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Can addon make lag?

 
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JohnR

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Since: Oct 26, 2005
Posts: 696



(Msg. 16) Posted: Thu Jan 31, 2008 8:46 am
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
Archived from groups: alt>games>warcraft (more info?)

"PV" <pv+usenet@pobox.com> wrote in message
news:13q1q0obni8haa9@news.supernews.com...
> "Klaus G." <klaus_godt.TakeThisOut@hotmail.com> writes:
>>So now I ask, have u ever heard or expirenced that AddOn's might be the
>>cause of high Latency/Ping. I usally have 400-800.
>
> It's certainly possible. KTM Threatmeter was infamous for being a resource
> hog and lag source, and I've heard the same thing about some of the
> damagemeters too. *
>
I've stopped using damage meters now partly for that reason - they also do
nothing but distract me and I log combat for parsing in WWS so they serve
little useful purpose really other that for people who like to wank their
epeen.
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gerryq

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Since: Jan 08, 2008
Posts: 34



(Msg. 17) Posted: Thu Jan 31, 2008 8:46 am
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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On Jan 31, 3:24 pm, "mbga...@gmail.com" <mbga....RemoveThis@gmail.com> wrote:
> On Jan 31, 9:49 am, lcpltom <lcpl....RemoveThis@yahoo.com> wrote:
>
> > 3-4s diversion on one fight doesn't make a huge impact in 1 fight.
> > 3-4s in every fight through a whole instance or raid can add up to a
> > lot of lost DPS for that one person.

If sheeping is costing you 3-4s of DPS, it's just as well you are
sheeping! By and large a mage shouldn't be DPSing at all during the
few seconds when sheep is normally done, unless he wants to draw
aggro.

Sure, a refresher will take a couple of seconds at some point, and you
may have to spend a few seconds moving into optimal position. But
it's not a great strain on a mage - much less work than a CC-ing
hunter has to do.

> Not as much as you'd think, and aside from that, most people using
> damage meters in a useful way reset them on every boss attempt
> (because performance in trash is not important), or in the case of WWS
> (and I think Recount but I've not tried it before), you can simply
> narrow the results down to single boss attempts anyways.  It's quite
> often that the people who top the meters on boss attempts (where it
> matters) are NOT on top for the whole raid.

Yes, Recount does that, it's what I like it for... also it's nice
little autopsy report when you click on a bar in the 'death counter'.
SWStats is good too.

- Gerry Quinn
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Shammy

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Since: Jan 24, 2007
Posts: 703



(Msg. 18) Posted: Thu Jan 31, 2008 10:15 am
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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J> so they serve little useful purpose really other that for people who
J> like to wank their epeen.

Some type of dmgmeter is a MUST for all raid leaders and class leaders who
need to know who is slacking.
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JohnR

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Since: Oct 26, 2005
Posts: 696



(Msg. 19) Posted: Thu Jan 31, 2008 10:15 am
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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"Shammy" <none RemoveThis @nothing.com> wrote in message
news:fns3ir$7gl$1@localhost.localdomain...
>J> so they serve little useful purpose really other that for people who
> J> like to wank their epeen.
>
> Some type of dmgmeter is a MUST for all raid leaders and class leaders who
> need to know who is slacking.
It isn't a must at all, that's a gross exaggeration. It provides them some
information who is wanking hardest and then that doesn't account for
decursing or other time spent for example refreshing amp magic on tanks and
such. No epeen meter will show that information easily and raid leaders
don't spend time studying it during raids.
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Ashen Shugar

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Since: Nov 22, 2005
Posts: 1269



(Msg. 20) Posted: Thu Jan 31, 2008 11:31 am
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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I think it was "JohnR" <repro007.TakeThisOut@hotmail.com> that wrote something
like...

