We are happy to announce that Empire 4.3.2 is now available. You can
download it from
http://sourceforge.net/projects/empserver/
More information on Empire can be found on our home page
http://www.wolfpackempire.com
This release fixes abusable abusable bugs.
Deities are urged to use this release for new games. Upgrading
mid-game is normally not supported, but upgrading from 4.3.0 and 4.3.1
to 4.3.2 is.
There is no separate client release 4.3.2, as the client did not
change since 4.3.0.
Our pthreads code has known problems with shutdown. In particular,
the shutdown command may fail to terminate the server process. Note
that configure prefers LWP over pthreads when both are available, as
they are on most platforms.
Solaris /bin/sh has a broken test builtin. Try passing
SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH to make.
Change log:
Changes to Empire 4.3.2 - Thu Apr 27 17:59:58 UTC 2006
* Fix security units' raid at the update (broken in 4.0.0, fixed only
for 100% units in 4.2.7). Back out 4.2.7's 2.5x deadliness
increase. Make sure empty units don't kill anyone.
* Fix bug in player_init(), which was most likely fatal on 64 bit
hosts. Broken in 4.3.0.
* Fix xdump not to disclose other countries' realms (new in 4.3.0).
* The order in which sectors were visited for `*' arguments disclosed
the real origin, fix. Mapping commands used to work around this
bug, until 4.3.1 exposed it there as well.
* Code didn't compile on some systems.
* Fix edit plane not to truncate large values for keys 'a' and 'd'.
MD5 checksums:
4c9f2da288bbf8b406c909f136754007 empire-4.3.2.tar.gz
e06dae95d8ba699a5bc1dfd960fe8361 empire-info-html-4.3.2.tar.gz
4f173bda5a22d4a79209c7ecc709dcf4 empire-info-text-4.3.2.tar.gz
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Check out Empire at
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