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[SH] Today's battle report

 
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smcdaniel1

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Since: Feb 12, 2007
Posts: 160



(Msg. 31) Posted: Sat Aug 29, 2009 12:07 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: rec>games>miniatures>warhammer (more info?)

<pbowles.DeleteThis@aol.com> wrote in message
news:affc8d6f-6519-459f-9004-daebf5cbb61d@y20g2000vbk.googlegroups.com...
> On 28 Aug, 06:22, "smcdaniel1" <smcdani....DeleteThis@cox.net> wrote:
>> <pbow....DeleteThis@aol.com> wrote in message
>>
>> news:4aafadb3-b902-47b5-8991-36d2dde7b15e@t13g2000yqt.googlegroups.com...
>> On 26 Aug, 20:18, Playa <johnpaulpont....DeleteThis@gmail.com> wrote:
>>
>> > Hey,
>>
>> > On Aug 26, 4:16 am, "pbow...@aol.com" <pbow....DeleteThis@aol.com> wrote:
>
>> BTW Suicide Mission is the easiest mission for the Marines. It get's
>> harder
>> and harder on them as the game progresses and the SH Campaigns are damn
>> near
>> impossible for the marines to win, using V1 rules and especially: The
>> timer.
>
> Oi! I'm trying to convince myself not to buy the wretched thing here!
> Now I've gone and succumbed to temptation to order it - I hope you're
> happy now! Not sure if the new box has campaigns in it, I think there
> are just half a dozen missions. Do campaigns force you to play without
> the models who got killed in the previous battle? I can see that could
> make things difficult.

The campaigns did allow you to use only the marines that survived the
previous mission: Your forces could be pretty thin byt game four.. Although
I am as weak as you and succumbed to the temptation of buy this new edition,
it's not releaesed here in the US of A until September so I haven't seen
what's in the mission book yet. Based on what you said about playing Suicide
Mission, I would expect it has the original 12 missions from SH edition 1. I
will give it a full review and see if the "Space Hulk Campaigns" book is
compatible when I receive the new edition.


>
> As for the timer, as I siad before I don't think a 90 second (or as it
> seems to be now, 180 second) time limit should make that much
> difference, when the only available options are move/shoot, overwatch
> and movement is heavily constrained by the map layout - though I
> suppose you need to be a quick roller... However, in missions with two
> squads I can see it would be trickier.

Phil: The timer does become a source of extreme sweat if you have made even
one wrong move in an earlier turn. Or if the Stealer player gains control of
the CAT, or if you have to worry about the dropthroughs...

BTW: Just for kicks, check out my very first posts on RGMW back in 96 or
so... They were all questions about Space Hulk.
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pbowles

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Since: Jan 23, 2006
Posts: 513



(Msg. 32) Posted: Sat Aug 29, 2009 1:28 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Aug, 20:07, "smcdaniel1" <smcdani....RemoveThis@cox.net> wrote:
> <pbow....RemoveThis@aol.com> wrote in message
>
> news:affc8d6f-6519-459f-9004-daebf5cbb61d@y20g2000vbk.googlegroups.com...
>
>
>
>
>
> > On 28 Aug, 06:22, "smcdaniel1" <smcdani....RemoveThis@cox.net> wrote:
> >> <pbow....RemoveThis@aol.com> wrote in message
>
> >>news:4aafadb3-b902-47b5-8991-36d2dde7b15e@t13g2000yqt.googlegroups.com....
> >> On 26 Aug, 20:18, Playa <johnpaulpont....RemoveThis@gmail.com> wrote:
>
> >> > Hey,
>
> >> > On Aug 26, 4:16 am, "pbow...@aol.com" <pbow....RemoveThis@aol.com> wrote:
>
> >> BTW Suicide Mission is the easiest mission for the Marines. It get's
> >> harder
> >> and harder on them as the game progresses and the SH Campaigns are damn
> >> near
> >> impossible for the marines to win, using V1 rules and especially: The
> >> timer.
>
> > Oi! I'm trying to convince myself not to buy the wretched thing here!
> > Now I've gone and succumbed to temptation to order it - I hope you're
> > happy now! Not sure if the new box has campaigns in it, I think there
> > are just half a dozen missions. Do campaigns force you to play without
> > the models who got killed in the previous battle? I can see that could
> > make things difficult.
>
> The campaigns did allow you to use only the marines that survived the
> previous mission: Your forces could be pretty thin byt game four.. Although
> I am as weak as you and succumbed to the temptation of buy this new edition,
> it's not releaesed here in the US of A until September so I haven't seen
> what's in the mission book yet.

