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GTA San Andreas

 
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Bent C Dalager

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Since: Jan 20, 2006
Posts: 436



(Msg. 31) Posted: Fri Aug 25, 2006 2:15 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

In article <1156513626.602790.74110.DeleteThis@74g2000cwt.googlegroups.com>,
knight37 <knight37m.DeleteThis@gmail.com> wrote:
> Heck, I usually play these games
>for five or six hours before I even start doing the missions.

In the case of GTA:SA I am rather happy that I didn't do so. A lot of
the charm of the game in the initial 'hood type missions is in the
lack of cash, decent guns and resources in general. If I had hiked out
to the country to do the paramedic mission first (say), I would have
had so much money I doubt I would have seen the point of the whole
first third of the game.

Cheers
Bent D
--
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Walter Mitty

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Since: Jun 12, 2006
Posts: 1905



(Msg. 32) Posted: Fri Aug 25, 2006 2:29 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mr. Stabby" <control_z DeleteThis @hotmail.com> writes:

> Highlandish wrote:
>> Quoth The Raven; Andrew <spamtrap DeleteThis @127.0.0.1> in
>> <ucnie253dfnjn45kudo4a7jn5u94hdn5ka DeleteThis @4ax.com>
>> > On Mon, 21 Aug 2006 01:29:25 GMT, john.dsl DeleteThis @verizon.net (John Lewis)
>> > wrote:
>> >
>> >>The PC version of GTA SA is a cheap console port. And I mean REAL
>> >>CHEAP 'N CHEESY..
>> >
>> > A cheap port is one that is identical to the console version. GTA:SA
>> > can be played in higher resolutions, has higher res textures, further
>> > view distance and better control system, so is a very good "port".
>>
>> cheap = no save anywhere, and a port non the less.
>>
>
> I usually hate not being able to save anywhere I want, but in GTA I
> don't mind. It increases the immersiveness of the game. In a lot of

No it doesnt.

If you have a save anywhere you can simply not use it and use the games
inbuilt "auto save" to get the same "immersiveness". Save "now" is a
must IMO.
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FoolsGold

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Since: May 12, 2007
Posts: 642



(Msg. 33) Posted: Sat Aug 26, 2006 12:00 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bent C Dalager wrote:

> The rational purpose is that consoles have very limited space on their
> memory cards and it's generally too expensive to do full saves on
> them, and they most likely didn't want to spend the resources on
> changing this for the PC version (they knew it would be a hit anyway I
> suppose so why bother).

I admit to being a little out of the loop when it comes to the data
storage situation of modern consoles, but are consoles really that
strapped for storage space STILL?

GTA's method of save gaming is a throwback to the bad old days. With
most consoles having at least decent memory card and often hard drives,
it can't really be a problem to finally incorporate on-demand saving in
console games can it?

With storage technology being as cheap as it is these days, I honestly
thought we were over this limitation by now.
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Highlandish

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Since: Oct 24, 2006
Posts: 327



(Msg. 34) Posted: Sat Aug 26, 2006 9:58 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; knight37 <knight37m.RemoveThis@gmail.com> in
<1156513626.602790.74110.RemoveThis@74g2000cwt.googlegroups.com>
> mmaker.RemoveThis@my-deja.com wrote:
>> > > sit through a cut-scene you've already watched a dozen times
>> > the cut-scenes are skippable.
>>
>> How? Again, it's possible they're skippable in SA because it's a long
>> time since I played it, but I certainly never found a way to skip
>> them in Vice City or GTA3.
>
> I don't know about Vice City because I never spent more than 30
> minutes on that game but GTA3 definitely has skippable cutscenes on
> the PC version. I don't remember what key it was, but I definitely do
> remember skipping them on repeats. And SA for PC also has skippable
> scenes.
>
>> Have you? I don't see how anyone can deny the fact that the
>> developers deliberately force players to waste lots of time
>> restarting a mission that they then fail in 30 seconds: what
>> possible reason is there to do so, other than sadism or to cover up
>> a lack of actual, real gameplay?
>
> The GTA games have gameplay coming out of their ass. Yes, it is
> annoying that when you fail a mission you have to usually drive a ways
> back to the mission start, but you can't really argue that it was
> because of a lack of gameplay, there's TONS of things to do in this
> game besides the missions themselves. Heck, I usually play these games
> for five or six hours before I even start doing the missions. GTASA
> has a friggin assload of stuff to do besides the missions. Sure, you
> need to do some missions to unlock some of them, but after a while
> you'll be so busy with non-mission gameplay it's almost a chore to go
> take care of more missions. GTASA is one of the biggest games I've
> ever played, it's absolutely HUGE. They didn't put in "time wasting
> things" to try and cover up a lack of gameplay, the game play is
> there.

