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{kjd-tier} "Epic" feats? (was: Pathfinder Psionics?)

 
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Keith Davies

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Since: Jun 06, 2005
Posts: 3643



(Msg. 1) Posted: Sat Jul 18, 2009 10:25 pm
Post subject: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?)
Archived from groups: rec>games>frp>dnd (more info?)

tussock <scrub.TakeThisOut@clear.net.nz> wrote:
> Tetsubo wrote:
>
>> Are there plans for psionics being added to the Pathfinder system?
>
> Not that I've seen, but they're talking about doing more books
> already. What else is OGL, the divine ranks, epic levels, and modern?
> UA options I suppose, but they're mostly hot swappable anyway.

Now that you've mentioned other bits of the RSRD, I started thinking
about epic feats, divine abilities, and tiered advancement. With my
current thinking on what really high level means, and what I've been
doing with other rule changes in general, I think I might start mining
epic feats for normal high-level stuff. A lot of these don't really
look like they belong up there.

Combat Archery [Epic]
Prereq: Dodge, Mobility, Point Blank Shot
Benefit: You do not incur any attacks of opportunity for firing a bow
when threatened.
Normal: Without this feat, you incur an attack of opportunity from all
opponents who threaten you whenever you use a bow.

Really, how often does this come up? Is it really worth spending a feat
on at that level?

Damage Reduction [Epic]
Prereq: You gain DR 3/-. This does not stack with DR granted by magic
items or nonpermanent magical effects, but it does stack with any
damage reduction granted by permanent magical effects, class
features [such as the Bbn13 feature --kjd], or this feat itself.
Special: You can take this feat multiple times. Each time you take
this feat, your DR increases by 3.

Is this really an epic ability? Class features grant it, lots of ways
to get DR through magic, and I'm looking pretty seriously at the "Armor
as Damage Reduction" rules from UA. With tiered advancement, I'm
thinking of starting it at Heroic tier (level 5-Cool with two or three
points per tier.

Colossal Wild Shape [Epic]
Diminutive Wild Shape [Epic]

Are they really? Does the ability to turn into a whale or a sparrow
*really* warrant an epic feat?

Dire Charge [Epic]
Prereq: Improved Initiative
Benefit: If you charge a foe during the first round of combat (or the
surprise round, if you are allowed to act in it), you can make a
full attack against the opponent charged.
Normal: Without this feat, you can only make a single attack as part
of a charge.

.... 3HD great cats (CR 2 -- leopards) get this (called 'pounce'). Need
I say more here?

Dragon Wild shape [Wild][Epic]

Okay. This one I can accept as Up There. Gaining all extraordinary and
supernatural abilities of a dragon is pretty good.

Energy Resistance [Epic]
Benefit: Choose a type of energy (acid, cold, electricity, fire,
sonic). You gain resistance 10 against that type of energy, or your
existing resistance to that type of energy is increased by 10. This
feat does not stack with energy resistance granted by magic items or
nonpermanent magical effects.
Special: You can take this feat multiple times. If the same type of
energy is chosen, the effects stack.

Given that I have ways to get better resistance earlier, and even
immunity, this is a little weak.

Epic Fortitude
Benefit: You get a +4 bonus on al Fortitude saving throws.

*Yawn*. Champion (13-16) ability, with Legendary giving +5.


I'm bored with this. I think I might go through and strike anything
that isn't already there and summarize *what's left* in my notes.
There's some good stuff, but I think epic will fit pretty well into my
Legendary tier.

Which may mean that I can crack open the divine salient abilities for
the people past 20th level. Legendary character are approaching the
power of demigods, after Legendary they might *be* demigods.

This suits me rather nicely, actually. I might need to widen the tiers
after Legendary, but then I might not -- qualitative differences between
the abilities at each tier might be enough.

Hmm. 'demigod', 'lesser god', 'intermediate god', 'greater god'.
That's only four tiers. It might be worth sliding 'Epic' tier back in
between Legendary and Demigod, to cover the transition.


Keith
--
Keith Davies "I think everyone in a 4e D&D world must
keith.davies.TakeThisOut@kjdavies.org have a huuuuuge fear of heights."
keith.davies.TakeThisOut@gmail.com -- Violist, #nethack-ot-dnd IRC channel
http://www.kjdavies.org/
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Tetsubo

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Since: Jun 09, 2005
Posts: 2054



(Msg. 2) Posted: Sun Jul 19, 2009 9:27 pm
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies wrote:


>
>
> Thanks for reminding me of that. I've also broken out Mongoose' _Book
> of Classic Play: Immortals_, there's some good stuff in there.
>
>
> Keith

I've never heard of this before now. Is it any good? Is it still available?

