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Since: Mar 22, 2006 Posts: 999
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(Msg. 1) Posted: Mon Oct 02, 2006 1:01 pm
Post subject: And what have we all been saying for YEARS now? Archived from groups: uk>games>video>misc (more info?)
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Video games have 'role in school'
The report found technical obstacles needed to be overcome
Video games could have a serious role to play in the classroom, a
survey of teachers and students suggests.
The Teaching with Games report was commissioned by games giant
Electronic Arts (EA) and carried out by FutureLab.
It surveyed almost 1,000 teachers and more than 2,300 primary and
secondary school students in the UK.
The survey found 59% of teachers would consider using off-the-shelf
games in the classroom while 62% of students wanted to use games at
school.
Jules Clarkson, international marketing director at Electronic Arts,
said: "EA has recognised for a long time the potential for computer
games to stimulate teachers and students.
Evidence of concern
"We now have the evidence."
The report, which was also backed by Microsoft, Take Two, as well as
the Interactive Software Federation of Europe (ISFE), found evidence
of concern from both teachers and students about the impact of games
on players.
Some 55% of students thought videogames would make for more
interesting lessons
More than 70% of the surveyed teachers felt that playing games could
lead to anti-social behaviour while 30% of students believed that
playing games could lead to increased violence and aggression.
The report is released on the first day of the London Games Festival,
a week-long programme of events including a developers' conference,
the Bafta videogame awards and a showcase of new titles for consumers.
Mr Clarkson said: "We had three key objectives with the report - to
understands teachers' and students' use of computer games in the
classroom.
'Successful partnerships'
"To explore how they can be successfully used in a school environment.
And to make the most successful partnerships with educators."
Now more than ever people are starting to wake up to the importance
of video games; culturally, artistically and economically
Rob Cooper, Ubisoft
The report authors also followed 12 teachers at four schools in the UK
and looked at ways they could use commercial software in the
classroom.
The authors concluded that there was "still a generational divide
between teachers and students in respect of computer games play".
More than 70% of teachers never play games outside school while 82% of
children said they played video games at least once a fortnight.
"It should be noted that 37% of teachers and 22% of students think
that computer games should not be used in the classroom," said the
report.
Mr Clarkson denied the report was an attempt to be "taken seriously"
by the educational establishment.
'Taken seriously'
He said: "We are already taken seriously and we take our
responsibilities as a leader in the industry very seriously.
The Sims 2 was one of the games trialled in a classroom
"There is an opportunity for us to explore with educational
establishments where there are ways computer games can be used."
But Mr Clarkson said EA was not going to change the way it makes
software off the back of the report.
"I do not imagine we are suddenly going to get into educational
software markets but it does give us ideas about how to work with
educational establishments."
Fred Hasson, chief executive of games developer association Tiga, one
of the backers of the London Games Festival, said the event reflected
the vibrancy of the UK industry.
"The UK is not only the third largest market for video games it is
also the third largest producer of games in the world."
He said the industry was in good shape following several years of
consolidation.
"In 2000 there were about 400 UK development studios while now there
are about 150.
"But I don't think there are any fewer numbers of people working in
the industry overall.
'Wake up'
"With the handheld consoles, the current hardware and next generation
hardware on the horizon, there has never been as much work around as
there is now."
Rob Cooper, managing director of Ubisoft UK and chairman of the
festival said: "Now more than ever people are starting to wake up to
the importance of video games; culturally, artistically and
economically.
"The London Games Festival is an important stage, one which allows our
industry to show every aspect of itself. "
He added: "From students wanting to forge a career in gaming, to
budding developers who want to share ideas for future games. There
will be events of interest to so many groups of people. "
--
We're climbing up the sunshine mountains
Where the pretty brezes blow
We're climbing up the sunshine mountains
Faces all a-glow |
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Since: Mar 15, 2006 Posts: 274
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(Msg. 2) Posted: Mon Oct 02, 2006 1:01 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lister wrote:
> Video games have 'role in school'
>
Way back in the 80s when I was but a lad, our school got a BBC Micro
Model B. My friends all started to get computers and I was fascinated
by the games you could play on them. I wanted to know how they worked.
I wrote my first computer program at the age of 9. That experience has
directly led to me becoming a freelance computer programmer in later
life. I have a first class degree in computer science and I owe it all
to video games. For me, Snake, Arcadians, Swoop and Pac-Man were the
inspiration that led to me into a career.
Interestingly, on graduation from Uni I worked for a major games
developer. I hated it!!! Bizarre and yet true! So now I work in the
much more rewarding field of business systems development.
Kulgan. |
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Since: Jul 24, 2003 Posts: 756
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(Msg. 3) Posted: Mon Oct 02, 2006 1:01 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Kulgan" <nickamckenna.DeleteThis@gmail.com> wrote in news:1159792380.514926.295910
@e3g2000cwe.googlegroups.com:
> Interestingly, on graduation from Uni I worked for a major games
> developer.
That'll be your mistake. In my experience, the enjoyment you get from
working for a game developer is inversly proportional to the size of the
company. Unfortunately, so is your chance of having to find a new job every
year or so. |
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Since: Dec 31, 2004 Posts: 5106
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(Msg. 4) Posted: Mon Oct 02, 2006 1:51 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2006-10-02 13:44:15 +0100, James Sutherland
<james.DeleteThis@guybrush.demon.co.uk> said:
> "Kulgan" <nickamckenna.DeleteThis@gmail.com> wrote in news:1159792380.514926.295910
> @e3g2000cwe.googlegroups.com:
>
>> Interestingly, on graduation from Uni I worked for a major games
>> developer.
>
> That'll be your mistake. In my experience, the enjoyment you get from
> working for a game developer is inversly proportional to the size of
> the company. Unfortunately, so is your chance of having to find a new
> job every year or so.
