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Wolfpack 4.3.4 Server Release

 
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Wolfpack

External


Since: Jul 21, 2005
Posts: 23



(Msg. 1) Posted: Thu May 25, 2006 3:52 pm
Post subject: Wolfpack 4.3.4 Server Release
Archived from groups: rec>games>empire (more info?)

We are happy to announce that Empire 4.3.4 is now available. You can
download it from

http://sourceforge.net/projects/empserver/

More information on Empire can be found on our home page

http://www.wolfpackempire.com


This release fixes major abusable bugs. Player visible changes
include usable group, fleet, wing and army conditionals.

Deities are urged to use this release for new games. Upgrading
mid-game is not supported and expected to result in total disaster.

There are no client binaries for this release, as changes are limited
to configuration. Client binaries did not change since 4.3.0.

Our pthreads code has known problems with shutdown. In particular,
the shutdown command may fail to terminate the server process. So
far, this has been observed only with LinuxThreads under Linux 2.4 and
earlier. Note that configure prefers LWP over pthreads when both are
available, as they are on most platforms.

Solaris /bin/sh has a broken test builtin. Try passing
SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH to make.

Attention, client writers: xdump changed, please peruse the change
log.


Change log:

Changes to Empire 4.3.4 - Thu May 25 05:46:10 UTC 2006
* Don't use non-portable groff features (broken in 4.3.0).
* Work around potential crash bugs in command argument access.
* Plug major information leak through nation selectors (broken in
4.2.21). The fix unfortunately exchanges the meaning of xdump
nation and xdump country. Sorry about that.
* Minimize redundancy between (mortal's) xdump nation and xdump
country.
* New nation selector rejects.
* xdump nation now shows foreign relations and no longer discloses
hidden relations.
* Fix crash bug in edit.
* Fix number of planes building in budget command (broken in 4.3.3).
* Selectors group, fleet, wing and army are now strings, and obvious
syntax like fleet#a works. xdump also shows the strings now.
Units not assigned to a group currently have group string " ", but
that may still change.
* Don't fold conditionals to lower case, because it breaks valid
conditionals like fleet#A.
* Mobility cost of a plane sortie is no longer limited to current
mobility + 32.
* Various formulas no longer truncate or round intermediate results.
* Interdiction mission charged twice the normal mobility cost for
torpedoes.
* Fix sail not to interpret negative x-coordinates as unsail
argument.
* Improved configure script.
* Code cleanup.


MD5 checksums:

c0020ba7ea24de28bb679ccec17d7c75 empire-4.3.4.tar.gz
9e95e1ac4d7ae15229c5ba021fe41fb0 empire-client-4.3.4.tar.gz
dc0a73fb8185e07adab82ff478c439f0 empire-info-html-4.3.4.tar.gz
5b60d11fee860dca6622623407381054 empire-info-text-4.3.4.tar.gz


Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.

Check out Empire at http://www.wolfpackempire.com wolfpack DeleteThis @wolfpackempire.com
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Markus Armbruster

External


Since: Jul 20, 2005
Posts: 258



(Msg. 2) Posted: Fri May 26, 2006 8:26 pm
Post subject: Re: Wolfpack 4.3.4 Server Release [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

A `trivial' change to silence a compiler warning broke assault and
board in 4.3.4. You can wait for 4.3.5 or apply the appended fix.


--- a/src/lib/subs/attsub.c 2006-05-23 20:15:58.000000000 +0200
+++ b/src/lib/subs/attsub.c 2006-05-26 16:44:14.000000000 +0200
@@ -1022,6 +1022,7 @@ ask_olist(int combat_mode, struct combat
mobcost = 0;
if (!(lcp->l_flags & L_ASSAULT))
continue;
+ break;
default:
CANT_REACH();
return;
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