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Since: Jun 06, 2005 Posts: 447
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(Msg. 1) Posted: Thu Dec 18, 2008 7:06 am
Post subject: Are the premium (Kingmaker, etc) mods only half a mod? Archived from groups: alt>games>neverwinter-nights (more info?)
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....or did I screw up installation somehow? Maybe I need to have an
internet connection?
I purchased the sealed CD package, looks authentic, had printed CD
etc. From what I've read, an internet connection is not required to
play.
So I installed and set up the mods and played.
**spoilers**
With Kingmaker, it just seemed to end a bit abruptly with a cutscene,
when leaving the Ilitthid lair, but it seemed to be a normal ending
(despite the previous "your grandmother will want to talk to you"
coments).
With Shadowguard, the module ends as you get on a ship - there's a cut
scene circling around a ship, then the character exports, and module
ends with you and your troop pursuing the Crimson Prophet down the
river.
With Witch's Wake, a ghostly figure writes on the wall, the character
exports, and module ends. You're still stuck in a rat-infested hole
with the forgetful elf.
Is that right? If so, I am sorely disappointed at the lack of content
- I want an end to modules that I paid for, not to hope there is a
part two out there. |
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Since: Mar 07, 2008 Posts: 8
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(Msg. 2) Posted: Fri Dec 19, 2008 2:30 am
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 18 Dez., 16:06, alordofch....RemoveThis@yahoo.com wrote:
> With Shadowguard, the module ends as you get on a ship - there's a cut
> scene circling around a ship, then the character exports, and module
> ends with you and your troop pursuing the Crimson Prophet down the
> river.
That's the ending.
> With Witch's Wake, a ghostly figure writes on the wall, the character
> exports, and module ends. You're still stuck in a rat-infested hole
> with the forgetful elf.
That's the ending of the first part, the second one never appeared.
> Is that right? If so, I am sorely disappointed at the lack of content
> - I want an end to modules that I paid for, not to hope there is a
> part two out there.
Sadly, Atari cancelled the Premium Modules so Bioware was not allowed
to create the continuation.
With Witch's Wake and Kingmaker there also was the problem that they
weren't placed in the Forgotten Realms and Bioware was forbidden to do
this as well.
I think that whole incident was a large part of the reason why Bioware
started to create their own system and universe for DragonAge.
Nath |
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Since: Jun 06, 2005 Posts: 447
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(Msg. 3) Posted: Fri Dec 19, 2008 6:25 am
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 19, 5:30 am, Nath <nathelb....DeleteThis@gmail.com> wrote:
>
> That's the ending of the first part, the second one never appeared.
>
> Sadly, Atari cancelled the Premium Modules so Bioware was not allowed
> to create the continuation.
Ahhh, thanks for the info. I wish I had known that before my
purchase; I didn't do a ton of research before buying... what I did
see just said that certain people preferred one module over the
others, etc., and no where did it indicate that this is part 1 of a
series... even in the mods themselves. |
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Since: Jun 06, 2005 Posts: 447
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(Msg. 4) Posted: Fri Dec 19, 2008 11:55 am
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 19, 12:02 pm, "Manky Badger" <you.m... DeleteThis @be.joking> wrote:
> <alordofch... DeleteThis @yahoo.com> wrote in message
>
> > So I installed and set up the mods and played.
>
> > **spoilers**
>
> They were pants, weren't they.
>
> When you consider what you can download for free from the NeverWinter vault,
> these "premium" modules are a disappointment, to say the least....
Absolutely. Only Kingmaker was a complete mod, and the ending was
abrupt - no explanations. The Daggerford module, that was slated to
be a premium mod before the program was cancelled, was *much* better
than any of the three on the CD and it had a real ending.
I would have never have bought these if i had known there were two
half modules... |
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Since: Oct 03, 2006 Posts: 39
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(Msg. 5) Posted: Fri Dec 19, 2008 5:02 pm
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<alordofchaos.RemoveThis@yahoo.com> wrote in message
news:524f1d8c-497d-4e31-851a-6293e1d00423@u18g2000pro.googlegroups.com...
> ...or did I screw up installation somehow? Maybe I need to have an
> internet connection?
>
> I purchased the sealed CD package, looks authentic, had printed CD
> etc. From what I've read, an internet connection is not required to
> play.
>
> So I installed and set up the mods and played.
>
> **spoilers**
They were pants, weren't they.
When you consider what you can download for free from the NeverWinter vault,
these "premium" modules are a disappointment, to say the least.... |
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Since: Mar 07, 2008 Posts: 8
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(Msg. 6) Posted: Fri Dec 26, 2008 2:46 pm
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 19 Dez., 18:02, "Manky Badger" <you.m... RemoveThis @be.joking> wrote:
> <alordofch... RemoveThis @yahoo.com> wrote in message
>
> news:524f1d8c-497d-4e31-851a-6293e1d00423@u18g2000pro.googlegroups.com...
>
> > ...or did I screw up installation somehow? Maybe I need to have an
> > internet connection?
>
> > I purchased the sealed CD package, looks authentic, had printed CD
> > etc. From what I've read, an internet connection is not required to
> > play.
>
> > So I installed and set up the mods and played.
>
> > **spoilers**
>
> They were pants, weren't they.
>
> When you consider what you can download for free from the NeverWinter vault,
> these "premium" modules are a disappointment, to say the least....
Well, on the other hand, the purchases of those Premium modules are
what got us 1.69.
Nath |
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Since: Aug 06, 2008 Posts: 9
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(Msg. 7) Posted: Fri Dec 26, 2008 4:14 pm
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jun 06, 2005 Posts: 447
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(Msg. 8) Posted: Mon Dec 29, 2008 7:16 am
Post subject: Re: Are the premium (Kingmaker, etc) mods only half a mod? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 26, 7:14 pm, T987654321 <qwrtz....TakeThisOut@gmail.com> wrote:
> This is for NWN1?
Yes. |
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