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Starting programming... compiler?

 
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iano

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Since: Jan 22, 2008
Posts: 4



(Msg. 1) Posted: Wed Oct 29, 2008 6:51 am
Post subject: Starting programming... compiler?
Archived from groups: rec>games>vectrex (more info?)

Hi all!

I want to start to program some vectrex related stuff. I've found a
lot of tutorials, example code and goodies here!
Thank you all! Smile
I need only 2 things to know:
What is the best ASM compiler for the vectrex on a PC running Windows?
I will first run the program on the ParaJVE then on a real Vectrex...
Are there some differences I should know?

Thank you again!

Adriano
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vectrexmad

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Since: Nov 26, 2007
Posts: 108



(Msg. 2) Posted: Fri Oct 31, 2008 7:10 pm
Post subject: Re: Starting programming... compiler? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Adriano,
I don’t know what the best 6809 assembler is, but the one that most
Vectrex programmers use is AS09 by Frank A. Kingswood. This is already
built in ParaJVE v5.0 so that you can automatically build any ROM from
its assembler source. This is environment is good for testing small
programs quickly but as you can also use the AS09 assembler
separately I prefer using this outside ParaJVE.

AS09 is a command line executable and it allows you to change the
assembler options by using command line parameters. Also you can call
AS09 from another program. In my case I use it with TextPad. TextPad
is a sophisticated but easy to use text editor ideal for use by
programmers. You can download a trial version from
http://www.textpad.com/products/textpad/index.html
With TextPad you can set up scripts, so by the touch of an onscreen
button, the code presented/edited in a TextPad window can be assembled
automatically using AS09. Any output such as error listing from AS09
can be directed to another window. It is almost like an Integrated
Development Environment.

To get you going pretty much immediately, have a look on Vectorzoa’s
website for the following download http://vectorzoa.com/vecdraw/vecdraw.zip
.. This zip has the AS09 executable together with examples.

As for differences between ParaJVE and a real Vectrex – yes there are
– as good as ParaJVE is, it cannot compete with the real hardware. The
Vectrex uses a lot of analogue electronics for the vector display.
Even displays on different Vectrex consoles can exhibit different
effects – analogue electronics have tolerances which can vary across
different consoles (especially considering their age). ParaJVE is not
able to capture this. For example the Vectrex screen normally flickers
and shimmers when there are too many Vectors displayed at the same
time. In ParaJVE this effect is not seen. So you can spend a lot of
time of tweaking the code in order to reduce the flicker when you
actually test on a real Vectrex.

Hope this helps…

Regards
VectrexMad!
www.vectrex.co.uk/news
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vectrexmad

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Since: Nov 26, 2007
Posts: 108



(Msg. 3) Posted: Fri Oct 31, 2008 7:26 pm
Post subject: Re: Starting programming... compiler? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

and for downloading my programmed binaries to my Vectrex I use VecDev
from Richard Hutchinson.

See http://homepage.ntlworld.com/pascual.nicholson/files/articles/VecDev%20developer's%20cartridge%20v1-4.pdf

Its almost like an EPROM emulator in terms of functionality. With this
you can download a 4K program in around 3-6 secs depending on your PC
serial hardware.
With this speed, making a tweak in the binary code and seeing the
effect on the Vectrex is quite a short development cycle.

regards

VectrexMad!
www.vectrex.co.uk
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iano

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Since: Jan 22, 2008
Posts: 4



(Msg. 4) Posted: Mon Nov 03, 2008 1:01 am
Post subject: Re: Starting programming... compiler? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 1 Nov, 03:26, vectrex... DeleteThis @fastmail.fm wrote:
> and for downloading my programmed binaries to my Vectrex I use VecDev
> from Richard Hutchinson.
>
> Seehttp://homepage.ntlworld.com/pascual.nicholson/files/articles/VecDev%...
>
> Its almost like an EPROM emulator in terms of functionality. With this
> you can download a 4K program in around 3-6 secs depending on your PC
> serial hardware.
> With this speed, making a tweak in the binary code and seeing the
> effect on the Vectrex is quite a short development cycle.
>
> regards
>
> VectrexMad!www.vectrex.co.uk

Thank you very much! Really enlightning!

I hope to do something good for the community on this machine!
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