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Since: Feb 12, 2004 Posts: 19
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(Msg. 16) Posted: Mon Dec 11, 2006 2:29 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: alt>games>unreal>tournament (more info?)
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On 2006-12-10, Danno <TOOmuchSPAM.TakeThisOut@hotmail.com> wrote:
> Is there interest in a torrent with all the essential files needed for
> installing UT in Linux? I have a directory with the necessary files, ready to
> go:
> liflg 436 multilanguage install (normal and GOTY)
> liflg bonus pack installer
> utpg 440 patch
> utpg 451 patch
> OpenGLDrv.dll patch
> IpDrv.so 436 patch
> (although the last two are handled by the other installers, I just keep
> them for good measure)
>
Here's the torrent link from TPB. Should show up on Torrentspy shortly as well.
http://thepiratebay.org/tor/3574690/UT_Essential_Linux_Install_Files
--
Slackware 11.0, 2.4.33.3, A7V333 AthlonXP2600+, GF6200LE
RLU #272755 |
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Since: Dec 03, 2006 Posts: 45
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(Msg. 17) Posted: Mon Dec 11, 2006 4:56 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Danno" <TOOmuchSPAM.RemoveThis@hotmail.com> wrote in message
news:slrnenpgfp.ttv.TOOmuchSPAM@A7V333.danux.net...
> On 2006-12-10, Danno <TOOmuchSPAM.RemoveThis@hotmail.com> wrote:
>> Is there interest in a torrent with all the essential files needed for
>> installing UT in Linux? I have a directory with the necessary files,
>> ready to
>> go:
>> liflg 436 multilanguage install (normal and GOTY)
>> liflg bonus pack installer
>> utpg 440 patch
>> utpg 451 patch
>> OpenGLDrv.dll patch
>> IpDrv.so 436 patch
>> (although the last two are handled by the other installers, I just keep
>> them for good measure)
>>
>
> Here's the torrent link from TPB. Should show up on Torrentspy shortly as
> well.
>
> http://thepiratebay.org/tor/3574690/UT_Essential_Linux_Install_Files
>
>
> --
> Slackware 11.0, 2.4.33.3, A7V333 AthlonXP2600+, GF6200LE
> RLU #272755
Thank you Danno! I'll be done with it in a little bit and I'll leave it in
my seeding folder. |
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Since: Feb 19, 2006 Posts: 2
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(Msg. 18) Posted: Thu Dec 14, 2006 5:29 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Agent 327 wrote:
>
> --
> Currently my preferred map is 2ndSpaceBeacon
>
> It's cool to know UT1999 still has many fans and supporters
Hmm, you must like dark maps then.
Did you figure out what all the switches do in this map? |
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Since: Nov 11, 2006 Posts: 26
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(Msg. 19) Posted: Fri Dec 15, 2006 7:15 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Agent 327 <Agent327.TakeThisOut@Dossier.13> wrote in
news:Xns989586E38AC86Agent327Dossier13abc@194.109.133.133:
> Howdy all,
>
> Some time ago I created a torrent for several DM maps (UT 1999) for a
> friend (1000+ miles away). I obtained them via FTP over the years.
> Instead of uploaing them via IRC I decided to make a torrent instead,
> so more people can enjoy these maps.
>
> Currently I'm re-seeding it, because another irc pal missed 'm.
> Here's the link;
> http://www.mininova.org/tor/472146
>
> Agent 327
thanks for the pointer.. nice to see the maps still out there..
they are getting harder to find/....
nut |
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Since: Dec 10, 2006 Posts: 13
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(Msg. 20) Posted: Fri Dec 15, 2006 9:40 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: May 26, 2004 Posts: 55
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(Msg. 21) Posted: Fri Dec 15, 2006 9:40 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 15 Dec 2006 21:40:17 GMT, Agent 327 <Agent327.TakeThisOut@Dossier.13> wrote:
>thumper@magpage.com shook some binaries and typed in
>alt.games.unreal.tournament on Fri 15 Dec 2006 02:29:57a:
>
>> Agent 327 wrote:
>>>
>>> --
>>> Currently my preferred map is 2ndSpaceBeacon
>>>
>>> It's cool to know UT1999 still has many fans and supporters
>>
>> Hmm, you must like dark maps then.
>>
>> Did you figure out what all the switches do in this map?