Am I the only one with a sinking feeling this 'limited release' is
just a ploy, and once it proves popular it will stay on the shelves
for a while? May have rushed in to buy it with no good reason... Then
again, they may just rerelease it iin 5 years for the 25th
anniversary.

Based on what you said about playing Suicide
> Mission, I would expect it has the original 12 missions from SH edition 1..

Just checked the GW site, and it does say 12 missions. I didn't look
at the missiom book in any detail when I played.

I
> will give it a full review and see if the "Space Hulk Campaigns" book is
> compatible when I receive the new edition.

How did the campaign rules differ? Could you just run a campaign using
the standard missions but with a set batch of Marines at the start?

> > As for the timer, as I siad before I don't think a 90 second (or as it
> > seems to be now, 180 second) time limit should make that much
> > difference, when the only available options are move/shoot, overwatch
> > and movement is heavily constrained by the map layout - though I
> > suppose you need to be a quick roller... However, in missions with two
> > squads I can see it would be trickier.
>
> Phil: The timer does become a source of extreme sweat if you have made even
> one wrong move in an earlier turn.

The missions definitely need to be trickier than Suicide, then - not
only is it hard to make a wrong move there, it seems unlikely it would
be critical if you made a wrong move with anyone except the flamer.

Or if the Stealer player gains control of
> the CAT, or if you have to worry about the dropthroughs...

??

> BTW: Just for kicks, check out my very first posts on RGMW back in 96  or
> so... They were all questions about Space Hulk.

Give it a shot, but Google's search function doesn't seem to like
going back very far at the moment.

Phil
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smcdaniel1

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Since: Feb 12, 2007
Posts: 160



(Msg. 33) Posted: Sat Aug 29, 2009 2:06 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<pbowles DeleteThis @aol.com> wrote in message
news:0547cb8c-20f1-4802-a091-ad249f4a7e89@g6g2000vbr.googlegroups.com...
On 29 Aug, 20:07, "smcdaniel1" <smcdani... DeleteThis @cox.net> wrote:
> <pbow... DeleteThis @aol.com> wrote in message
>
> news:affc8d6f-6519-459f-9004-daebf5cbb61d@y20g2000vbk.googlegroups.com...


>> will give it a full review and see if the "Space Hulk Campaigns" book is
>> compatible when I receive the new edition.

>How did the campaign rules differ? Could you just run a campaign using
>the standard missions but with a set batch of Marines at the start?

The campaigns were completely new maps and missions. The book is in the
closet right now but there were five or six campaigns of five or six
missions each.
If you lost a marine (which with the old dice was super easy) he was out of
the campaign. Stealers had no such rules: They got a set amount of blips
each mission. The Necromunda campaign was murder! There were also rules so
that you could play the entire campaign as one huge game. Never have tried
it, but I might now.


> > As for the timer, as I siad before I don't think a 90 second (or as it
> > seems to be now, 180 second) time limit should make that much
> > difference, when the only available options are move/shoot, overwatch
> > and movement is heavily constrained by the map layout - though I
> > suppose you need to be a quick roller... However, in missions with two
> > squads I can see it would be trickier.
>
> Phil: The timer does become a source of extreme sweat if you have made
> even
> one wrong move in an earlier turn.

>The missions definitely need to be trickier than Suicide, then - not
>only is it hard to make a wrong move there, it seems unlikely it would
>be critical if you made a wrong move with anyone except the flamer.

>>Or if the Stealer player gains control of
>> the CAT, or if you have to worry about the dropthroughs...

>??

