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Since: Aug 01, 2005 Posts: 225
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(Msg. 16) Posted: Thu Jul 10, 2008 9:58 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: alt>games>grand-theft-auto (more info?)
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"Paul Heslop" <paul.heslop RemoveThis @blueyonder.co.uk> wrote in message
news:4875B04E.59955315@blueyonder.co.uk...
> Buckaroo Banzai wrote:
>>
>> >>
>> >> And if you take a cool vehicle out to a mission, more often than not
>> >> you're forced to abandon it. That's been a problem in all the GTAs.
>> >
>> > yeah, that's a good point about the parking areas. The one good thing
>> > is that if you are able to arrive at them all of the safe house
>> > parking spaces will keep your cars whether you have the property or
>> > not.
>>
>> Actually that's a shitty point. When you could buy properties with
>> garages,
>> you could jam as many cars, or bikes or whatever, as you could into
>> them...
>> now you can't even put 3 motorcycles into the parking space. And forget
>> about parking a tank into the spot because unless I'm totally wrong, you
>> can't get a tank in GTAIV....
>
> Not seen one, maybe it's behind a bush somewhere? :O)
Yikes... GTA IV is seeming more and more (at least to me) graphics over
gameplay... And as a mirror, the PS3 DS is inferior to the PS2 DS as
well... no analogue buttons???? What the hell?? |
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Since: Aug 01, 2005 Posts: 225
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(Msg. 17) Posted: Thu Jul 10, 2008 10:01 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"G Hardy" <gareth.hardy1 DeleteThis @ntlwrold.com> wrote in message
news:CSldk.209144$Ek2.78951@newsfe17.ams2...
> "Buckaroo Banzai" wrote...
>
>> Actually that's a shitty point. When you could buy properties with
>> garages, you could jam as many cars, or bikes or whatever, as you could
>> into them...
>
> Not true. In SA and VC there's a limit of 4 vehicles per garage, but for
> most the door won't open if there are two vehicles in the garage already.
> You have to get out so the door opens, then try to get back in and drive
> into the garage before the door closes.
Look, and forgive the poor English- Alls I know is that in SA you could cram
3 vehicles in CJ's house garage and more in other garages... In IV you got
space for at least 3 vehicles, but only two can be saved. Period.
>
> The first San Fierro "safe house" - the garage in Doherty - will open the
> door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> the fourth one disappears once you move out of range.
Wow, what is this mystical fourth vehicle you speak of???? IV only lets me
keep two.... |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 18) Posted: Fri Jul 11, 2008 9:22 am
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Buckaroo Banzai wrote:
>
> "Paul Heslop" <paul.heslop.RemoveThis@blueyonder.co.uk> wrote in message
> news:4875B04E.59955315@blueyonder.co.uk...
> > Buckaroo Banzai wrote:
> >>
> >> >>
> >> >> And if you take a cool vehicle out to a mission, more often than not
> >> >> you're forced to abandon it. That's been a problem in all the GTAs.
> >> >
> >> > yeah, that's a good point about the parking areas. The one good thing
> >> > is that if you are able to arrive at them all of the safe house
> >> > parking spaces will keep your cars whether you have the property or
> >> > not.
> >>
> >> Actually that's a shitty point. When you could buy properties with
> >> garages,
> >> you could jam as many cars, or bikes or whatever, as you could into
> >> them...
> >> now you can't even put 3 motorcycles into the parking space. And forget
> >> about parking a tank into the spot because unless I'm totally wrong, you
> >> can't get a tank in GTAIV....
> >
> > Not seen one, maybe it's behind a bush somewhere? :O)
>
> Yikes... GTA IV is seeming more and more (at least to me) graphics over
> gameplay... And as a mirror, the PS3 DS is inferior to the PS2 DS as
> well... no analogue buttons???? What the hell??
yeah, I spotted your growl in the PS groups :O) Do you reckon they're
trying to force people to use triggers or is it just penny
pinching/laziness?
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 19) Posted: Fri Jul 11, 2008 9:23 am
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Buckaroo Banzai wrote:
> > The first San Fierro "safe house" - the garage in Doherty - will open the
> > door for a fourth vehicle, but when you try to cram a fifth vehicle in it
> > the fourth one disappears once you move out of range.
>
> Wow, what is this mystical fourth vehicle you speak of???? IV only lets me
> keep two....
he's talking about CJ's first big garage in san fiero.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Oct 26, 2004 Posts: 14
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(Msg. 20) Posted: Fri Jul 11, 2008 10:41 am
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Paul Heslop wrote:
> "Daniel L. Bateman" wrote:
> >
> > You know the mob guy you did missions for on the North end of
> > Alderney, in the big nice house? I'm bad with names, Pegerino?
> > Anyway you could go into the garage at his house, I thought I'd wind
> > up whacking the guy and taking over his house at some point.
>
> did you try parking in there anyway?
