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Since: Jan 31, 2008 Posts: 27
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(Msg. 1) Posted: Fri Nov 07, 2008 5:44 am
Post subject: {WH} Chaos new mounted marauders Archived from groups: rec>games>miniatures>warhammer (more info?)
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| Are these interchangable with the older metal minis or do they look
out of scale, stupidly different etc if mixed in a unit?
Fin
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Since: Apr 23, 2007 Posts: 28
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(Msg. 2) Posted: Mon Nov 10, 2008 6:22 pm
Post subject: Re: {WH} Chaos new mounted marauders [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 7 Nov, 13:44, Fin <f_mac... RemoveThis @hotmail.com> wrote:
> Are these interchangable with the older metal minis or do they look
> out of scale, stupidly different etc if mixed in a unit?
O.K., as no one seems to be responding to you, I’ll give what help I
can, although as I don’t have the previous Chaos Marauder Horsemen
this will be limited. I assume you are referring to those released in
2002, at the same time as the plastic Chaos Marauders. From the
photographs in WD270, these were mounted on the then-generic
unarmoured plastic horse. Placing half of one of these against the
opposite half of one of the new horses shows they are much the same
size, albeit the new ones are a little slimmer in the haunches. The
new riders are moulded with the body and legs in one piece, and their
proportions are pretty much as the still-current plastic Chaos
Marauders on foot. So the quick answer is yes, they probably are
compatible.
BUT (there’s always a “but”, and this one is the size of Paul
Sawyers) there is a problem with the new horses – briefly, they are
insufficiently generic. The moulding comprises three rectangular
frames that are folded concertina fashion for packing, usually causing
one of the outer frames to become detached. The two outer frames are
identical, and contain parts for two horses (let’s call them A and B)
and two riders, these having options to be armed with either a hand
weapon or spear and shield, or with a flail. There are 16 separate
heads for these, 7 helmeted and 9 bare, (plus one helmeted head for
the Champion) on the central frame, which also contains the body for a
different rider and a third style of horse (C) plus parts for to build
some of the above figures as a Champion, Standard Bearer or Musician.
All three frames have many additional detail components that can be
used to “customise” the figures. However, they won’t be capable of
differentiating the horses.
The horses are made in a new style, the right-hand side including the
tail, neck and mane and lower jaw for that side of the horse. The
left-hand side lacks the tail and neck. The left-hand neck and lower
jaw is a separate component. The upper jaw and eyes form a fourth
separate component, there are two of these on each end frame. In
addition, the centre frame contains six more of these, five of which
have a protective chamfron, and all are different. There is also a
horned, two-part, alternative for the Champion’s horse. All of which
should give the high level of individualisation desirable in a
barbaric unit. But this is undermined by the horse halves. Whereas
there were only two of the old generic horses, the halves could be
freely exchanged to produce four poses (more if you cut along the
girth line to divide them into quarters, something some of us have
been doing since the 1970s). If this could be done with the new
horses, it would be brilliant, and in the case of horses A and B, it
would appear this was originally intended to be the case. However,
these have a great deal of detail, including a housing under the
saddle. On one horse this is cropped part way over the haunches, but
on the other it looks like a tattered version of a Napoleonic Hussar
Shabraque, with a pointed tail extending behind the haunches.
Removing this, or extending that on a non-matching half, will be a
major modelling job. So ignoring the head variants, you are really
stuck with two each of horses A and B, and one of C, or multiples
thereof. (A girth-line cut to separate out the front left-hand
quarter may help this, but I haven’t tried this yet, and standardising
the armour on the lower forelegs should be possible.)
Probably the best way of integrating these into extant units would
be to use these to form a new command group if forming a new unit, or
use the new horses to remount an existing command group, and the
horses so freed up to mount the new riders.
FWIW, the new Knights are incompatible with those on old generic
armoured horses as the new mounts are HUGE, but as each is a superb
individual figure, one could be included as a unit champion, otherwise
I’ll be using mine as non-specific characters.
Regards,
>
> Fin
Moramarth |
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Since: Dec 07, 2007 Posts: 22
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(Msg. 3) Posted: Wed Nov 12, 2008 1:56 am
Post subject: Re: {WH} Chaos new mounted marauders [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 11, 12:22 pm, Moramarth <Morama... DeleteThis @moramarth.demon.co.uk>
wrote:
> On 7 Nov, 13:44, Fin <f_mac... DeleteThis @hotmail.com> wrote:
>
> > Are these interchangable with the older metal minis or do they look
> > out of scale, stupidly different etc if mixed in a unit?
>
> O.K., as no one seems to be responding to you, I’ll give what help I
> can,
Was a useful read thanks.
> FWIW, the new Knights are incompatible with those on old generic
> armoured horses as the new mounts are HUGE, but as each is a superb
> individual figure, one could be included as a unit champion, otherwise
> I’ll be using mine as non-specific characters.