--
Tetsubo
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Daily Booth: http://dailybooth.com/Tetsubo
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Keith Davies

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Since: Jun 06, 2005
Posts: 3643



(Msg. 3) Posted: Sun Jul 19, 2009 11:25 pm
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tetsubo <tetsubo DeleteThis @comcast.net> wrote:
> Keith Davies wrote:
>
>> Thanks for reminding me of that. I've also broken out Mongoose'
>> _Book of Classic Play: Immortals_, there's some good stuff in there.
>
> I've never heard of this before now. Is it any good? Is it still
> available?

It's good for idea mining. I'm not sure how it would be in play, I
haven't actually used it that way. Mongoose got a really bad name for
dodgy mechanics in the OGLut in the early 3e days, so I've always been a
little leery of using their work directly.

That said, there's some good material here, as with the rest of the
Classic Play books. These books are generally okay for mechanics but
pretty good for ideas. They've got books on the Planes, Immortals,
Dragons, and one or two others.

Are they still available? I can't say, but considering how Mongoose
hopped on the 4e train I suspect they aren't, any more. Aftermarket is
probably your best bet.


Keith
--
Keith Davies "I think everyone in a 4e D&D world must
keith.davies DeleteThis @kjdavies.org have a huuuuuge fear of heights."
keith.davies DeleteThis @gmail.com -- Violist, #nethack-ot-dnd IRC channel
http://www.kjdavies.org/
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Tetsubo

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Since: Jun 09, 2005
Posts: 2054



(Msg. 4) Posted: Sun Jul 19, 2009 11:25 pm
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies wrote:

> Tetsubo <tetsubo DeleteThis @comcast.net> wrote:
>
>>Keith Davies wrote:
>>
>>
>>>Thanks for reminding me of that. I've also broken out Mongoose'
>>>_Book of Classic Play: Immortals_, there's some good stuff in there.
>>
>> I've never heard of this before now. Is it any good? Is it still
>> available?
>
>
> It's good for idea mining. I'm not sure how it would be in play, I
> haven't actually used it that way. Mongoose got a really bad name for
> dodgy mechanics in the OGLut in the early 3e days, so I've always been a
> little leery of using their work directly.
>
> That said, there's some good material here, as with the rest of the
> Classic Play books. These books are generally okay for mechanics but
> pretty good for ideas. They've got books on the Planes, Immortals,
> Dragons, and one or two others.
>
> Are they still available? I can't say, but considering how Mongoose
> hopped on the 4e train I suspect they aren't, any more. Aftermarket is
> probably your best bet.
>
>
> Keith

The after market is my first market as of late. Smile

I'm having some success in filling out my 3E collection. Both
'official' WotC books and third party material. Though price point is a
big factor at the moment. The books have to be cheap. Amazon has been
good in that way lately.

Thanks for the info.

--
Tetsubo
Deviant Art: http://ironstaff.deviantart.com/
Daily Booth: http://dailybooth.com/Tetsubo
YouTube: http://www.youtube.com/user/tetsubo57
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Erol K. Bayburt

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Since: Jul 07, 2005
Posts: 273



(Msg. 5) Posted: Mon Jul 20, 2009 8:25 pm
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 19 Jul 2009 23:43:02 +0000, Keith Davies
<keith.davies.DeleteThis@kjdavies.org> wrote:

>>> Combat Archery [Epic]
>>> Really, how often does this come up? Is it really worth spending a feat
>>> on at that level?
>>
>> <shrug> They gave Rgr a spell to do the same thing at 4th level
>> somewhere. Personally, I've banned all such things, archers should stay
>> clear of the melee at all costs and carry a backup melee weapon just in
>> case. It's unseemly to be firing a bow in the crush, and archer-gods
>> should be too damn fast and clever to ever end up there.
>
>Indeed. I've never liked the five-foot shuffle.

Mileage varies on this one. I'm not bothered at all by the 5 foot
shuffle, but I know other gamers are.

>
>Introducing Pressing Attack helped, but a good way to enforce "don't use
>ranged weapons against melee targets" would be welcome.
>
> Pressing Attack
> Prereq: Combat Reflexes
> Benefit: When an opponent you threaten takes a five-foot step, you can
> use an immediate action to move so you continue to threaten him.
> This movement does not provoke an attack of opportunity.

If I did want rules against using ranged weapons in melee, I'd try
work out something that limited the archers to standard actions only.
Maybe "if you are threatened when your turn to act comes, you may not
take a full-attack with a ranged weapon that turn, even if you first
take a five foot step away from the figure threatening you. (But
taking that five foot step will at least prevent the figure from
making an opportunity attack against you when you make your one
standard-action ranged attack.)"

Finally, if you're going to crimp the style of archer types in melee,
you really should, at least as severely, crimp the style of the other
ranged combatants: Spellcasters. E.g. no "defensive" casting, and
making the concentration check if interrupted doesn't let you cast the
spell that round, but only lets you keep it to try to cast later.

