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Since: Sep 12, 2006 Posts: 1928
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(Msg. 1) Posted: Wed Dec 24, 2008 6:48 am
Post subject: Sega Sorta Christmas 2008 Archived from groups: rec>games>video>sega (more info?)
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Every December for a few years running now, I've started a 'Sega Sorta
Christmas' thread to keep the love alive (and to keep the signal-to-noise
ratio at a decent level.) What did you do, give, or receive this year that
was in support of or in the spirit of our favorite game company?
While I'm visiting family out in the midwest, I head out to a local game
store chain called Gamers. Yes, it's an unimaginative name, but they have
the best retro selection anywhere west of Akihabara. I never leave any one
of their six stores without picking up a pile of old 8-bit or 16-bit
games. And I try my damnedest to fill in the holes in my Saturn, Sega CD
and Dreamcast collections when I'm there.
Sadly, this year the pickings were quite slim. Only came home with two
Dreamcast games, Zombie Revenge and Fur Fighters. The first game was
roundly disappointing; how could you mess up a Die Hard spinoff set in the
House of the Dead universe? It's painfully slow and it's hard to see
what's happening on screen. The second game I wouldn't have been
interested in under normal circumstances, but I understand that many of
the head-to-head features of Fur Fighters were revived in The Club, the
excellent third-person shooter Sega released for the Xbox 360 and PS3. Fur
Fighters is a decent game on its own, but I like The Club much more.
Anyway. I think at this point I own something on the order of 70 percent
of the American Dreamcast library? I'm missing quite a few of the kid
games and the Playstation ports, so I'm thinking the further I go the
easier this should get.
The only other Gamers purchase of note was Alisia Dragoon, a loose cart I
bought to replace my broken one. You guys were right, it's not really that
special of a game. Still, it can't hurt to have more bikini armor
cartridge labels.  Also, a three-dollar Genesis cartridge is better than
a fifty-dollar MIB package with manual and original price sticker.
After coming home, I noticed that the bad economy has a lot of gamers
selling the older items in their collections. I managed to snag a
second-hand copy of Iron Storm for the Saturn from one of these trade-in
situations. I didn't realize before that this was a version of
Daisenryaku, and very likely the first one localized for the west. I love
turn-based strategy and I like this particular game fine, but reading the
Working Designs translation notes years after the fact is just another
reminder of how arrogant and self-righteous that company was. If they were
just a little more humble and forgiving, they might still be part of a big
localization machine that they helped to build.
Reading back over my post, I realize that I sound a bit more negative
about things than I really meant to. I'm still really enthusiastic about
gaming in general and Sega in particular, but Sega's performance this
holiday season isn't focused on the west in particular. I'm thinking about
Phantasy Star Zero and other new RPG properties on the way, but we
probably won't see those until March or April at the earliest.
Anyway, that's the Sega part of my Christmas. How's yours?
-KKC, buying up Dynasty Warrior games like they're going out of style. Oh,
wait...
--
-- "Enjoy | kendrick @ |
your fishing!" | io . com | http://www.io.com/~kkc |
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Since: Sep 12, 2006 Posts: 1928
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(Msg. 2) Posted: Wed Dec 24, 2008 5:54 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <giuhdo$2vg$1@news.motzarella.org>,
BelPowerslave <bel.TakeThisOut@whipassgaming.com> wrote:
>
>> After coming home, I noticed that the bad economy has a lot of gamers
>> selling the older items in their collections. I managed to snag a
>> second-hand copy of Iron Storm for the Saturn from one of these trade-in
>> situations. I didn't realize before that this was a version of
>> Daisenryaku, and very likely the first one localized for the west.
>
>Yeah, isn't that wild? I think a version of Daisenryaku also showed up
>on the original Xbox.
Daisenryaku VII did indeed get released on the original Xbox, and a
remixed version with the subtitle 'Exceed' showed up on the PSP and the
Playstation 2. It's a little quirky, and since it's set in the 21st
century has way too many vehicles and equipment variations. Still, it's
hardcore strategy that assaults you with detail. Apropos of nothing, at
that same store I just picked up a bunch of Romance of the Three Kingdoms
games that I missed the first time around.