? CAT ? Dropthroughs? If those rules are still in there you are in for it.
Anything about "Power Armoured" marines? That made for some fun. How about
the Hybrids:
"Expanded Blip H" represents a 3rd level psyker hybrid with a Conversion
Beamer (and number of genestealers). Just wait till the stealer player
converts that one on you... Then the timer starts to really matter...

Woof!
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pbowles

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Since: Jan 23, 2006
Posts: 513



(Msg. 34) Posted: Sat Aug 29, 2009 2:19 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Aug, 22:06, "smcdaniel1" <smcdani....RemoveThis@cox.net> wrote:
> <pbow....RemoveThis@aol.com> wrote in message
>
> news:0547cb8c-20f1-4802-a091-ad249f4a7e89@g6g2000vbr.googlegroups.com...
> On 29 Aug, 20:07, "smcdaniel1" <smcdani....RemoveThis@cox.net> wrote:
>
> > <pbow....RemoveThis@aol.com> wrote in message
>
> >news:affc8d6f-6519-459f-9004-daebf5cbb61d@y20g2000vbk.googlegroups.com...
> >> will give it a full review and see if the "Space Hulk Campaigns" book is
> >> compatible when I receive the new edition.
> >How did the campaign rules differ? Could you just run a campaign using
> >the standard missions but with a set batch of Marines at the start?
>
> The campaigns were completely new maps and missions. The book is in the
> closet right now but there were five or six campaigns of five or six
> missions each.

Sounds good - shame that didn't seem to make it into the book. Knowing
GW they'll stick it in GW over the next six months to milk players for
even more.

> If you lost a marine (which with the old dice was super easy)

Seems quite easy now if the 'Stealers ever get into combat - they get
3D6 pick the highest, Marines get D6, loser is killed. The 'Stealers I
was up against just got unlucky on the rare occasions they made it
into combat - 4 close combats, one 'Stealer victory.

he was out of
> the campaign. Stealers had no such rules: They got a set amount of blips
> each mission. The Necromunda campaign was murder!

What was Necromunda doing on a Space Hulk? Or vice versa? Couldn't you
draft in Spyrers to help? Wink

> >>Or if the Stealer player gains control of
> >> the CAT, or if you have to worry about the dropthroughs...
> >??
>
> ? CAT ? Dropthroughs? If those rules are still in there you are in for it.
> Anything about "Power Armoured" marines? That made for some fun. How about
> the Hybrids:

Can't imagine that even with the nostalgia feel they're going for
they'd put in rules for Hybrids - the models can't be bought from GW
any more, and if this really is a one-off splash release they aren't
going to be making new SH-specific figs. Maybe if I'm right and
Hybrids do return in next year's Tyranid book they'll be in time for
SH rules in White Dwarf.

> "Expanded Blip H" represents a 3rd level psyker hybrid with a Conversion
> Beamer (and number of genestealers). Just wait till the stealer player
> converts that one on you... Then the timer starts to really matter...

On a different subject, what do conversion beamers actually do in 40k
these days? I killed the only one I saw before it got to do anything.
Always liked the weapon in RT - I have at least two World Eater
Devastators (yes, you heard) with conversion beamers.

Phil
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smcdaniel1

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Since: Feb 12, 2007
Posts: 160



(Msg. 35) Posted: Sat Aug 29, 2009 2:22 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<pbowles.TakeThisOut@aol.com> wrote in message
news:0547cb8c-20f1-4802-a091-ad249f4a7e89@g6g2000vbr.googlegroups.com...
On 29 Aug, 20:07, "smcdaniel1" <smcdani....TakeThisOut@cox.net> wrote:
> <pbow....TakeThisOut@aol.com> wrote in message
>

>Am I the only one with a sinking feeling this 'limited release' is
>just a ploy, and once it proves popular it will stay on the shelves
>for a while? May have rushed in to buy it with no good reason... Then
>again, they may just rerelease it iin 5 years for the 25th
>anniversary.

