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Windows Glulxe and Windows Frotz updated

 
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David Kinder

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Since: May 05, 2008
Posts: 39



(Msg. 1) Posted: Sun Dec 28, 2008 4:19 pm
Post subject: Windows Glulxe and Windows Frotz updated
Archived from groups: rec>arts>int-fiction, others (more info?)

I've put updated an updated version of Windows Glulxe 0.4.3.135 (and its
underlying Glk implementation Windows Glk 1.35) library on the archive:

http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpre...sXglulx

The main improvements for this build are speed related: the implementation
of the algorithm for scaling graphics images has been made about twice as
fast (sometimes more if your CPU supports SSE), without loosing the quality
of the bilinear scaling. I've also changed the compiler used for Glulxe,
which makes it somewhat faster (though still not as fast as Windows Git,
unsurprisingly).

There is also support for input lines that are longer than the text window,
and several bug fixes. There is also an updated build of Windows Git 1.2.1
with the new Glk library:

http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpre...sXgit.h

There is also a new build of Windows Frotz, version 1.15:

http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html

The only change for this new build is to include the graphics scaling speed
increase described above for the "About this Game" dialog.

David
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S. John Ross

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Since: Oct 12, 2003
Posts: 98



(Msg. 2) Posted: Sun Dec 28, 2008 8:38 pm
Post subject: Re: Windows Glulxe and Windows Frotz updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Many thanks!
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Emily Boegheim

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Since: Jan 21, 2007
Posts: 32



(Msg. 3) Posted: Sun Dec 28, 2008 8:45 pm
Post subject: Re: Windows Glulxe and Windows Frotz updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 29, 1:19 am, David Kinder <da....DeleteThis@david.david> wrote:
> There is also support for input lines that are longer than the text window...

Excellent. Thank you!

Emily
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Emily Short

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Since: Apr 22, 2007
Posts: 80



(Msg. 4) Posted: Sun Dec 28, 2008 8:48 pm
Post subject: Re: Windows Glulxe and Windows Frotz updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 28, 10:19 am, David Kinder <da... RemoveThis @david.david> wrote:
> I've also changed the compiler used for Glulxe,
> which makes it somewhat faster (though still not as fast as Windows Git,
> unsurprisingly).
>
> There is also support for input lines that are longer than the text window,

Thanks very much for this.
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Ron Newcomb

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Since: Oct 30, 2007
Posts: 42



(Msg. 5) Posted: Mon Dec 29, 2008 7:59 pm
Post subject: Re: Windows Glulxe and Windows Frotz updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> On Dec 29, 1:19 am, David Kinder <da....DeleteThis@david.david> wrote:
>
> > There is also support for input lines that are longer than the text window...

Yay!
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Eliuk Blau

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Since: Dec 31, 2008
Posts: 1



(Msg. 6) Posted: Wed Dec 31, 2008 6:48 am
Post subject: Re: Windows Glulxe and Windows Frotz updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wonderful, David! =)

Thanks you!! =D

Eliuk.
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