No, but I still can. I'd have to park in there, jack a car, then go
back to the Alderney hideout and save. Wasn't worth the trouble but
now I'm curious. I just thought it was odd that there was a
functional 2-car garage there. That makes me almost certain they were
intending on you taking over the house in the story at some point. |
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Since: Aug 01, 2005 Posts: 225
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(Msg. 21) Posted: Fri Jul 11, 2008 7:37 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Heslop" <paul.heslop.RemoveThis@blueyonder.co.uk> wrote in message
news:48772696.BFC2BCDE@blueyonder.co.uk...
> Buckaroo Banzai wrote:
>
>> > The first San Fierro "safe house" - the garage in Doherty - will open
>> > the
>> > door for a fourth vehicle, but when you try to cram a fifth vehicle in
>> > it
>> > the fourth one disappears once you move out of range.
>>
>> Wow, what is this mystical fourth vehicle you speak of???? IV only lets
>> me
>> keep two....
>
> he's talking about CJ's first big garage in san fiero.
Sorry, that was a 'liver fart'... I was very drunk when I posted.... |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 22) Posted: Fri Jul 11, 2008 7:53 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Daniel L. Bateman" wrote:
>
> Paul Heslop wrote:
> > "Daniel L. Bateman" wrote:
> > >
> > > You know the mob guy you did missions for on the North end of
> > > Alderney, in the big nice house? I'm bad with names, Pegerino?
> > > Anyway you could go into the garage at his house, I thought I'd wind
> > > up whacking the guy and taking over his house at some point.
> >
> > did you try parking in there anyway?
>
> No, but I still can. I'd have to park in there, jack a car, then go
> back to the Alderney hideout and save. Wasn't worth the trouble but
> now I'm curious. I just thought it was odd that there was a
> functional 2-car garage there. That makes me almost certain they were
> intending on you taking over the house in the story at some point.
Actually I'd say jack a car and drive over a bridge then come back. If
it's gone already you can save time doing nay of the rest :O)
I was just thinking, there's the mission where you take the girl for a
test drive with her car and nab her instead, could it have been her
house? You meet her again later and her goons attack you.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Aug 01, 2005 Posts: 225
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(Msg. 23) Posted: Fri Jul 11, 2008 9:19 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Paul Heslop" <paul.heslop.DeleteThis@blueyonder.co.uk> wrote in message
news:4877264A.1D35AD06@blueyonder.co.uk...
> Buckaroo Banzai wrote:
>>
>> "Paul Heslop" <paul.heslop.DeleteThis@blueyonder.co.uk> wrote in message
>> news:4875B04E.59955315@blueyonder.co.uk...
>> > Buckaroo Banzai wrote:
>> >>
>> >> >>
>> >> >> And if you take a cool vehicle out to a mission, more often than
>> >> >> not
>> >> >> you're forced to abandon it. That's been a problem in all the
>> >> >> GTAs.
>> >> >
>> >> > yeah, that's a good point about the parking areas. The one good
>> >> > thing
>> >> > is that if you are able to arrive at them all of the safe house
>> >> > parking spaces will keep your cars whether you have the property or
>> >> > not.
>> >>
>> >> Actually that's a shitty point. When you could buy properties with
>> >> garages,
>> >> you could jam as many cars, or bikes or whatever, as you could into
>> >> them...
>> >> now you can't even put 3 motorcycles into the parking space. And
>> >> forget
>> >> about parking a tank into the spot because unless I'm totally wrong,
>> >> you
>> >> can't get a tank in GTAIV....
>> >
>> > Not seen one, maybe it's behind a bush somewhere? :O)
>>
>> Yikes... GTA IV is seeming more and more (at least to me) graphics over
>> gameplay... And as a mirror, the PS3 DS is inferior to the PS2 DS as
>> well... no analogue buttons???? What the hell??
>
> yeah, I spotted your growl in the PS groups :O) Do you reckon they're
> trying to force people to use triggers or is it just penny
> pinching/laziness?
Actually I think it's both- They're forcing people to use triggers *because*
of their penny pinching laziness.... |
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Since: Mar 21, 2005 Posts: 874
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(Msg. 24) Posted: Fri Jul 11, 2008 11:20 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Buckaroo Banzai" <blisteringlogic.RemoveThis@yahoo.com> wrote in message
news:YNBdk.5875$vn7.2622@flpi147.ffdc.sbc.com...
> Look, and forgive the poor English- Alls I know is that in SA you could
> cram 3 vehicles in CJ's house garage and more in other garages... In IV
> you got space for at least 3 vehicles, but only two can be saved. Period.
Well not being a GTAIV player, I can't comment on the new method of storing
vehicles - do you really just park them out on the street? What if some
Russian hoodlum comes and nicks them...?
The four-vehicle limit in SA was for all garages, so you could get (for
example) four HPV1000s in his Grove St garage.
If you think about it, a finite limit is reasonable. Otherwise, you have to
start writing savegame code that has a variable-length structure instead of
having all the game parameters in predictable places...
