We are happy to announce that Empire 4.3.3 is now available. You can
download it from
http://sourceforge.net/projects/empserver/
More information on Empire can be found on our home page
http://www.wolfpackempire.com
This release fixes a security hole and minor abusable bugs. Player
visible changes include updated nuke, transport and arm commands.
Deities are urged to use this release for new games. Upgrading
mid-game is normally not supported, but upgrading from 4.3.0, 4.3.1
and 4.3.2 to 4.3.3 is, as long as your nuke file is empty.
There is no separate client release 4.3.3, as the client did not
change since 4.3.0.
Our pthreads code has known problems with shutdown. In particular,
the shutdown command may fail to terminate the server process. So
far, this has been observed only with LinuxThreads under Linux 2.4 and
earlier. Note that configure prefers LWP over pthreads when both are
available, as they are on most platforms.
Solaris /bin/sh has a broken test builtin. Try passing
SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH to make.
Attention, client writers: xdump nuke changed; it's now similar to
xdump ship, plane and land. ndump changed subtly, see change log
below.
Change log:
Changes to Empire 4.3.3 - Tue May 16 21:35:47 UTC 2006
* power c can now show powerless countries. power c * works.
* Fortresses now require 5% efficiency to return fire and interdict.
* Range of ship return fire and support fire no longer depends on
efficiency.
* Fix heap smash in login command client. Remote hole!
* Properly destroy nukes on collapsing bridges. Before, you could
rescue them by building a new bridge or arming them on naval
planes.
* Nukes are now numbered like other units:
- New selector type replaces selectors number and types.
- New selector plane points to plane armed with this nuke.
- New selectors effic, mobil, tech, group, opx, opy, mission,
radius. Provided because all units have them; values are
currently not interesting.
- nuke command output redesigned.
- ndump output changed subtly: nukes are no longer sorted by
location, nukes in the same location no longer share id, and
nukes on planes are shown.
- transport nuke now works like transport plane.
* arm and disarm now accept the common plane syntax, not just plane
numbers.
* Fix arm to let you change an armed plane's air-burst/ground-burst
(broken in 4.2.6).
* territory no longer re-prompts when supplied with a bad argument,
it just fails.
* edit lets you edit stuff that is actually computed from other
state, like sector's coastal flag. This makes no sense and is now
deprecated. Stuff deprecated since 4.2.15 is now gone.
* Code cleanup.
MD5 checksums:
d2be67f8a426bd2f0b36a5b20c750de6 empire-4.3.3/empire-4.3.3.tar.gz
4d1fc37196a0b2cde80be12226bdc92a empire-4.3.3/empire-info-html-4.3.3.tar.gz
b56d0529d98ffdcb7b492824fb5c8878 empire-4.3.3/empire-info-text-4.3.3.tar.gz
Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.
Check out Empire at
http://www.wolfpackempire.com wolfpack DeleteThis @wolfpackempire.com