Would that not depend on the publishers? I certainly understand that
it's apparently horrible working for the likes of the major EA studios
where you get told 'I don't care if it's finished, it's coming out next
week and that's that, and you're working 28 hours tomorrow as well'.
But for some of the major studios, the ones that are essentially so
important as to be able to say to the publishers "it's not ready, and
it's not coming out yet, whether you like it or not", like Valve,
Bungie, Epic and that lot who are in the incredibly lucky position
where the publisher needs them more than vice versa, then it looks
great fun as a lot of the pressure of time constraints and the like is
lifted to give you time to experiment, but you still have the financial
backing to be able to do whatever the hell you like.
Or am I misreading everything entirely?
--
Zo
For Sale: Fight Night Round 3, Oblivion (all 360) |
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Since: Nov 30, 2004 Posts: 373
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(Msg. 5) Posted: Mon Oct 02, 2006 2:00 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <9rv1i29m1k91qlhhtg8c9ue7rot0egjp9a.TakeThisOut@4ax.com>,
fache.TakeThisOut@SPAMclara.net says...
> The Teaching with Games report was commissioned by games giant
> Electronic Arts (EA) and carried out by FutureLab.
<snip>
> The report, which was also backed by Microsoft, Take Two, as well as
> the Interactive Software Federation of Europe (ISFE), found evidence
> of concern from both teachers and students about the impact of games
> on players.
No signs of any vested interests involved in this report then
--
Xbox Live Gamertag: MerseyMal
Dark Age Of Camelot
EU: Byronis & Terris [albion/excalibur]
US: Byronis [gaheris] |
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Since: Feb 09, 2007 Posts: 1182
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(Msg. 6) Posted: Mon Oct 02, 2006 2:03 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2006-10-02, James Sutherland <james.DeleteThis@guybrush.demon.co.uk> wrote:
> "Kulgan" <nickamckenna.DeleteThis@gmail.com> wrote in news:1159792380.514926.295910
> @e3g2000cwe.googlegroups.com:
>
>> Interestingly, on graduation from Uni I worked for a major games
>> developer.
>
> That'll be your mistake. In my experience, the enjoyment you get from
> working for a game developer is inversly proportional to the size of the
> company. Unfortunately, so is your chance of having to find a new job every
> year or so.
Empire were reasonably small, and complete turds to work for.
To be fair, they got worse over time, as our studio got bigger and the company
begin to "think" bigger. When it was just the 6 of us in a shitty falling
down building in Runcorn and I got an entire /room/ to myself it was ace.
Chris
--
Gamertag: parm * BRING BACK BLUE SKY IN GAMES *
"Back when I was young, we had to travel back in time to put the tape in so
the game would load before we died." |
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Since: Nov 08, 2003 Posts: 3934
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(Msg. 7) Posted: Mon Oct 02, 2006 3:13 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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We've been teaching using games for years here. Games have always had a place
in schools, from Microprimer Spectrum and BBC titles and Granny's Garden to
the titles produced by Caspian now.
We even use FreeCiv and Lincity.
deKay
--
Lofi Gaming - www.lofi-gaming.org.uk
My computer runs at 3.5MHz and I'm proud of that
"Frobert asked me today if we could buy matching gym clothes
and walk around together. Then he touched my bottom." |
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Since: Nov 30, 2004 Posts: 373
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(Msg. 8) Posted: Mon Oct 02, 2006 3:40 pm
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <ah72i2lgqhmio0ond4lp2tmuvd5pg94foi.RemoveThis@4ax.com>, andyk@lofi-
gaming.org.uk says...
> We've been teaching using games for years here. Games have always had a place
> in schools, from Microprimer Spectrum and BBC titles and Granny's Garden to
> the titles produced by Caspian now.
>
> We even use FreeCiv and Lincity.
>
Aye, remember playing a Spanish language game on a BBC Model B at school
back in 198x
--
Xbox Live Gamertag: MerseyMal
Dark Age Of Camelot
EU: Byronis & Terris [albion/excalibur]
US: Byronis [gaheris] |
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Since: Dec 31, 2004 Posts: 5106
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(Msg. 9) Posted: Wed Oct 04, 2006 12:15 am
Post subject: Re: And what have we all been saying for YEARS now? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2006-10-03 19:52:17 +0100, James Sutherland
<james.DeleteThis@guybrush.demon.co.uk> said:
> Zomoniac <the_proper_one.DeleteThis@hotmail.com> wrote in
> news:4ocgapFduf9fU1@individual.net:
>> But for some of the major studios, the ones that are
>> essentially so important as to be able to say to the publishers "it's
>> not ready, and it's not coming out yet, whether you like it or not",
>> like Valve, Bungie, Epic and that lot who are in the incredibly lucky
>> position where the publisher needs them more than vice versa, then it
>> looks great fun as a lot of the pressure of time constraints and the
>> like is lifted to give you time to experiment, but you still have the
>> financial backing to be able to do whatever the hell you like.
>
> That's problably true, yes. I don't know that there are any companies
> like that in the UK, though.
I'd imagine that if Rare, Bizarre, or any of the main SCEE studios said
"this won't be finished by the date you've set" then publisher response
would be more likely to be "ok, we'll announce the delay" than "well
just cut some corners then". Obviously there are exceptions for special
circumstances, like PGR3 was clearly rushed out for launch, but I'm
quite sure if MS announce a date for PGR4, which won't have the same
problem of being the flaghship game for an undelayable console launch,
only for Bizarre to tell them they need an extra million and three
months in order to make it good enough, then they'll get it.
--
Zo
For Sale: Fight Night Round 3, Oblivion (all 360) |
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