<snip>
>> Reading back over my post, I realize that I sound a bit more negative
>> about things than I really meant to. I'm still really enthusiastic about
>> gaming in general and Sega in particular, but Sega's performance this
>> holiday season isn't focused on the west in particular. I'm thinking about
>> Phantasy Star Zero and other new RPG properties on the way, but we
>> probably won't see those until March or April at the earliest.
>
>...can't wait to see those eight-polygon models running at 6fps on the
>DS! Ought to be....something.
Have you seen the latest games on the DS to have 3D character models?
Final Fantasy IV and the Dragon Warrior port are astonishingly good.
Sega's also got a new DS RPG coming to the west, something called Sands of
Destruction that's supposed to have excellent 3D world exploration.
-KKC, who doesn't actually have time to learn out to play ROTK properly.
--
-- "Enjoy | kendrick @ |
your fishing!" | io . com | http://www.io.com/~kkc |
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Since: Jun 12, 2008 Posts: 5
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(Msg. 3) Posted: Wed Dec 24, 2008 7:15 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I break out the Christmas version of " Nights" every Christmas eve.
After that its time for some Sega Rally and a few rounds of Virtual
On. |
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Since: Sep 18, 2008 Posts: 59
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(Msg. 4) Posted: Wed Dec 24, 2008 10:53 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Kendrick Kerwin Chua wrote:
> Every December for a few years running now, I've started a 'Sega Sorta
> Christmas' thread to keep the love alive (and to keep the signal-to-noise
> ratio at a decent level.) What did you do, give, or receive this year that
> was in support of or in the spirit of our favorite game company?
>
> While I'm visiting family out in the midwest, I head out to a local game
> store chain called Gamers. Yes, it's an unimaginative name, but they have
> the best retro selection anywhere west of Akihabara. I never leave any one
> of their six stores without picking up a pile of old 8-bit or 16-bit
> games. And I try my damnedest to fill in the holes in my Saturn, Sega CD
> and Dreamcast collections when I'm there.
>
> Sadly, this year the pickings were quite slim. Only came home with two
> Dreamcast games, Zombie Revenge and Fur Fighters. The first game was
> roundly disappointing; how could you mess up a Die Hard spinoff set in the
> House of the Dead universe? It's painfully slow and it's hard to see
> what's happening on screen. The second game I wouldn't have been
> interested in under normal circumstances, but I understand that many of
> the head-to-head features of Fur Fighters were revived in The Club, the
> excellent third-person shooter Sega released for the Xbox 360 and PS3. Fur
> Fighters is a decent game on its own, but I like The Club much more.
>
> Anyway. I think at this point I own something on the order of 70 percent
> of the American Dreamcast library? I'm missing quite a few of the kid
> games and the Playstation ports, so I'm thinking the further I go the
> easier this should get.
>
> The only other Gamers purchase of note was Alisia Dragoon, a loose cart I
> bought to replace my broken one. You guys were right, it's not really that
> special of a game. Still, it can't hurt to have more bikini armor
> cartridge labels. Also, a three-dollar Genesis cartridge is better than
> a fifty-dollar MIB package with manual and original price sticker.
>
> After coming home, I noticed that the bad economy has a lot of gamers
> selling the older items in their collections. I managed to snag a
> second-hand copy of Iron Storm for the Saturn from one of these trade-in
> situations. I didn't realize before that this was a version of
> Daisenryaku, and very likely the first one localized for the west. I love
> turn-based strategy and I like this particular game fine, but reading the
> Working Designs translation notes years after the fact is just another
> reminder of how arrogant and self-righteous that company was. If they were
> just a little more humble and forgiving, they might still be part of a big
> localization machine that they helped to build.
>
> Reading back over my post, I realize that I sound a bit more negative
> about things than I really meant to. I'm still really enthusiastic about
> gaming in general and Sega in particular, but Sega's performance this
> holiday season isn't focused on the west in particular. I'm thinking about
> Phantasy Star Zero and other new RPG properties on the way, but we
> probably won't see those until March or April at the earliest.
>
> Anyway, that's the Sega part of my Christmas. How's yours?