where is this so called gameplay???? there is far less to do than in vice
city. I cant find any malls, no alley ramps for stunts, the airport has no
access when in VC you just walk in, I cant find any thing to play in besides
a concrete bike park.

sure there is more map, better detail in the buildings and better
interaction with pedestrians, but all I can do so far is go to the gym and
get a haircut or a meal.

I might get a finished saved game before I get too bored and uninstall this.


--
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Never go to bed mad. Stay up and fight. - Phyllis Diller
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Knight37

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Since: Jul 09, 2005
Posts: 1090



(Msg. 35) Posted: Sat Aug 26, 2006 9:58 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Highlandish" <ckreskay1_CURSING.DeleteThis@dodo.com.au> once tried to test me
with:

> sure there is more map, better detail in the buildings and better
> interaction with pedestrians, but all I can do so far is go to the gym
> and get a haircut or a meal.
>
> I might get a finished saved game before I get too bored and uninstall
> this.

Like I said, there's a lot of the non-mission content that you don't get to
start into until you've progressed throught the story to the point where
that bit unlocks. It's not all handed to you at once, you have to do the
missions too.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
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Xocyll

External


Since: Dec 20, 2003
Posts: 2600



(Msg. 36) Posted: Sat Aug 26, 2006 4:10 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Highlandish" <ckreskay1_CURSING DeleteThis @dodo.com.au> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Quoth The Raven; knight37 <knight37m DeleteThis @gmail.com> in
><1156513626.602790.74110 DeleteThis @74g2000cwt.googlegroups.com>
>> mmaker DeleteThis @my-deja.com wrote:
>>> > > sit through a cut-scene you've already watched a dozen times
>>> > the cut-scenes are skippable.
>>>
>>> How? Again, it's possible they're skippable in SA because it's a long
>>> time since I played it, but I certainly never found a way to skip
>>> them in Vice City or GTA3.
>>
>> I don't know about Vice City because I never spent more than 30
>> minutes on that game but GTA3 definitely has skippable cutscenes on
>> the PC version. I don't remember what key it was, but I definitely do
>> remember skipping them on repeats. And SA for PC also has skippable
>> scenes.
>>
>>> Have you? I don't see how anyone can deny the fact that the
>>> developers deliberately force players to waste lots of time
>>> restarting a mission that they then fail in 30 seconds: what
>>> possible reason is there to do so, other than sadism or to cover up
>>> a lack of actual, real gameplay?
>>
>> The GTA games have gameplay coming out of their ass. Yes, it is
>> annoying that when you fail a mission you have to usually drive a ways
>> back to the mission start, but you can't really argue that it was
>> because of a lack of gameplay, there's TONS of things to do in this
>> game besides the missions themselves. Heck, I usually play these games
>> for five or six hours before I even start doing the missions. GTASA
>> has a friggin assload of stuff to do besides the missions. Sure, you
>> need to do some missions to unlock some of them, but after a while
>> you'll be so busy with non-mission gameplay it's almost a chore to go
>> take care of more missions. GTASA is one of the biggest games I've
>> ever played, it's absolutely HUGE. They didn't put in "time wasting
>> things" to try and cover up a lack of gameplay, the game play is
>> there.
>
>where is this so called gameplay???? there is far less to do than in vice
>city. I cant find any malls,

Malls equal gameplay now?