--
Erol K. Bayburt
ErolB1.DeleteThis@aol.com
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Arandor

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Since: Jan 12, 2008
Posts: 8



(Msg. 6) Posted: Tue Jul 21, 2009 12:30 am
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jul 21, 4:12 am, Yiddishwriter <forum....DeleteThis@netzero.com> wrote:
> On Jul 20, 9:25 pm, Erol K. Bayburt <Ero....DeleteThis@comcast.net> wrote:
>
>
>
>
>
> > On Sun, 19 Jul 2009 23:43:02 +0000, Keith Davies
>
> > <keith.dav....DeleteThis@kjdavies.org> wrote:
> > >>>   Combat Archery [Epic]
> > >>> Really, how often does this come up?  Is it really worth spending a feat
> > >>> on at that level?
>
> > >>     <shrug> They gave Rgr a spell to do the same thing at 4th level
> > >> somewhere. Personally, I've banned all such things, archers should stay
> > >> clear of the melee at all costs and carry a backup melee weapon just in
> > >> case. It's unseemly to be firing a bow in the crush, and archer-gods
> > >> should be too damn fast and clever to ever end up there.
>
> > >Indeed.  I've never liked the five-foot shuffle.
>
> > Mileage varies on this one. I'm not bothered at all by the 5 foot
> > shuffle, but I know other gamers are.
>
> >> Erol K. Bayburt
> > Ero....DeleteThis@aol.com
>
> It's only to avoid an attack of opportunity, which can also be
> accomplished with a Concentration check and a spellcaster can do that
> on a Natural 1 at some point.  Spellcasters are entitled to cast
> spells.
>
> Gerald Katz- Hide quoted text -
>
> - Show quoted text -

So, by the same token, I think an archer should be able to shoot
arrows. Either by making a 5' step, or "making a Concentration
check" (translation: casting a certain Ranger spell).

If the melee guy is so bothered by the archer peppering him, walk up
to him and sunder his bow. Or just whack him over the head with a two-
handed sword. Smile
--
Cheers,

Arandor
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tussock

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Since: Jun 09, 2005
Posts: 1751



(Msg. 7) Posted: Tue Jul 21, 2009 9:25 am
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yiddishwriter wrote:

> Spellcasters are entitled to cast spells.

Meh. It's not like anyone can claim melee builds are /entitled/ to a
target in reach, good positioning is part of the game. Stay out of the
crush, and remeber the care and feeding of your meatshield.

Teams which properly shield their spellcasters are entitled to win.

--
tussock
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Loren Pechtel

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Since: Jan 27, 2006
Posts: 827



(Msg. 8) Posted: Tue Jul 21, 2009 9:59 pm
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
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On Tue, 21 Jul 2009 00:30:32 -0700 (PDT), Arandor <arandor.RemoveThis@gmail.com>
wrote:

>So, by the same token, I think an archer should be able to shoot
>arrows. Either by making a 5' step, or "making a Concentration
>check" (translation: casting a certain Ranger spell).
>
>If the melee guy is so bothered by the archer peppering him, walk up
>to him and sunder his bow. Or just whack him over the head with a two-
>handed sword. Smile

Even if he doesn't sunder the bow the bow*STRING* should be a
trivially easy target. Against a slashing weapon it should have only
1 hp.
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Arandor

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Since: Jan 12, 2008
Posts: 8



(Msg. 9) Posted: Wed Jul 22, 2009 1:41 am
Post subject: Re: {kjd-tier} "Epic" feats? (was: Pathfinder Psionics?) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jul 22, 6:59 am, Loren Pechtel <lorenpech... RemoveThis @hotmail.invalid.com>
wrote:
> On Tue, 21 Jul 2009 00:30:32 -0700 (PDT), Arandor <aran... RemoveThis @gmail.com>
> wrote:
>
> >So, by the same token, I think an archer should be able to shoot
> >arrows. Either by making a 5' step, or "making a Concentration
> >check" (translation: casting a certain Ranger spell).
>
> >If the melee guy is so bothered by the archer peppering him, walk up
> >to him and sunder his bow. Or just whack him over the head with a two-
> >handed sword. Smile
>
> Even if he doesn't sunder the bow the bow*STRING* should be a
> trivially easy target.  Against a slashing weapon it should have only
> 1 hp.

Exactly. So the archer already has plenty of reason to stay out of
melee but if he does end up there, there's no further reason to let
him get whacked just for "doing his thing". Just like spellcasters do
not get whacked just for doing their thing; after a couple of levels
that Concentration check really is automatic anyway.

So let them cast that certain Ranger spell and don't be bothered by
it. It's one less spell slot they can use and as we all know, Rangers
have soooo many spell slots. Smile
--
Cheers,

Arandor
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