now, the only judge that polls for mail, as opposed to receiving
it directly as it is sent, is USAZ. His polling interval is 3 minutes.
This is the kind of responsiveness that judge players are used to, so
asking to wait until the top of the hour to find out whether orders
were received and were syntactically correct is likely to grate.

Chris
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jeremie.lefrancois

External


Since: Dec 29, 2007
Posts: 12



(Msg. 4) Posted: Tue Nov 25, 2008 3:34 am
Post subject: Re: stabbeurfou : allowing in judge nostalgic players.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Always the same problem : money.
Being able to treat incoming messages (immediate response) requires a
much more expensive hosting ("dedicated server")
So this hour poll is the best I can do with this hosting.
It serves as a backup for players that want to send orders by email.

On Nov 24, 8:02 pm, Chris Babcock <cbabc....RemoveThis@kolonelpanic.org> wrote:
> Correction: USAL receives mail directly without a polling delay.
>
> I can't remember whether he changed his set up a couple years back or I
> misremembered a situation where he advised on setting up fetchmail as
> though that was his current set up.
>
> Right now, the only judge that polls for mail, as opposed to receiving
> it directly as it is sent, is USAZ. His polling interval is 3 minutes.
> This is the kind of responsiveness that judge players are used to, so
> asking to wait until the top of the hour to find out whether orders
> were received and were syntactically correct is likely to grate.
>
> Chris
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Chris Babcock

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Since: Mar 13, 2008
Posts: 51



(Msg. 5) Posted: Tue Nov 25, 2008 4:58 pm
Post subject: Re: stabbeurfou : allowing in judge nostalgic players.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Always the same problem : money.
> Being able to treat incoming messages (immediate response) requires a
> much more expensive hosting ("dedicated server")
> So this hour poll is the best I can do with this hosting.
> It serves as a backup for players that want to send orders by email.

I certainly understand that... that's why went ahead and asked for the
players to help with the bill for a dedicated server. I was actually
planning to get a commercial Internet connection, but the dedicated
server was the same price without the set up fee.

The most common alternative is to use a smart relay. I don't know who
Alan Lange uses. I've used Rollernet and the mail relay from a hosting
account on Siteground before. Also, I'm in a position now to make good
on something that I offered earlier. I'll write to you off list.

Chris
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