>>
>>
>
>I did brighten it up (using ATi Tray Tools) a lot indeed.
>Most switches yes
Do you know what the switch that's in the rooftop (when you look up
from the platform) of that one dome does then?
Or how about the switch that's directly in the back of the lift near
that one set of stairs (not talikng about the actual lift switch
itself though)?
I'd appreciate any help on what they actually accomplish. |
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Since: Dec 03, 2006 Posts: 45
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(Msg. 22) Posted: Sat Dec 16, 2006 2:50 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"thumper" <thumper RemoveThis @magpage.com> wrote in message
news:smd6o2ta8e3jv98gu2sb9usq6a8aigeprn@4ax.com...
> On 15 Dec 2006 21:40:17 GMT, Agent 327 <Agent327 RemoveThis @Dossier.13> wrote:
>
>>thumper@magpage.com shook some binaries and typed in
>>alt.games.unreal.tournament on Fri 15 Dec 2006 02:29:57a:
>>
>>> Agent 327 wrote:
>>>>
>>>> --
>>>> Currently my preferred map is 2ndSpaceBeacon
>>>>
>>>> It's cool to know UT1999 still has many fans and supporters
>>>
>>> Hmm, you must like dark maps then.
>>>
>>> Did you figure out what all the switches do in this map?
>>>
>>>
>>
>>I did brighten it up (using ATi Tray Tools) a lot indeed.
>>Most switches yes
>
> Do you know what the switch that's in the rooftop (when you look up
> from the platform) of that one dome does then?
>
> Or how about the switch that's directly in the back of the lift near
> that one set of stairs (not talikng about the actual lift switch
> itself though)?
>
> I'd appreciate any help on what they actually accomplish.
Open it up in the editor. That's the easiest way. |
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Since: May 26, 2004 Posts: 55
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(Msg. 23) Posted: Sat Dec 16, 2006 6:55 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 16 Dec 2006 02:50:55 -0800, "goPostal" <none RemoveThis @dont.try> wrote:
>
>"thumper" <thumper RemoveThis @magpage.com> wrote in message
>news:smd6o2ta8e3jv98gu2sb9usq6a8aigeprn@4ax.com...
>> On 15 Dec 2006 21:40:17 GMT, Agent 327 <Agent327 RemoveThis @Dossier.13> wrote:
>>
>>>thumper@magpage.com shook some binaries and typed in
>>>alt.games.unreal.tournament on Fri 15 Dec 2006 02:29:57a:
>>>
>>>> Agent 327 wrote:
>>>>>
>>>>> --
>>>>> Currently my preferred map is 2ndSpaceBeacon
>>>>>
>>>>> It's cool to know UT1999 still has many fans and supporters
>>>>
>>>> Hmm, you must like dark maps then.
>>>>
>>>> Did you figure out what all the switches do in this map?
>>>>
>>>>
>>>
>>>I did brighten it up (using ATi Tray Tools) a lot indeed.
>>>Most switches yes
>>
>> Do you know what the switch that's in the rooftop (when you look up
>> from the platform) of that one dome does then?
>>
>> Or how about the switch that's directly in the back of the lift near
>> that one set of stairs (not talikng about the actual lift switch
>> itself though)?
>>
>> I'd appreciate any help on what they actually accomplish.
>
>Open it up in the editor. That's the easiest way.
>
Hmm, wish I knew how to go about doing that. :-/
No big deal, it's not one of my favorite maps anyway. |
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Since: Dec 03, 2006 Posts: 45
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(Msg. 24) Posted: Sat Dec 16, 2006 6:55 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"thumper" <thumper.DeleteThis@magpage.com> wrote in message
news:6o19o21sfuvh5akbf1shrbq4nvmg2oj7rh@4ax.com...
> On Sat, 16 Dec 2006 02:50:55 -0800, "goPostal" <none.DeleteThis@dont.try> wrote:
>
>>
>>"thumper" <thumper.DeleteThis@magpage.com> wrote in message
>>news:smd6o2ta8e3jv98gu2sb9usq6a8aigeprn@4ax.com...
>>> On 15 Dec 2006 21:40:17 GMT, Agent 327 <Agent327.DeleteThis@Dossier.13> wrote:
>>>
>>>>thumper@magpage.com shook some binaries and typed in
>>>>alt.games.unreal.tournament on Fri 15 Dec 2006 02:29:57a:
>>>>
>>>>> Agent 327 wrote:
>>>>>>
>>>>>> --
>>>>>> Currently my preferred map is 2ndSpaceBeacon
>>>>>>
>>>>>> It's cool to know UT1999 still has many fans and supporters
>>>>>
>>>>> Hmm, you must like dark maps then.
