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Things I like (and dislike) about the new(er) versions of ..

 
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high fructose corn syrup

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Since: Jan 02, 2009
Posts: 4



(Msg. 16) Posted: Fri Jan 02, 2009 11:40 pm
Post subject: Re: Things I like (and dislike) about the new(er) versions of SS Dungeon Crawl [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

On 02 Jan 2009 15:15:18 GMT, Rachel Elizabeth Dillon
<rachel RemoveThis @akrasiac.org> wrote:

>Magic items and spellcasting are a very big part of the game for people
>who don't play Berzerkers. Smile For those characters, spellcasting is
>highly relevant, and Int's bonuses to spellcasting are significant.
>Personally, because I am a packrat, I find Strength to be relevant as
>well, and Dex to be the only stat I ignore.

!! I would not advise ignoring Dex unless the coders tell us
otherwise. It's not just for missile weapons. According to the
documentation, it helps Dodging, which is very nice indeed. Missing an
attack altogether is better than reducing the damage from it (Armor's
province). In fact, to exercise Dodging, I like to go with minimal
armor for the first 8 - 10 levels, using only leather or elven chain
at the most. Shields are also as helpful as Dodging according to the
docs and any shield you can exercise with will help. Once Dodging
increases start slowing down around, then switch over to heavier
armor.

Also Dex helps Accuracy in combat, or whether you hit or miss. Many of
my Beserkers begin with a mediocre Dex of 10 - 12, but I imagine more
is better. But I suppose the coders know the for real deal. I'll visit
this ng again later to see if anymore juicy tidbits are dropped. Smile
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Stefan O'Rear

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Since: Dec 07, 2008
Posts: 12



(Msg. 17) Posted: Sat Jan 03, 2009 4:57 am
Post subject: Re: Things I like (and dislike) about the new(er) versions of SS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2009-01-02, high fructose corn syrup <hfcs RemoveThis @utokyo.edu> wrote:
> On 30 Dec 2008 21:22:04 +0000 (GMT), Martin Read
><mpread RemoveThis @chiark.greenend.org.uk> wrote:
>
>>tenayatenaya@gmail.com wrote:
>>>On Dec 30, 12:10=A0am, high fructose corn syrup <h... RemoveThis @ubeijing.edu>
>>>wrote:
>>>> If this is true, the documentation needs modification. Reading the
>>>> docs would lead any reasonable person to conclude that Str and Dex are
>>>> the best attributes and the most helpful.
>>>
>>>So, in the case of the three tutorial combinations (MiBe, DECo, CeHu),
>>>which stats should I increase?
>>
>>Whichever is below 8. Once all are above 8, you should raise the MiBe's
>>Str (since you aren't going to be spellslinging), the DECj's Int, and...
>>I don't know about the hunter. It would depend on how you wanted to
>>develop the character. Str or Int.
>
> I suppose you recommend increasing Int above 8 in order to increase
> the ability of a figher to employ magic items.

Intelligence does not help with magic items. It does, however, help
with not getting instantly killed. When any stat falls below 1, your
character dies regardless of hitpoints. Certain late game monsters
and traps have stat draining attacks. If any stat is very low, you
are in grave danger from such attacks. The largest such attack is a
7-point drain, so many people like to raise stats to 8, however it
is not an absolute figure; it is possible to be hit by multiple
attackers, and 7 points from one attack is very rare.
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Rachel Elizabeth Dillon

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Since: Apr 23, 2008
Posts: 318



(Msg. 18) Posted: Sat Jan 03, 2009 12:41 pm
Post subject: Re: Things I like (and dislike) about the new(er) versions of SS Dungeon Crawl [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2009-01-02, high fructose corn syrup <hfcs.RemoveThis@utokyo.edu> wrote:
> On 02 Jan 2009 15:15:18 GMT, Rachel Elizabeth Dillon
><rachel.RemoveThis@akrasiac.org> wrote:
>
>>Magic items and spellcasting are a very big part of the game for people
>>who don't play Berzerkers. Smile For those characters, spellcasting is
>>highly relevant, and Int's bonuses to spellcasting are significant.
>>Personally, because I am a packrat, I find Strength to be relevant as
>>well, and Dex to be the only stat I ignore.
>
> !! I would not advise ignoring Dex unless the coders tell us
> otherwise. It's not just for missile weapons. According to the
> documentation, it helps Dodging, which is very nice indeed. Missing an
> attack altogether is better than reducing the damage from it (Armor's
> province). In fact, to exercise Dodging, I like to go with minimal
> armor for the first 8 - 10 levels, using only leather or elven chain
> at the most. Shields are also as helpful as Dodging according to the
> docs and any shield you can exercise with will help. Once Dodging
> increases start slowing down around, then switch over to heavier
> armor.

I'm not a coder, but I have read the source, and I only bother with
Dex if I plan to stop at an armor lighter than gold dragon armor. Even
then, I only pump dexterity to the minimum necessary to take the full
benefits of dodging skill. That amount, according to the database
on crawl.akrasiac.org, is: "To maximize your EV gain from dodging,
your Dex should be: 19: batform, spiderform. 18: spriggan. 17:
halfling, gnome, kobold. 16: all other races. 14: naga, centaur,
troll, ogre[mage], ice form. 8: dragon form." Often if I am playing
a light armor character I already have that much dexterity from turn one.

The light armor for the first 8-10 levels is interesting but I always put
on the heaviest thing I can find, because once I get plate, my Dodging
skill won't help my EV until I hit Armor skill 15. I'll probably find gold
dragon armor by then unless I am playing a mountain dwarf or something,
so I usually don't find it worth bothering. If I end up wearing Storm
Dragon Armor because I can't find insulation any other way, then I'll end
up training dodging and dexterity some, though... which is an argument
for training them earlier, but not something that's come up often enough
to be an issue for me.

> Also Dex helps Accuracy in combat, or whether you hit or miss. Many of
> my Beserkers begin with a mediocre Dex of 10 - 12, but I imagine more
> is better. But I suppose the coders know the for real deal. I'll visit
> this ng again later to see if anymore juicy tidbits are dropped. Smile

Weapon skill and bonuses usually provide sufficient accuracy for me to
not care about Dex bonuses by the time I reach the late game. Though
when Xom drops my dexterity to 4, I have to say I notice the hit. Smile

-r.
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