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Supremacy at Sea = Uncommon Valor ?

 
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Robert S. Solow

External


Since: Jan 22, 2007
Posts: 3



(Msg. 1) Posted: Sun Feb 11, 2007 2:43 am
Post subject: Supremacy at Sea = Uncommon Valor ?
Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)

I recall wanting to love Uncommon Valor, but never got as far as first base
with it. UV was like a chunky girl I knew in high school -- there was just
too much to grasp, to much to do, and very quickly became uninteresting once
unwrapped. Will Supremacy at Sea be equally undesirable (but with a ship
editor are scenario design tools)? If so, we need something more
interesting read -- maybe some more posts about the weather.

Here in Atlanta is was cold and a little windy the last few days.
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Warship NWS

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Since: Sep 23, 2006
Posts: 262



(Msg. 2) Posted: Sun Feb 11, 2007 3:41 pm
Post subject: Re: Supremacy at Sea = Uncommon Valor ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi, I think the best thing to do is to read over our SAS manual when
we post it, I think that should help clear up quite a few questions
about the engine.

Thanks
Christopher Dean
Naval Warfare Simulations
Director of Operations
http://www.navalwarfare.net
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