>
> -KKC, buying up Dynasty Warrior games like they're going out of style. Oh,
> wait...
Wasn't too bad. Over the last year I found a Genny 1/Sega CD1 combo for
8.98 at a local thrift store (where I find most of my older stuff these
days), as well as a copy of Sonic Spinball to replace the one I lost
when a relative "borrowed" it and forgot to bring it back (he didn't
take the box or instructions, good thing I didn't toss 'em).
On the Dreamcast front I found a full black sports DC setup
at another thrift for 9.99, and close to the same time found
Marvel vs Capcom, Virtua Fighter 3tb, Sonic Adventure 1, and
another copy of Soul Calibur (I gave that to my niece (she loves
to play as Ivy) for her Dreamcast, since I already have one).
I also found a copy of Phantasy Star Online with the SA2 demo
for about a dollar, but the person who apparently had this
replaced the case with another one and re-sealed it, and this
case didn't have the cd-code. Oh well, the demo was uncensored,
so it wasn't a total loss.
One of the other posters gave me an idea tho' so
I think I'll fire up the Saturn to play the NiGHTS
Christmas demo... |
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Since: Dec 12, 2006 Posts: 404
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(Msg. 5) Posted: Thu Dec 25, 2008 12:03 am
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> One of the other posters gave me an idea tho' so
> I think I'll fire up the Saturn to play the NiGHTS
> Christmas demo...
A little late now...but don't forget you can turn your Saturn's clock
back to the first day of Dec, and start a new save game in order to
unlock all the presents as originally intended. I mention this because
I, too, did not boot up Christmas Nights this year, but plan on doing so
here in the next few days.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"Here's a riddle: When is a croquette mallet like a billy club? I'll
tell you; whenever you want it to be."
- Cheshire Cat, American McGee's Alice |
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Since: Jul 04, 2003 Posts: 1113
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(Msg. 6) Posted: Thu Dec 25, 2008 10:54 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I had my gf get me Yakuza 2 and Bangaio Spirits (Treasure, sequel to DC
game). And I'm typing this on an iPod touch I got for Xmas ...
Kendrick Kerwin Chua <kendrick.DeleteThis@nospam.io> wrote:
> Every December for a few years running now, I've started a 'Segar
> Sorta
> Christmas' thread to keep the love alive (and to keep the
> signal-to-noise
> ratio at a decent level.) What did you do, give, or receive this year
> that
> was in support of or in the spirit of our favorite game company?
>
> While I'm visiting family out in the midwest, I head out to a local
> game
> store chain called Gamers. Yes, it's an unimaginative name, but they
> have
> the best retro selection anywhere west of Akihabara. I never leave any
> one
> of their six stores without picking up a pile of old 8-bit or 16-bit
> games. And I try my damnedest to fill in the holes in my Saturn, Sega
> CD
> and Dreamcast collections when I'm there.
>
> Sadly, this year the pickings were quite slim. Only came home with two
>
> Dreamcast games, Zombie Revenge and Fur Fighters. The first game was
> roundly disappointing; how could you mess up a Die Hard spinoff set in
> the
> House of the Dead universe? It's painfully slow and it's hard to see
> what's happening on screen. The second game I wouldn't have been
> interested in under normal circumstances, but I understand that many
> of
> the head-to-head features of Fur Fighters were revived in The Club,
> the
> excellent third-person shooter Sega released for the Xbox 360 and PS3.
> Fur
> Fighters is a decent game on its own, but I like The Club much more.
>
> Anyway. I think at this point I own something on the order of 70
> percent
> of the American Dreamcast library? I'm missing quite a few of the kid
> games and the Playstation ports, so I'm thinking the further I go the
> easier this should get.
>
> The only other Gamers purchase of note was Alisia Dragoon, a loose
> cart I
> bought to replace my broken one. You guys were right, it's not really
> that
> special of a game. Still, it can't hurt to have more bikini armor
> cartridge labels. Also, a three-dollar Genesis cartridge is better
> than
> a fifty-dollar MIB package with manual and original price sticker.
