~*Connie*~ [no@spam.com] said
>
>
> > What I would advise everyone who is playing this to do though is map
> > their tomb. It took me a couple of hours but I can now move to any door
> > in seconds so the time was well spent I think.
>
> Id love to, but it seems so tricky. Can you give any clues?
>
>
>
I am an old hand at text adventures.
So for this I used Excel because it allows me to search for rooms on the
computer but you can just as easily do this manually.
Difficult to explain but I will give it a go and if I can help more or
make something clearer please say.
First, gave each symbol a name I would easily remember - leaf, cross,
fish, man, sun, paw, etc.
Then I went to far left room from my starting point and started
recording the patterns, using an X to identify a corridor, moving right
until I reached the last room. I, for example, have rooms on my starting
level.
I gave each room a number.
Now I clicked on a corridor.
I then had to identify which corridor I had arrived through and this
took a bit of trial and error - corridors are always 2-way - and
sometimes ended up with me abandoning my original search and mapping a
different corridor instead. This of course gets easier as you go along.
If the new corridor is to a room already on my chart then I marked in
the room numbers and "door" numbers.
If the new corridor was not present then I moved all the way to the left
room on the level and recorded all the rooms and doors on the level.
The key thing is don't worry if you get "lost" as all rooms need to be
mapped so if you get confused where you are just forget where you were
going and start again from the nearest unmapped corridor.