Forgot to comment on this statement: I have the same feeling. Based on how
the figures are based I'm guessing this will be available for quite a while.
If they had needed slaotta bases, or glue ons it would have been easier to
believe this was a collectors edition. As it is, it seems more like a trial
balloon.
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M Roberts

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Since: Aug 28, 2005
Posts: 175



(Msg. 36) Posted: Sat Aug 29, 2009 7:25 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
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"smcdaniel1" <smcdaniel1.TakeThisOut@cox.net> wrote in message
news:WQemm.323590$Ta5.271956@newsfe15.iad...
>
> >Then, you have both SC and ASC?
> >Did you get the expansions, too?
>
> I don't recognize the acronyms...

SC = Space Crusade. ASC = ... go on, guess Smile).

Cheers, Martyn
--
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smcdaniel1

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Since: Feb 12, 2007
Posts: 160



(Msg. 37) Posted: Sat Aug 29, 2009 7:25 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"M Roberts" <unknown DeleteThis @thisaddress.com> wrote in message
news:4a999271$1_2@mk-nntp-2.news.uk.tiscali.com...
> "smcdaniel1" <smcdaniel1 DeleteThis @cox.net> wrote in message
> news:WQemm.323590$Ta5.271956@newsfe15.iad...
>>
>> >Then, you have both SC and ASC?
>> >Did you get the expansions, too?
>>
>> I don't recognize the acronyms...
>
> SC = Space Crusade. ASC = ... go on, guess Smile).

Ahh of course: and sadly, you are right: I have neither. The prices were
just too much for me when I was looking at them 5 or 6 years ago. And I was
making a LOT of money then. Geeze! Where did it all go? Oh yeah, some went
to my ex-wife, the rest went to GW.

Though I do have "epic" versions of the Chaos Dreadnoughts and Androids
(neo-Korns).
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M Roberts

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Since: Aug 28, 2005
Posts: 175



(Msg. 38) Posted: Sat Aug 29, 2009 7:25 pm
Post subject: Re: Today's battle report [Login to view extended thread Info.]
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There's a good resource for the original Space Hulk at
http://spacehulk.barsoom.cc/.

There was an original campaign expansion book published by GW, after the
Deathwing & Genestealer expansions.

There were also some campaigns published in WD or the Citdel Journal.

Some of these campaigns, including the Necromunda one, are available at
http://spacehulk.barsoom.cc/mirrors/shc/.

Another good resource is at http://www.space-hulk-arsenal.fr.st/, but you'll
need the Babelfish (unless you read French).

Cheers, Martyn
--
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M Roberts

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Since: Aug 28, 2005
Posts: 175



(Msg. 39) Posted: Sun Aug 30, 2009 5:25 am
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<pbowles DeleteThis @aol.com> wrote in message
news:cc8aada9-fc8c-4820-83f3-769494cfcc33@k26g2000vbp.googlegroups.com...
>
> Same rule now, only they're using standard D6 and you hit on a 6 (or
> 5+ on sustained fire - if you roll to hit the same target a second or
> subsequent time). Being able to fire once per action point and again
> every time a 'Stealer moves a square gives you a lot of chances to
> hit. In my game I was mostly killing on the second roll (with the
> sustained fire bonus).

In the original you only got sustained fire if you didn't move between
shots.

You didn't get sustained fire on overwatch, and you could also jam the
bolter.

Cheers, Martyn
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pbowles

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Since: Jan 23, 2006
Posts: 513



(Msg. 40) Posted: Sun Aug 30, 2009 6:44 am
Post subject: Re: Today's battle report [Login to view extended thread Info.]
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On 30 Aug, 09:30, "M Roberts" <unkn... RemoveThis @thisaddress.com> wrote:
> <pbow... RemoveThis @aol.com> wrote in message
>
> news:cc8aada9-fc8c-4820-83f3-769494cfcc33@k26g2000vbp.googlegroups.com...
>
>
>
> > Same rule now, only they're using standard D6 and you hit on a 6 (or
> > 5+ on sustained fire - if you roll to hit the same target a second or
> > subsequent time). Being able to fire once per action point and again
> > every time a 'Stealer moves a square gives you a lot of chances to
> > hit. In my game I was mostly killing on the second roll (with the
> > sustained fire bonus).
>
> In the original you only got sustained fire if you didn't move between
> shots.
>
> You didn't get sustained fire on overwatch, and you could also jam the
> bolter.