>
>"Shammy" <none.TakeThisOut@nothing.com> wrote in message
>news:fns3ir$7gl$1@localhost.localdomain...
>>J> so they serve little useful purpose really other that for people who
>> J> like to wank their epeen.
>>
>> Some type of dmgmeter is a MUST for all raid leaders and class leaders who
>> need to know who is slacking.
>It isn't a must at all, that's a gross exaggeration. It provides them some
>information who is wanking hardest and then that doesn't account for
>decursing or other time spent for example refreshing amp magic on tanks and
>such. No epeen meter will show that information easily and raid leaders
>don't spend time studying it during raids.
>

For sure it's possibly to misuse them and not look at everything you
should be, but don't most of them also record how much decursing one
does? Though I'm not sure if they mention things like shackle and
sheep. Still, if used responsibly I can see how they would be useful.
Filling in on a friends guilds ZA run, damage meter showed I did more
damage than the other shadow priest even though their DoTs and such
were ticking over for more than mine. They still did enough damage
and we still dropped the boss so that it's not like they were
slacking, but it does suggest that a class leader or something like
that could have helped them get more out of their priest.

And then there's times like the UB PUG run I tanked with my 64 prot
warrior today. Granted my meter hadn't been cleared of the damage I
did killing a few mobs while we were looking for a healer (it had been
cleared when I joined the group), it wasn't so many mobs that it
completely explains why my prot warrior was 2nd on damage done that
run over a hunter and a warlock (and the hunter wasn't chain trapping
any mobs, which would have explained them being a bit lower). Though
I'm not sure that knowing that was all that useful. Sure, it might
make me less inclined to group with them again, but as I'm not the
type to go around kicking people mid run, it didn't realy help any
during the run. Maybe if it was a guild run then it'd be useful to
either know that the person might want some help in playing their
class or if the guild was more result orientated, that the person
might want gkicking.


But on the other hand, I totally believe in not seriously looking at
the meter until either the end of a run, or at what happened during a
fight where there was a wipe. And that it's not a must to have one
unless the guild is more interested in results rather than the people
in the guild.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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Lewis

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Since: Jan 28, 2008
Posts: 37



(Msg. 21) Posted: Thu Jan 31, 2008 1:43 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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Lewis

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Since: Jan 28, 2008
Posts: 37



(Msg. 22) Posted: Thu Jan 31, 2008 1:46 pm
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mbgaski

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Since: Apr 30, 2007
Posts: 168



(Msg. 23) Posted: Thu Jan 31, 2008 2:03 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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On Jan 31, 3:43 pm, Lewis <gkr....TakeThisOut@gmail.com> wrote:
> No, that's what WWS is for.
>
> dmg meters are nothing more than epeen.

WWS *IS* basically a damage meter. And some in-game damage meters,
such as Recount, can break encounters down in pretty much the same
detail as WWS can.

Mike
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Urs Steiner

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Since: Jan 03, 2006
Posts: 544



(Msg. 24) Posted: Thu Jan 31, 2008 2:06 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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JohnR wrote:
> "Shammy" <none.TakeThisOut@nothing.com> wrote in message
> news:fns3ir$7gl$1@localhost.localdomain...
>> J> so they serve little useful purpose really other that for people who
>> J> like to wank their epeen.
>>
>> Some type of dmgmeter is a MUST for all raid leaders and class leaders who
>> need to know who is slacking.
> It isn't a must at all, that's a gross exaggeration. It provides them some
> information who is wanking hardest and then that doesn't account for
> decursing or other time spent for example refreshing amp magic on tanks and
> such. No epeen meter will show that information easily and raid leaders
> don't spend time studying it during raids.

actually most damage meters will show a decurse count statistic.

Most won't show you casting amp magic, but that's a 10min buff anyway,
isn't it?

