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Since: Dec 05, 2007 Posts: 193
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(Msg. 1) Posted: Sat Jan 03, 2009 7:56 am
Post subject: New Years Resolutions for the Games Industry. Archived from groups: comp>sys>ibm>pc>games>action (more info?)
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Since: Jul 02, 2006 Posts: 1718
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(Msg. 2) Posted: Sat Jan 03, 2009 9:43 am
Post subject: Re: New Years Resolutions for the Games Industry. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 03 Jan 2009 07:56:33 +0000, Mr Rob
<noemailformethx.RemoveThis@jsjsaiiowppw.com> wrote:
>An article at Examiner.com makes for an interesting read. From my
>perspective, the first two resolutions are the most salient, although
>all of them have great merit.
The launch date issue is a biggie for me. As a multi format gamer, the
amount of great games that hit at the end of 2008 was stupid, there
were about 10 games I would have liked to have bought, and in the end
settled for about 3. The rest I will now rent or wait for them to be
half the price in a few months time or not bother, which I expect
loads of other gamers will also do. For the AAA titles, they do well,
but for the games like Mirrors Edge which isn't quite top notch, it
will probably fare a lot worse than it would have done if it had been
released in the middle of the year when things are quiet and people
are more open to something different.
The point regarding reviews is very difficult when it comes to the GTA
games, as in comparison everything else looks so limited in scope, so
you have to add on a few percentage points, which then takes you into
100% territory, which GTA4 doesn't deserve. You almost need a whole
different scoring scale for GTA games, but the way reviews work (or
don't) doesn't allow for this.
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question. |
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Since: Aug 08, 2005 Posts: 1082
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(Msg. 3) Posted: Sat Jan 03, 2009 11:15 am
Post subject: Re: New Years Resolutions for the Games Industry. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Andrew" <spamtrap RemoveThis @127.0.0.1> wrote in message
news:m2cul4df41enjk7sgmev2vuir8jqctpif3@4ax.com...
> On Sat, 03 Jan 2009 07:56:33 +0000, Mr Rob
> <noemailformethx RemoveThis @jsjsaiiowppw.com> wrote:
>
>>An article at Examiner.com makes for an interesting read. From my
>>perspective, the first two resolutions are the most salient, although
>>all of them have great merit.
>
> The launch date issue is a biggie for me. As a multi format gamer, the
> amount of great games that hit at the end of 2008 was stupid, there
> were about 10 games I would have liked to have bought, and in the end
> settled for about 3. The rest I will now rent or wait for them to be
> half the price in a few months time or not bother, which I expect
> loads of other gamers will also do. For the AAA titles, they do well,
> but for the games like Mirrors Edge which isn't quite top notch, it
> will probably fare a lot worse than it would have done if it had been
> released in the middle of the year when things are quiet and people
> are more open to something different.
>
> The point regarding reviews is very difficult when it comes to the GTA
> games, as in comparison everything else looks so limited in scope, so
> you have to add on a few percentage points, which then takes you into
> 100% territory, which GTA4 doesn't deserve. You almost need a whole
> different scoring scale for GTA games, but the way reviews work (or
> don't) doesn't allow for this.
> --
> Andrew, contact via http://interpleb.googlepages.com
Maybe one score just can't cut it.
Especially with the PC version, the gaming experience was good, but not
sublime; there are too many issues with the engine, DRM, Windows Live, no
save anywhere, horrible car handling and the rest. In addition, it is a far
shorter and easier game than GTA:SA or VC. The only 2 difficult missions
had helicopter flying and they were only so because Rockstar can't do
helicopter flying.
So in comparison to other games, it deserves, say 90% (Spore should have
received about 75%, FarCry2 about 80%).
As to what it could have been had they play tested properly, it too deserves
about 75%. |
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Since: Apr 12, 2007 Posts: 1037
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(Msg. 4) Posted: Sat Jan 03, 2009 12:25 pm
Post subject: Re: New Years Resolutions for the Games Industry. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Andrew wrote:
> The point regarding reviews is very difficult when it comes to the GTA
> games, as in comparison everything else looks so limited in scope, so
> you have to add on a few percentage points, which then takes you into
> 100% territory, which GTA4 doesn't deserve. You almost need a whole
> different scoring scale for GTA games, but the way reviews work (or
> don't) doesn't allow for this.
Why do you have to add a few percentage points for its scope and why
does that mean it goes into the 100% category are GTA games
automatically good regardless and it's the review system that is wrong?
As far as I can see any AAA games will now be given extremely high marks
just because they are considered AAA titles and not because they happen
to be any good. |
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Since: Jul 30, 2007 Posts: 251
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(Msg. 5) Posted: Sat Jan 03, 2009 12:29 pm
Post subject: Re: New Years Resolutions for the Games Industry. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Andrew said the following on 03/01/2009 09:43:
> On Sat, 03 Jan 2009 07:56:33 +0000, Mr Rob
> <noemailformethx RemoveThis @jsjsaiiowppw.com> wrote:
>
>> An article at Examiner.com makes for an interesting read. From my
>> perspective, the first two resolutions are the most salient, although
>> all of them have great merit.
>
> The launch date issue is a biggie for me. As a multi format gamer, the
> amount of great games that hit at the end of 2008 was stupid, there
> were about 10 games I would have liked to have bought, and in the end
> settled for about 3. The rest I will now rent or wait for them to be
> half the price in a few months time or not bother, which I expect
> loads of other gamers will also do. For the AAA titles, they do well,
> but for the games like Mirrors Edge which isn't quite top notch, it
> will probably fare a lot worse than it would have done if it had been
> released in the middle of the year when things are quiet and people
> are more open to something different.
>
I absolutely agree. We always have the Summer games drought where very
little is released. An ideal time for such games as Little Big Planet,
perhaps Mirrors Edge and maybe even the new Prince Of Persia game.
> The point regarding reviews is very difficult when it comes to the GTA
> games, as in comparison everything else looks so limited in scope, so
> you have to add on a few percentage points, which then takes you into
> 100% territory, which GTA4 doesn't deserve. You almost need a whole
> different scoring scale for GTA games, but the way reviews work (or
> don't) doesn't allow for this.
I also agree with their last comment re gamers being open minded. Those
casual gamers may end up being more interested in trying other more
traditional game types. Perhaps even liking them!
--
Les
The leading causes of death in the United States are: 1. Heart Disease
2. Chuck Norris 3. Cancer |
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Since: May 18, 2008 Posts: 161
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(Msg. 6) Posted: Sat Jan 03, 2009 5:19 pm
Post subject: Re: New Years Resolutions for the Games Industry. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Andrew wrote:
> The point regarding reviews is very difficult when it comes to the GTA
> games, as in comparison everything else looks so limited in scope, so
> you have to add on a few percentage points, which then takes you into
> 100% territory, which GTA4 doesn't deserve. You almost need a whole
> different scoring scale for GTA games, but the way reviews work (or
> don't) doesn't allow for this.
I'm never quite sure if I'm just missing the pint of the GTA games. I just
don't think that hey're anything special. Sure you get a big game world but
it's not a very immersive game world. Very feew people can be spoken to and
very few building can be entered. I don't get any where near the feeling of
size and scope I got from Oblivion, Morrowind, the Gothic games. Or even
Legends of Valour back in the day.
For me GTA4 was a mid 80% game. Ejoyable enough but with some *big* flaws. |
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