>no alley ramps for stunts,

There's ramps all over the place, far more than there are in VC.

>the airport has no access when in VC you just walk in,

Well duh, ever seen a real airport that lets you walk in and take a
plane?
Once you get a license, they're happy to open the gates for you - before
that time you have to get in some other way.

Right across from the access gate is a building with stairs leading up
to the roof - you can drive a motorbike up those stairs, then jump
across into the airport and steal a plane.

>I cant find any thing to play in besides
>a concrete bike park.

This just means you aren't looking very hard.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Highlandish

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Since: Oct 24, 2006
Posts: 327



(Msg. 37) Posted: Sun Aug 27, 2006 8:53 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; Xocyll <Xocyll.TakeThisOut@kingston.net> in
<uba1f2lm9j61fnfvhr5c0nmlkdr0lh7smv.TakeThisOut@4ax.com>
> "Highlandish" <ckreskay1_CURSING.TakeThisOut@dodo.com.au> looked up from reading
> the entrails of the porn spammer to utter "The Augury is good, the
> signs say:
>
>>Quoth The Raven; knight37 <knight37m.TakeThisOut@gmail.com> in
>><1156513626.602790.74110.TakeThisOut@74g2000cwt.googlegroups.com>
>>> mmaker.TakeThisOut@my-deja.com wrote:
>>>> > > sit through a cut-scene you've already watched a dozen times
>>>> > the cut-scenes are skippable.
>>>>
>>>> How? Again, it's possible they're skippable in SA because it's a
>>>> long time since I played it, but I certainly never found a way to
>>>> skip them in Vice City or GTA3.
>>>
>>> I don't know about Vice City because I never spent more than 30
>>> minutes on that game but GTA3 definitely has skippable cutscenes on
>>> the PC version. I don't remember what key it was, but I definitely
>>> do remember skipping them on repeats. And SA for PC also has
>>> skippable scenes.
>>>
>>>> Have you? I don't see how anyone can deny the fact that the
>>>> developers deliberately force players to waste lots of time
>>>> restarting a mission that they then fail in 30 seconds: what
>>>> possible reason is there to do so, other than sadism or to cover up
>>>> a lack of actual, real gameplay?
>>>
>>> The GTA games have gameplay coming out of their ass. Yes, it is
>>> annoying that when you fail a mission you have to usually drive a
>>> ways back to the mission start, but you can't really argue that it
>>> was because of a lack of gameplay, there's TONS of things to do in
>>> this game besides the missions themselves. Heck, I usually play
>>> these games for five or six hours before I even start doing the
>>> missions. GTASA has a friggin assload of stuff to do besides the
>>> missions. Sure, you need to do some missions to unlock some of
>>> them, but after a while you'll be so busy with non-mission gameplay
>>> it's almost a chore to go take care of more missions. GTASA is one
>>> of the biggest games I've ever played, it's absolutely HUGE. They
>>> didn't put in "time wasting things" to try and cover up a lack of
>>> gameplay, the game play is there.
>>
>>where is this so called gameplay???? there is far less to do than in
>>vice city. I cant find any malls,
>
> Malls equal gameplay now?
>
>>no alley ramps for stunts,
>
> There's ramps all over the place, far more than there are in VC.
>
>>the airport has no access when in VC you just walk in,
>
> Well duh, ever seen a real airport that lets you walk in and take a
> plane?
> Once you get a license, they're happy to open the gates for you -
> before that time you have to get in some other way.
>
> Right across from the access gate is a building with stairs leading up
> to the roof - you can drive a motorbike up those stairs, then jump
> across into the airport and steal a plane.
>
>>I cant find any thing to play in besides
>>a concrete bike park.
>
> This just means you aren't looking very hard.
>
> Xocyll

well i used the endgame savegame and still didnt find it interesting. i was
only casual-gaming and all i did was shootup the place and turn on 6 stars.
i got bored and now have uninstalled it

