I've put updated an updated version of Windows Glulxe 0.4.3.135 (and its
underlying Glk implementation Windows Glk 1.35) library on the archive:
http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpre...sXglulx
The main improvements for this build are speed related: the implementation
of the algorithm for scaling graphics images has been made about twice as
fast (sometimes more if your CPU supports SSE), without loosing the quality
of the bilinear scaling. I've also changed the compiler used for Glulxe,
which makes it somewhat faster (though still not as fast as Windows Git,
unsurprisingly).
There is also support for input lines that are longer than the text window,
and several bug fixes. There is also an updated build of Windows Git 1.2.1
with the new Glk library:
http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpre...sXgit.h
There is also a new build of Windows Frotz, version 1.15:
http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html
The only change for this new build is to include the graphics scaling speed
increase described above for the "About this Game" dialog.
David