http://planets4.hood-net.org/wiki/index.php/The_Battle_Manual:Movement#Ram_M
ode
Copied from WIKI (don't know if format is saved):
Ram Mode
Overview
The flight pattern of Ram mode consists like strike thru of a chase and peel
off sub mode. In chase mode it accelerates to maximum speed and tries to ram
the flight target which is the top movement target.
On its way towards the flight target it will not try to evade other targets
which are its path. So it may collide with these targets.
If a target is hit then the object switches to peel off mode, peels off and
try to run away to the other side with respect to the flight target.
If an target is hit by a rammer then it is lamed for a few ticks where it is
not able to process its on course.
After a while the object switches back to chase mode and tries to ram the
flight target again.
If the rammer and the target are close enough for a ram then there is a
contest between the skill plus attack mod of the rammer and the skill plus
the evasive mod of the target. If the rammer wins then the collosion is
inelastic, which means that the impact not only changes the impulses of the
rammer and target but also inflicts damage to both.
Details
a.. Ram distance:
a.. Non IMT rammer: 20 + 10 * RND
b.. IMT rammer: 100 + 50 * RND
b.. Ram contest:
c.. aMod = AttackMod rammer
d.. eMod = EvasiveMod rammed
e.. IF aMod < 0 THEN aMod = 0
f.. IF eMod < 0 THEN eMod = 0
g.. vFRam = INT((aMod + Skill Rammer) * RND)
h.. vFTarget = INT((eMod + Skill Rammed) * RND)
i.. IF vFRam >= vFTarget THEN RAM!(with damage) ELSE ELASTIC
IMPACT!(without damage)
j.. Damage:
a.. dV = Max(0; relative speed between the impact partner)
a.. dV is zero if the impact partner are not coming closer to each
other
b.. Ram power: P = (hull mass rammer + hull mass rammed) * dV
c.. The damage to shield, armor, hull and inner systems follow now the
old rules
The old code uses
V = Max(0 , 6 - HullMassRammer / 100) + MaxHullSpeedRammer / 40
V = V / 3
as from the rammer as speed.
A massive speed 190 hull had a V of ~1
Now the relavive speed between the impact partner is used with increased
speeds of the objects. The relative speed can now reach up ~55 for two 190er
hulls impacting head-on each other.
So a factor of 0.02 - 0.1 to the new ram power may be needed.
Bye
GFM GToeroe