> Wow, what is this mystical fourth vehicle you speak of???? IV only lets
> me keep two....
As Paul answered, it was in SA. |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 25) Posted: Fri Jul 11, 2008 11:20 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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G Hardy wrote:
>
> "Buckaroo Banzai" <blisteringlogic DeleteThis @yahoo.com> wrote in message
> news:YNBdk.5875$vn7.2622@flpi147.ffdc.sbc.com...
>
> > Look, and forgive the poor English- Alls I know is that in SA you could
> > cram 3 vehicles in CJ's house garage and more in other garages... In IV
> > you got space for at least 3 vehicles, but only two can be saved. Period.
>
> Well not being a GTAIV player, I can't comment on the new method of storing
> vehicles - do you really just park them out on the street? What if some
> Russian hoodlum comes and nicks them...?
>
:O) There's a yellow marker for the space, about enough for two cars.
I did park two cars and a bike once and they seemed okay but
eventually one of the cars disappeared. If you park a cop car of any
description it will almost definitely be used to transport a felon who
has been arrested nearby.
> The four-vehicle limit in SA was for all garages, so you could get (for
> example) four HPV1000s in his Grove St garage.
>
> If you think about it, a finite limit is reasonable. Otherwise, you have to
> start writing savegame code that has a variable-length structure instead of
> having all the game parameters in predictable places...
>
Oh yeah, reality holds, it is just frustrating when the room is there
for more.
> > Wow, what is this mystical fourth vehicle you speak of???? IV only lets
> > me keep two....
>
> As Paul answered, it was in SA.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 26) Posted: Sat Jul 12, 2008 11:09 am
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Buckaroo Banzai wrote:
>
> "Paul Heslop" <paul.heslop RemoveThis @blueyonder.co.uk> wrote in message
> news:4877264A.1D35AD06@blueyonder.co.uk...
> > Buckaroo Banzai wrote:
> >>
> >> "Paul Heslop" <paul.heslop RemoveThis @blueyonder.co.uk> wrote in message
> >> news:4875B04E.59955315@blueyonder.co.uk...
> >> > Buckaroo Banzai wrote:
> >> >>
> >> >> >>
> >> >> >> And if you take a cool vehicle out to a mission, more often than
> >> >> >> not
> >> >> >> you're forced to abandon it. That's been a problem in all the
> >> >> >> GTAs.
> >> >> >
> >> >> > yeah, that's a good point about the parking areas. The one good
> >> >> > thing
> >> >> > is that if you are able to arrive at them all of the safe house
> >> >> > parking spaces will keep your cars whether you have the property or
> >> >> > not.
> >> >>
> >> >> Actually that's a shitty point. When you could buy properties with
> >> >> garages,
> >> >> you could jam as many cars, or bikes or whatever, as you could into
> >> >> them...
> >> >> now you can't even put 3 motorcycles into the parking space. And
> >> >> forget
> >> >> about parking a tank into the spot because unless I'm totally wrong,
> >> >> you
> >> >> can't get a tank in GTAIV....
> >> >
> >> > Not seen one, maybe it's behind a bush somewhere? :O)
> >>
> >> Yikes... GTA IV is seeming more and more (at least to me) graphics over
> >> gameplay... And as a mirror, the PS3 DS is inferior to the PS2 DS as
> >> well... no analogue buttons???? What the hell??
> >
> > yeah, I spotted your growl in the PS groups :O) Do you reckon they're
> > trying to force people to use triggers or is it just penny
> > pinching/laziness?
>
> Actually I think it's both- They're forcing people to use triggers *because*
> of their penny pinching laziness....
probably
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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Since: Oct 26, 2004 Posts: 14
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(Msg. 27) Posted: Mon Jul 14, 2008 11:19 am
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 11, 3:53 pm, Paul Heslop <paul.hes....TakeThisOut@blueyonder.co.uk> wrote:
>
> I was just thinking, there's the mission where you take the girl for a
> test drive with her car and nab her instead, could it have been her
> house? You meet her again later and her goons attack you.
seem to remember when I went on a test drive with the girl, the car
was outside the house. Don't recall if her house had a garage.
Different house than the mafia guy. |
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Since: Dec 20, 2004 Posts: 3891
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(Msg. 28) Posted: Mon Jul 14, 2008 8:07 pm
Post subject: Re: GTA: IV v GTA: SA... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Daniel L. Bateman" wrote:
>
> On Jul 11, 3:53 pm, Paul Heslop <paul.hes....DeleteThis@blueyonder.co.uk> wrote:
> >
> > I was just thinking, there's the mission where you take the girl for a
> > test drive with her car and nab her instead, could it have been her
> > house? You meet her again later and her goons attack you.
>
> seem to remember when I went on a test drive with the girl, the car
> was outside the house. Don't recall if her house had a garage.
> Different house than the mafia guy.
yeah. I am on a game before the mission but I think I'm quite a way
from getting to it to check.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/ |
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