--
Remove the _CURSING to reply to me

If you cry because the sun has gone out of your life, your tears will
prevent you from seeing the stars.
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knight37

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Since: Aug 23, 2005
Posts: 265



(Msg. 38) Posted: Mon Aug 28, 2006 6:17 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bent C Dalager wrote:
> >With storage technology being as cheap as it is these days, I honestly
> >thought we were over this limitation by now.
>
> We ought to be. But perhaps game designers have fallen in love with
> checkpoint games? I expect the XBox360 and PS3 will give us the answer
> in due time.

Well considering that Xbox 360 developers have to consider people who
bought the Tard version (aka Core) and only have a memory card, they
can't assume hard drives so they will probably all use checkpoint
saves. I know that all of the games I've played so far on it are
checkpoint based, not save-anytime.

Knight37
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Bent C Dalager

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Since: Jan 20, 2006
Posts: 436



(Msg. 39) Posted: Mon Aug 28, 2006 9:20 am
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <12eu2cmntk7p1bf RemoveThis @corp.supernews.com>,
FoolsGold <fg RemoveThis @gmail.com> wrote:
>
>I admit to being a little out of the loop when it comes to the data
>storage situation of modern consoles, but are consoles really that
>strapped for storage space STILL?

The PS2 has 8-meg memory cards. You want to be able to fit in a good
few games on it and each game wants to be able to have a number of
savegames. Since games programmers don't seem able to save game state
in anything resembling an effecient manner (some PC games have
astounded me with their save game file sizes), this basically means
you get checkpoint based games so that the game can be in some
well-defined state every time you save and only a few basic stats need
to be stored.

It probably doesn't help that you apparantly also need to save a 3D
model with the savegame so that people get something pretty to look at
when they use the PS2's memory card browser.

>GTA's method of save gaming is a throwback to the bad old days. With
>most consoles having at least decent memory card and often hard drives,
>it can't really be a problem to finally incorporate on-demand saving in
>console games can it?

It shall be interesting to see how this gets handled on next-gen
consoles.

>With storage technology being as cheap as it is these days, I honestly
>thought we were over this limitation by now.

We ought to be. But perhaps game designers have fallen in love with
checkpoint games? I expect the XBox360 and PS3 will give us the answer
in due time.

Cheers,
Bent D
--
Bent Dalager - bcd RemoveThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs
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Bent C Dalager

External


Since: Jan 20, 2006
Posts: 436



(Msg. 40) Posted: Mon Aug 28, 2006 2:13 pm
Post subject: Re: GTA San Andreas [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1156771061.944298.82020.TakeThisOut@h48g2000cwc.googlegroups.com>,
knight37 <knight37m.TakeThisOut@gmail.com> wrote:
>
>Bent C Dalager wrote:
>> >With storage technology being as cheap as it is these days, I honestly
>> >thought we were over this limitation by now.
>>
>> We ought to be. But perhaps game designers have fallen in love with
>> checkpoint games? I expect the XBox360 and PS3 will give us the answer
>> in due time.
>
>Well considering that Xbox 360 developers have to consider people who
>bought the Tard version (aka Core) and only have a memory card, they
>can't assume hard drives so they will probably all use checkpoint
>saves. I know that all of the games I've played so far on it are
>checkpoint based, not save-anytime.

Ok. In that case, I doubt the PS3 will much improve the situation.
Most games will be designed to support both systems, after all.

What is the capacity of the Xbox360 memory card though?

Cheers
Bent D
--
Bent Dalager - bcd.TakeThisOut@pvv.org - http://www.pvv.org/~bcd
powered by emacs
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