>>>>>
>>>>> Did you figure out what all the switches do in this map?
>>>>>
>>>>>
>>>>
>>>>I did brighten it up (using ATi Tray Tools) a lot indeed.
>>>>Most switches yes
>>>
>>> Do you know what the switch that's in the rooftop (when you look up
>>> from the platform) of that one dome does then?
>>>
>>> Or how about the switch that's directly in the back of the lift near
>>> that one set of stairs (not talikng about the actual lift switch
>>> itself though)?
>>>
>>> I'd appreciate any help on what they actually accomplish.
>>
>>Open it up in the editor. That's the easiest way.
>>
>
> Hmm, wish I knew how to go about doing that. :-/
>
> No big deal, it's not one of my favorite maps anyway.
Go to your system folder and look for the editor shortcut. Beware though you
might find yourself overwhelmed at first trying to figure it out but mapping
is a hell of a lot of fun once you get the hang of it. |
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Since: May 26, 2004 Posts: 55
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(Msg. 25) Posted: Sun Dec 17, 2006 6:55 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 16 Dec 2006 18:14:24 -0800, "goPostal" <none.RemoveThis@dont.try> wrote:
>
>>>Open it up in the editor. That's the easiest way.
>>>
>>
>> Hmm, wish I knew how to go about doing that. :-/
>>
>> No big deal, it's not one of my favorite maps anyway.
>
>Go to your system folder and look for the editor shortcut. Beware though you
>might find yourself overwhelmed at first trying to figure it out but mapping
>is a hell of a lot of fun once you get the hang of it.
>
Okay, will go try and attempt to do that. Thanks for the assistance! |
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Since: Dec 03, 2006 Posts: 45
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(Msg. 26) Posted: Sun Dec 17, 2006 7:03 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"thumper" <thumper RemoveThis @magpage.com> wrote in message
news:p4mbo29r2l8bnbn0ahmj7h3ojlti78sig2@4ax.com...
> On Sat, 16 Dec 2006 18:14:24 -0800, "goPostal" <none RemoveThis @dont.try> wrote:
>>
>>>>Open it up in the editor. That's the easiest way.
>>>>
>>>
>>> Hmm, wish I knew how to go about doing that. :-/
>>>
>>> No big deal, it's not one of my favorite maps anyway.
>>
>>Go to your system folder and look for the editor shortcut. Beware though
>>you
>>might find yourself overwhelmed at first trying to figure it out but
>>mapping
>>is a hell of a lot of fun once you get the hang of it.
>>
>
> Okay, will go try and attempt to do that. Thanks for the assistance!
One thing I did notice though is that once you spend a little time with the
editor the "magic" of the game is kind of lost. You stop looking a how nice
a room is and start looking to see how the textures lined up  |
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Since: May 26, 2004 Posts: 55
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(Msg. 27) Posted: Mon Dec 18, 2006 9:08 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 17 Dec 2006 19:03:45 -0800, "goPostal" <none.DeleteThis@dont.try> wrote:
>
>"thumper" <thumper.DeleteThis@magpage.com> wrote in message
>news:p4mbo29r2l8bnbn0ahmj7h3ojlti78sig2@4ax.com...
>> On Sat, 16 Dec 2006 18:14:24 -0800, "goPostal" <none.DeleteThis@dont.try> wrote:
>>>
>>>>>Open it up in the editor. That's the easiest way.
>>>>>
>>>>
>>>> Hmm, wish I knew how to go about doing that. :-/
>>>>
>>>> No big deal, it's not one of my favorite maps anyway.
>>>
>>>Go to your system folder and look for the editor shortcut. Beware though
>>>you
>>>might find yourself overwhelmed at first trying to figure it out but
>>>mapping
>>>is a hell of a lot of fun once you get the hang of it.
>>>
>>
>> Okay, will go try and attempt to do that. Thanks for the assistance!