How do they compare to Bretonnian horses?
I use those as the base of my chosen knights now. |
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Since: Apr 23, 2007 Posts: 28
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(Msg. 4) Posted: Thu Nov 13, 2008 3:36 pm
Post subject: Re: {WH} Chaos new mounted marauders [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 12 Nov, 09:56, cheezhan....TakeThisOut@gmail.com wrote:
> can,
>
> Was a useful read thanks.
You're welcome
>
> > FWIW, the new Knights are incompatible with those on old generic
> > armoured horses as the new mounts are HUGE, but as each is a superb
> > individual figure, one could be included as a unit champion, otherwise
> > I’ll be using mine as non-specific characters.
>
> How do they compare to Bretonnian horses?
> I use those as the base of my chosen knights now.
Assuming you are referring to the current Bret Horses with the shield
shape embossed in the caparison, the new Chaos Knight horses are
appreciably larger, but the difference is not as marked as with the
old generic armoured horses, given the larger stature of the Bret
horses. I don’t do Brets but I’ve laid hands on an unassembled horse
for comparison, and as I won’t be building my Chaos Knights for a
while this is just a first impression from looking at the bits. The
Chaos Knight horses don’t appear significantly taller at the saddle,
but they are considerably bulkier – in fact, I’m wondering how easily
they will rank up on a 25mm frontage.
My remarks concerning using these to form a new command group, or as
individual Champions are even more true for the Chaos Knights as for
the Chaos Marauder Horsemen. Each horse is an individual, and other
than swapping front and rear ends by cutting down the girth of
assembled animals no variation is possible. Even an end swap won’t
really work as the armour on each horse follows an individual theme,
and it would appear this carries over on to a particular rider. In
effect you get five individual figures, but with some alternative
parts which can be used on any. Most of these are heads or are
carried in the hands (5 each hand weapons or lances, although the
latter are more like halberds, and command group bits), but the
options are limited – e.g. only 7 heads and 7 shields, plus one shield
moulded integrally with the standard draped over it. .
One thing I should emphasise is the high level of moulded-on detail on
all components. These figures really require the attention one would
give to a character figure to get the best for them. The paint
schemes on the box (and on the GW website) tend to diminish this, and
I’m wondering if GW have realised they are going a bit OTT with the
moulded-on detail, to the extent their baseline customers might find
it off-putting. The same was true of the last lot of Empire
infantry. Their predecessors were perfectly adequate, if lacking a
short sword (or even better, two – a Schweizergegen and a Katzbalger
to make them either Swiss or Landsknechts). Further detail could have
been included as glue-on alternatives which could have been omitted
where quantities of rank-and-file were required. The current versions
are festooned with scrolls, ribbons and trinkets which one has no
alternative to painting (it would take longer to eliminate them, even
where this could be done) and which while looking good on an
individual figure jar when appearing repetitively in a large unit.
Regards,
Moramarth |
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Since: Aug 28, 2005 Posts: 175
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(Msg. 5) Posted: Fri Nov 14, 2008 8:22 pm
Post subject: Re: {WH} Chaos new mounted marauders [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Sorry, I've nothing to compare them with at the mo.
The models look good although, as Moramarth has said, there are a lot of
fiddly details on both the horse & the rider. I'd prefer a little less
myself.
One disappointing thing - the mould lines are *very* prominent in some
places.
Cheers, Martyn
--
http://myweb.tiscali.co.uk/tombworld4/pages/wh_index.html |
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Since: Jan 31, 2008 Posts: 27
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(Msg. 6) Posted: Wed Dec 10, 2008 5:00 am
Post subject: Re: {WH} Chaos new mounted marauders [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 7 Nov, 13:44, Fin <f_mac... DeleteThis @hotmail.com> wrote:
> Are these interchangable with the older metal minis or do they look
> out of scale, stupidly different etc if mixed in a unit?
>
> Fin
Broke down and bought a box of these, a box of warhounds and a box of
knights. Th detail is much better, but as I suspected they don't work
well together. The Knight horses are substantially bigger and
although you can mount all three of the previous mounted knight
incarnations on them, thats a bit redundant as you would end up with a
bunch of spare knights. I'm going one of three routes. Either buying
a larger number of new knights and forming two really large knight
units with the smaller ones matched. Or buying the equivilant number
and putting the knights into the bits box and reusing the older
knights on the new hosrses. That helps as I have only primed my old
warhorses. Third option is to mix and match, with 1 small, one big
alternating. Might look jarring on the eye but may make them rank
easier.
The marauders are bigger and the mounts not swappable due to the built
in saddle in the horse of one set and the rider for the other. The
hieght and bulk gap is not as big as with the knights though so I
think I'm just going to split them and integrate them into the
existing units to bulk them out. Painted to the same scheme should
mask the size variation as just normal variation in horses and people.
Fin |
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