Urs

--
Mano - Orc Shaman 70 - Mining & Jewelcrafter
Myno - Tauren Bear 70 - Skinning & Herbalism
Ratoma- Troll Rogue 28 - (Dis)Enchantress
Melony - Human Mage 16
and various others
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Shammy

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Since: Jan 24, 2007
Posts: 703



(Msg. 25) Posted: Thu Jan 31, 2008 2:56 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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J> It isn't a must at all, that's a gross exaggeration. It provides them

A boss is going into enrage cause not enough DPS you look at dmgmeter and
you see someone under a tank in DPS... easy replace that person... without
DMGmeter what do you do? Make dpsers /roll about who will leave or you make
leave ppl you like less and leave friends ?:p
If you are a CL (as I am now) and you take people on trial how do you know
who is performing better?
Then there is recap where you can see exactly what spells they used and you
can give constructive advice.. there is so many uses.
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Lewis

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Since: Jan 28, 2008
Posts: 37



(Msg. 26) Posted: Thu Jan 31, 2008 3:58 pm
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Ashen Shugar

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Since: Nov 22, 2005
Posts: 1269



(Msg. 27) Posted: Thu Jan 31, 2008 4:00 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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I think it was "mbgaski@gmail.com" <mbgaski.DeleteThis@gmail.com> that wrote
something like...

>On Jan 31, 9:49 am, lcpltom <lcpl....DeleteThis@yahoo.com> wrote:
>> 3-4s diversion on one fight doesn't make a huge impact in 1 fight.
>> 3-4s in every fight through a whole instance or raid can add up to a
>> lot of lost DPS for that one person.
>
>Not as much as you'd think, and aside from that, most people using
>damage meters in a useful way reset them on every boss attempt
>(because performance in trash is not important), or in the case of WWS
>(and I think Recount but I've not tried it before), you can simply
>narrow the results down to single boss attempts anyways. It's quite
>often that the people who top the meters on boss attempts (where it
>matters) are NOT on top for the whole raid.
>
>Mike

Yeah, it'll often seem like on trash fights my shadow priest gets
thrashed by mages or such, but I think I must be more consistent with
my dps or something, as at the end of the run, I can still end up
having done more damage than them. I guess part of it can be crit
chance. You get the occasional trash fight where the mage or whoever
has gotten 3 crits in a row and ends up with twice the dps for that
fight as a shadow priest might, so you think from that fight they'll
be way above you on damage done for the entire run. But then you get
trash fights where they don't get any crits and the mobs they're
aiming at die a split second before one of their attacks land, so
their dps ends up a lot lower.

At the end of the day though, my view is that if you got the run
completed reasonably, (like when my prot warrior ended up 2nd on
damage done, we still didn't have any corpse runs (thanks in part to
the Soul Stone on the priest admittedly)) then it'll do. Though if
you're looking at breaking into new content, you sort of need to be a
bit more picky if you want to break into it any time soon.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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PV

External


Since: Jul 17, 2006
Posts: 3444



(Msg. 28) Posted: Thu Jan 31, 2008 4:23 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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"Shammy" <none.DeleteThis@nothing.com> writes:
>Some type of dmgmeter is a MUST for all raid leaders and class leaders who
>need to know who is slacking.

Meh. You usually can tell without one. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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PV

External


Since: Jul 17, 2006
Posts: 3444



(Msg. 29) Posted: Thu Jan 31, 2008 4:26 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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"mbgaski@gmail.com" <mbgaski DeleteThis @gmail.com> writes:
>narrow the results down to single boss attempts anyways. It's quite
>often that the people who top the meters on boss attempts (where it
>matters) are NOT on top for the whole raid.

Most definitely. Some classes, notably warlocks, are TERRIBLE at trash
mobs. Dots don't fully tick and you get a lot less nukes in than other
classes. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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David Casey

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Since: Jan 02, 2008
Posts: 21



(Msg. 30) Posted: Thu Jan 31, 2008 6:42 pm
Post subject: Re: Can addon make lag? [Login to view extended thread Info.]
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On Thu, 31 Jan 2008 08:37:00 -0800 (PST), gerryq wrote:

> I blame Blizzard.

I was surfing around Google News today while waiting for stuff to happen at
work and came across this:

http://ap.google.com/article/ALeqM5jkIPd_ehGe59agCrTlN_K4XZx5AwD8UH45VO0

Granted it only seems to be affecting the Middle East, southwest Asia and
such but the traffic that normally routes through there has to go
*somewhere* else to get where it's going.

At any rate, it surely isn't helping.

Dave
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