>
> After coming home, I noticed that the bad economy has a lot of gamers
> selling the older items in their collections. I managed to snag a
> second-hand copy of Iron Storm for the Saturn from one of these
> trade-in
> situations. I didn't realize before that this was a version of
> Daisenryaku, and very likely the first one localized for the west. I
> love
> turn-based strategy and I like this particular game fine, but reading
> the
> Working Designs translation notes years after the fact is just another |
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Since: Sep 12, 2006 Posts: 1928
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(Msg. 7) Posted: Fri Dec 26, 2008 2:21 am
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <448878186251959667.046925nospamforted-nospam.com.TakeThisOut@news.east.earthlink.net>,
Ted <nospamforted.TakeThisOut@nospam.com> wrote:
>I had my gf get me Yakuza 2 and Bangaio Spirits (Treasure, sequel to DC
>game). And I'm typing this on an iPod touch I got for Xmas ...
>
>Kendrick Kerwin Chua <kendrick.TakeThisOut@nospam.io> wrote:
>> Every December for a few years running now, I've started a 'Segar
>> Sorta
>> Christmas' thread to keep the love alive (and to keep the
<snip>
I should mention at this point that Ted gets credit for starting the first
Sega Sorta Christmas thread, now that I've researched the Dejanews archive
to see. Not trying to steal your thunder there.
-KKC, headed to work today. Don't worry, I like my job.
--
-- "Enjoy | kendrick @ |
your fishing!" | io . com | http://www.io.com/~kkc |
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Since: Nov 30, 2005 Posts: 611
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(Msg. 8) Posted: Sat Dec 27, 2008 8:25 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Kendrick Kerwin Chua wrote:
> Sadly, this year the pickings were quite slim. Only came home with two
> Dreamcast games, Zombie Revenge and Fur Fighters. The first game was
> roundly disappointing; how could you mess up a Die Hard spinoff set in the
> House of the Dead universe? It's painfully slow and it's hard to see
> what's happening on screen. The second game I wouldn't have been
> interested in under normal circumstances, but I understand that many of
> the head-to-head features of Fur Fighters were revived in The Club, the
> excellent third-person shooter Sega released for the Xbox 360 and PS3. Fur
> Fighters is a decent game on its own, but I like The Club much more.
Zombie Revenge is one of the better 3D beat-em ups, it just seems to
have a steeper learning curve than some would like. If you have the
manual, give it a read before giving it another shot. This one is a
definite keeper even though it's by no means a 3D Streets of Rage.
> Anyway. I think at this point I own something on the order of 70 percent
> of the American Dreamcast library? I'm missing quite a few of the kid
> games and the Playstation ports, so I'm thinking the further I go the
> easier this should get.
> The only other Gamers purchase of note was Alisia Dragoon, a loose cart I
> bought to replace my broken one. You guys were right, it's not really that
> special of a game. Still, it can't hurt to have more bikini armor
> cartridge labels. Also, a three-dollar Genesis cartridge is better than
> a fifty-dollar MIB package with manual and original price sticker.
I never could get into this game, and I generally love Game Arts.
> After coming home, I noticed that the bad economy has a lot of gamers
> selling the older items in their collections. I managed to snag a
> second-hand copy of Iron Storm for the Saturn from one of these trade-in
> situations. I didn't realize before that this was a version of
> Daisenryaku, and very likely the first one localized for the west. I love
> turn-based strategy and I like this particular game fine, but reading the
> Working Designs translation notes years after the fact is just another
> reminder of how arrogant and self-righteous that company was. If they were
> just a little more humble and forgiving, they might still be part of a big
> localization machine that they helped to build.
I like Iron Storm, though I haven't ever finished it and haven't played
it in years. It seems like an interesting strategy title.
> Reading back over my post, I realize that I sound a bit more negative
> about things than I really meant to. I'm still really enthusiastic about
> gaming in general and Sega in particular, but Sega's performance this
> holiday season isn't focused on the west in particular. I'm thinking about
> Phantasy Star Zero and other new RPG properties on the way, but we
> probably won't see those until March or April at the earliest.
I hear that, but I'd extend that disappointment to the entire industry.
I spent less than half of what I usually do on games this year, and
played probably less than that.
> Anyway, that's the Sega part of my Christmas. How's yours?
Some of these have been on my lists for months if not years.
