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Wolfpack 4.3.1 Server Release

 
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Wolfpack

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Since: Jul 21, 2005
Posts: 23



(Msg. 1) Posted: Sun Apr 16, 2006 10:58 am
Post subject: Wolfpack 4.3.1 Server Release
Archived from groups: rec>games>empire (more info?)

We are happy to announce that Empire 4.3.1 is now available. You can
download it from

http://sourceforge.net/projects/empserver/

More information on Empire can be found on our home page

http://www.wolfpackempire.com


This release fixes security holes and abusable bugs.

Deities are urged to use this release for new games. Upgrading
mid-game is normally not supported, but upgrading from 4.3.0 to 4.3.1
is.

There is no separate client release 4.3.1, as the client did not
change since 4.3.0.

Our pthreads code has known problems with shutdown. In particular,
the shutdown command may fail to terminate the server process. Note
that configure prefers LWP over pthreads when both are available, as
they are on most platforms.

Solaris /bin/sh has a broken test builtin. Try passing
SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH to make.


Change log:

Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
* Fix check of game state on server startup (new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Close loophole in navigate that allowed players to find all sectors
that are unfriendly or inefficient harbors or bridges.
* Server didn't start when default econfig was missing and user
didn't supply one with -e (broken in 4.3.0).
* Retreat condition 'h' (helpless) never worked, fix.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
hit probability was higher, and damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
which led to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
abuse this to suppress fleet and army retreat orders.
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
* Fix the telegram editor: empty telegrams were broken in 4.2.21, and
~p before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
* The pthread code now compiles under Solaris.
* navigate and march now permit any whitespace between route and
optional argument for radar, lookout, sonar, not just spaces.
* Fix canal navigation (was broken in 4.3.0).
* Info file fixes.


MD5 checksums:

fe0ae21719b313ddaa3ea0c3b204a159 empire-4.3.1.tar.gz
745bc0e926aacc3b06c3d7698b551134 empire-info-html-4.3.1.tar.gz
fb4e3d76d954b2566a2aa1dda7ba4b97 empire-info-text-4.3.1.tar.gz


Wolfpack! Bringing you the latest and greatest in Empire development and
support, and, in our minds, the best multi-player game around.

Check out Empire at http://www.wolfpackempire.com wolfpack.RemoveThis@wolfpackempire.com
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