>
>One thing I did notice though is that once you spend a little time with the
>editor the "magic" of the game is kind of lost. You stop looking a how nice
>a room is and start looking to see how the textures lined up
No problems there, I just want to see what the "secret" switches
really do. |
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Since: Dec 03, 2006 Posts: 45
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(Msg. 28) Posted: Tue Dec 19, 2006 5:28 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"thumper" <thumper.DeleteThis@magpage.com> wrote in message
news:uaieo214roo22dblvjdb3fv34cllr59th2@4ax.com...
> On Sun, 17 Dec 2006 19:03:45 -0800, "goPostal" <none.DeleteThis@dont.try> wrote:
>
>>
>>"thumper" <thumper.DeleteThis@magpage.com> wrote in message
>>news:p4mbo29r2l8bnbn0ahmj7h3ojlti78sig2@4ax.com...
>>> On Sat, 16 Dec 2006 18:14:24 -0800, "goPostal" <none.DeleteThis@dont.try> wrote:
>>>>
>>>>>>Open it up in the editor. That's the easiest way.
>>>>>>
>>>>>
>>>>> Hmm, wish I knew how to go about doing that. :-/
>>>>>
>>>>> No big deal, it's not one of my favorite maps anyway.
>>>>
>>>>Go to your system folder and look for the editor shortcut. Beware though
>>>>you
>>>>might find yourself overwhelmed at first trying to figure it out but
>>>>mapping
>>>>is a hell of a lot of fun once you get the hang of it.
>>>>
>>>
>>> Okay, will go try and attempt to do that. Thanks for the assistance!
>>
>>One thing I did notice though is that once you spend a little time with
>>the
>>editor the "magic" of the game is kind of lost. You stop looking a how
>>nice
>>a room is and start looking to see how the textures lined up
>
> No problems there, I just want to see what the "secret" switches
> really do.
If you would like I can take a look inside the map and let you know? The
switches are assigned "actors" and they can be a little hard to understand
at first. |
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Since: May 26, 2004 Posts: 55
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(Msg. 29) Posted: Tue Dec 19, 2006 8:57 pm
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 19 Dec 2006 05:28:15 -0800, "goPostal" <none.TakeThisOut@dont.try> wrote:
>
>"thumper" <thumper.TakeThisOut@magpage.com> wrote in message
>news:uaieo214roo22dblvjdb3fv34cllr59th2@4ax.com...
>> On Sun, 17 Dec 2006 19:03:45 -0800, "goPostal" <none.TakeThisOut@dont.try> wrote:
>>
>>>
>>>"thumper" <thumper.TakeThisOut@magpage.com> wrote in message
>>>news:p4mbo29r2l8bnbn0ahmj7h3ojlti78sig2@4ax.com...
>>>> On Sat, 16 Dec 2006 18:14:24 -0800, "goPostal" <none.TakeThisOut@dont.try> wrote:
>>>>>
>>>>>>>Open it up in the editor. That's the easiest way.
>>>>>>>
>>>>>>
>>>>>> Hmm, wish I knew how to go about doing that. :-/
>>>>>>
>>>>>> No big deal, it's not one of my favorite maps anyway.
>>>>>
>>>>>Go to your system folder and look for the editor shortcut. Beware though
>>>>>you
>>>>>might find yourself overwhelmed at first trying to figure it out but
>>>>>mapping
>>>>>is a hell of a lot of fun once you get the hang of it.
>>>>>
>>>>
>>>> Okay, will go try and attempt to do that. Thanks for the assistance!
>>>
>>>One thing I did notice though is that once you spend a little time with
>>>the
>>>editor the "magic" of the game is kind of lost. You stop looking a how
>>>nice
>>>a room is and start looking to see how the textures lined up
>>
>> No problems there, I just want to see what the "secret" switches
>> really do.
>
>If you would like I can take a look inside the map and let you know? The
>switches are assigned "actors" and they can be a little hard to understand
>at first.
Well, it is a 4.2 Mb. map (I think?). Wouldn't want to inconvenience
you if you are still stuck with dial-up like I am.
The one switch I'm really interested in knowing what it does is on the
backside of that lift that's near that "bridge" you run under (the one
where you see four (five?) health vials under it.
When I push it, I hear some humming, but can't figure out where it's
coming from. Perhaps it opens a portal to the sewers (maybe the
opening is under the lift itself when you raise it?). |
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Since: Dec 10, 2006 Posts: 13
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(Msg. 30) Posted: Sat Apr 14, 2007 10:49 am
Post subject: Re: Currently seeding UT1999 DM-maps [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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