Master System:
Kings Quest (Boxed)
Genesis:
Boxed:
Micro Machines
Ren & Stimpy: Stimpy's Invention
Boxes for games I already had:
Super Street Fighter 2
The Punisher
Cart only:
Ranger X
Joe and Mac
Starflight
Gaiares
Sega CD
Mansion of Hidden Souls (Complete)
Dreamcast:
Charge N Blast (Import)
Xbox 360:
Sonic Unleashed |
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Since: Apr 17, 2007 Posts: 11
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(Msg. 9) Posted: Sun Dec 28, 2008 8:46 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 24, 6:42 pm, BelPowerslave <b....TakeThisOut@whipassgaming.com> wrote:
> > I love
> > turn-based strategy and I like this particular game fine, but reading the
> > Working Designs translation notes years after the fact is just another
> > reminder of how arrogant and self-righteous that company was. If they were
> > just a little more humble and forgiving, they might still be part of a big
> > localization machine that they helped to build.
>
> Towards the end of WD, I heard a lot of disturbing info regarding Vik's
> behaviour...it's sad that they went under, especially when you think
> about all of the games that they could have gone back and translated,
> then released. I mean, can you imagine the sales, even if they did this
> today, of going back, translating Saturn Grandia and releasing it?
> Granted, Game Arts would get their cut...but still.
agree with both. Some bad decisions and timing on Vic's part sunk WD,
and it was especially ironic in that he narrowly missed the total
resurgence of sRPG in the western market which began with Disgaea.
Many believed there was no market for these games here, or a market so
small it wouldn't be profitable. Nippon Ichi proved them wrong.
Disgaea opened the flood gates of sRPGs here and had WD been there,
they would have ride the wave of success. So successful was the NI
franchises that even sRPG giant Idea Factory!, which to my knowledge
has never in its history produced a game for the North American market
began bringing their games to NA.
Speaking of IF! Talk about an opportunity lost. I said to Vic years
ago he should hook up with them, and sign a translation contract. It
was both a strategic and cultural fit. They specialize in making
sRPGs, was very productive (cranked out sRPGs like clockwork) and had
never produced a game for NA. (In fact I think my conversation with
Vic is still here in Dejanews somewhere). But he brushed them off as
not being "polished" enough for his taste. Now, IF! has a contract
with Atlus for localization. What a waste. |
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Since: Dec 12, 2006 Posts: 404
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(Msg. 10) Posted: Wed Dec 31, 2008 4:07 pm
Post subject: Re: Sega Sorta Christmas 2008 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> agree with both. Some bad decisions and timing on Vic's part sunk WD,
> and it was especially ironic in that he narrowly missed the total
> resurgence of sRPG in the western market which began with Disgaea.
> Many believed there was no market for these games here, or a market so
> small it wouldn't be profitable. Nippon Ichi proved them wrong.
> Disgaea opened the flood gates of sRPGs here and had WD been there,
> they would have ride the wave of success. So successful was the NI
> franchises that even sRPG giant Idea Factory!, which to my knowledge
> has never in its history produced a game for the North American market
> began bringing their games to NA.
>
> Speaking of IF! Talk about an opportunity lost. I said to Vic years
> ago he should hook up with them, and sign a translation contract. It
> was both a strategic and cultural fit. They specialize in making
> sRPGs, was very productive (cranked out sRPGs like clockwork) and had
> never produced a game for NA. (In fact I think my conversation with
> Vic is still here in Dejanews somewhere). But he brushed them off as
> not being "polished" enough for his taste. Now, IF! has a contract
> with Atlus for localization. What a waste.
I agree, though I still feel WD's largest issue was their inability to
compromise the ultra-hardcore-super-deluxe versions of their titles.
Now, I don't mind it so much, because when I buy a WD game, I want the
SE version of it...but not everyone wants to drop $60+ on Lunar. I think
that had WD of allowed for some just plain-jane versions of their
software, accompanied by a lower price, sales would have been a lot
higher...and they could have still made money off their SE versions from
the hardcore fans. I never did understand why they wouldn't do this.
Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
"It's at times like these the great heaven knows
That we wish we had not so many clothes."
- Adam Ant, Strip |
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