Hottest Free Downloads - DownloadPipe.com Over 197,000 downloads! Bookmark Now!
DownloadPipe.com - New Downloads Every Minute
 SEARCH:
FAQFAQ    SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

New WIKI entry: RAM

 
   Games (Home) -> VGA Planets 4 RSS
Next:  Raceview2 update  
Author Message
Gabor Törö

External


Since: May 03, 2008
Posts: 4



(Msg. 1) Posted: Sat May 03, 2008 11:26 pm
Post subject: New WIKI entry: RAM
Archived from groups: alt>games>vgaplanets4 (more info?)

http://planets4.hood-net.org/wiki/index.php/The_Battle_Manual:Movement#Ram_M
ode

Copied from WIKI (don't know if format is saved):
Ram Mode
Overview
The flight pattern of Ram mode consists like strike thru of a chase and peel
off sub mode. In chase mode it accelerates to maximum speed and tries to ram
the flight target which is the top movement target.

On its way towards the flight target it will not try to evade other targets
which are its path. So it may collide with these targets.

If a target is hit then the object switches to peel off mode, peels off and
try to run away to the other side with respect to the flight target.

If an target is hit by a rammer then it is lamed for a few ticks where it is
not able to process its on course.

After a while the object switches back to chase mode and tries to ram the
flight target again.

If the rammer and the target are close enough for a ram then there is a
contest between the skill plus attack mod of the rammer and the skill plus
the evasive mod of the target. If the rammer wins then the collosion is
inelastic, which means that the impact not only changes the impulses of the
rammer and target but also inflicts damage to both.

Details
a.. Ram distance:
a.. Non IMT rammer: 20 + 10 * RND
b.. IMT rammer: 100 + 50 * RND
b.. Ram contest:
c.. aMod = AttackMod rammer
d.. eMod = EvasiveMod rammed
e.. IF aMod < 0 THEN aMod = 0
f.. IF eMod < 0 THEN eMod = 0
g.. vFRam = INT((aMod + Skill Rammer) * RND)
h.. vFTarget = INT((eMod + Skill Rammed) * RND)
i.. IF vFRam >= vFTarget THEN RAM!(with damage) ELSE ELASTIC
IMPACT!(without damage)
j.. Damage:
a.. dV = Max(0; relative speed between the impact partner)
a.. dV is zero if the impact partner are not coming closer to each
other
b.. Ram power: P = (hull mass rammer + hull mass rammed) * dV
c.. The damage to shield, armor, hull and inner systems follow now the
old rules
The old code uses

V = Max(0 , 6 - HullMassRammer / 100) + MaxHullSpeedRammer / 40

V = V / 3

as from the rammer as speed.

A massive speed 190 hull had a V of ~1

Now the relavive speed between the impact partner is used with increased
speeds of the objects. The relative speed can now reach up ~55 for two 190er
hulls impacting head-on each other.

So a factor of 0.02 - 0.1 to the new ram power may be needed.

Bye

GFM GToeroe
Back to top
Login to vote
Phaidros

External


Since: May 16, 2007
Posts: 166



(Msg. 2) Posted: Mon May 05, 2008 12:09 am
Post subject: Re: New WIKI entry: RAM [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> So a factor of 0.02 - 0.1 to the new ram power may be needed.
>
> Bye
>
> GFM GToeroe

Yes, there seems to be no survivability anymore.

Phaidros
Back to top
Login to vote
GFM GToeroe

External


Since: Apr 28, 2008
Posts: 37



(Msg. 3) Posted: Tue May 06, 2008 1:00 am
Post subject: Re: New WIKI entry: RAM [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 5 Mai, 09:09, Phaidros <tiab....RemoveThis@hotmail.com> wrote:
> > So a factor of 0.02 - 0.1 to the new ram power may be needed.
>
> > Bye
>
> > GFM GToeroe
>
> Yes, there seems to be no survivability anymore.
>
> Phaidros

Magik has already got the fix.

Gabor
Back to top
Login to vote
Display posts from previous:   
Related Topics:
Wing vs wing WIKI entry - http://planets4.hood-net.org/wiki/index.php/The_Battle_Manual:Firing#Wings_versus_wings Bye Gabor

New contribs to WIKI - 16 April 2008 * (diff) (hist) . . The Battle Manual:Firing‎; 13:32 . . (+58) . . GFM GToeroe (Talk | contribs) (→Sandcasters versus wings - ) * (diff) (hist) . . The Battle Manual:Firing‎; 13:27 . . (+4,375) . . GFM GToeroe (Talk |..

WIKI update: Charging within a carrier - http://planets4.hood-net.org/wiki/index.php/The_Battle_Manual:Weapon_Charging#Charging_within_a_Carrier Bye GFM GToeroe

WIKI: Return Home mode for wings updated - http://planets4.hood-net.org/wiki/index.php/The_Battle_Manual:Movement#Return_Home_Mode Bye Gabor

Browse your gothic lovers' photos and chat with them online! - Find the gothic lovers who meet your style in your area! Browse the hot gothic girls and guys with photos in your area! Single gothic ppl here want to date you! http://www.gothicmatch.Zu5.net
       Games (Home) -> VGA Planets 4 All times are: Pacific Time (US & Canada) (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Categories:
 Windows Forums
  Game Forums
 Linux Forums
 Mac Forums
 PDA Forums
 Mobile Forums
  Top  |  Store  |  RSS Feeds RSS  |  Data Feeds  |  Advertise  |  Submit  |  Bookmark  |  Newsletter  |  Contact