Bolters can jam on overwatch now (though are easily cleared); as we
played it sustained fire worked both on overwatch and when moving
between shots, but I didn't check the rules (it makes sense if you
can't use it if you move between shots, though).

Phil
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pbowles

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Since: Jan 23, 2006
Posts: 513



(Msg. 41) Posted: Sun Aug 30, 2009 9:51 am
Post subject: Re: Today's battle report [Login to view extended thread Info.]
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On 30 Aug, 16:40, "M Roberts" <unkn....DeleteThis@thisaddress.com> wrote:
> <pbow....DeleteThis@aol.com> wrote in message
>
> news:ae011d72-3f19-466b-ac06-edbc9924e90c@p15g2000vbl.googlegroups.com...
>
>
>
> > Bolters can jam on overwatch now (though are easily cleared);
>
> Yes, but it cost an action/command point, which could be critical.

From what I was told, there's nothing to use action and command points
on in the opponent's turn except clearing jams, so barring a lot of
jams (I think I only got two), it doesn't seem much of an issue -
apparently weapons only jam on overwatch (yes, I thought that was odd,
so asked specifically. Apparently it's so).

> > as we
> > played it sustained fire worked both on overwatch and when moving
> > between shots, but I didn't check the rules (it makes sense if you
> > can't use it if you move between shots, though).
>
> So, you didn't use a timer, and were allowed sustained fire both after
> moving and on overwatch?
>
> No wonder you thought the game was too easy to win for the Marine player.

Well, with the new timer apparently being three minutes, I doubt that
would have been an issue in this game, and I tended to move and fire
only because I had the option - moving for the most part didn't
achieve anything game-breaking (aside from the flamer, obviously,
which didn't get to sustain fire). There's no telling how much
difference not sustaining fire on overwatch would have made, since the
'Stealers were dead - if they'd survived I'd still get two or three
more rounds of shooting at each of them (and with two dice, that's an
average of a kill every three squares a 'Stealer moves). On balance I
doubt any of it would have made the game substantially more difficult.

> I think you'll find it a lot tougher (and a lot more enjoyable) once a), you
> play the rules properly and b), play the later scenarios.

And if not I can just play 'Stealers for the challenge...

Phil
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pbowles

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Since: Jan 23, 2006
Posts: 513



(Msg. 42) Posted: Sun Aug 30, 2009 9:57 am
Post subject: Re: Today's battle report [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Aug, 17:09, "smithdoerr" <m... DeleteThis @somewhere.com> wrote:
> <pbow... DeleteThis @aol.com> wrote in message
>
> news:6f3dbef4-e8f7-4e6b-b1e4-7f56db1596f7@q35g2000vbi.googlegroups.com...
>
> > On a different subject, what do conversion beamers actually do in 40k
> > these days? I killed the only one I saw before it got to do anything.
> > Always liked the weapon in RT - I have at least two World Eater
> > Devastators (yes, you heard) with conversion beamers.
>
> It's a hvy 1 Blast weapon that gets a better stat line the further you are
> from the target.
>
> up to 18" s6 ap-
> 18" to 42" s8 ap4
> 42" to 72" s10 ap1
> over 72" miss

Okay, my opponent was a twit. He stuck his beamer on a bike and turbo-
boosted *towards* my Guardians. Not that it wouldn't have made a mess
of them as a shadow weaver equivalent; negating their saves would have
been more useful.

> Costs +20pts and the tech loses his servo-harness.  An ok value vs armies
> that are mostly save4+ or worse or when playing on a large table.

Even on a standard GW table, there might be just enough room to get
the S10 shot, though not the LOS to (I've taken to dropping every bit
of cover in the store onto my tables...). It's a nice gun, and good to
see it back. Given the few AT shots that army he had, he could have at
least tried it against the tanks, or for that matter just tried to
knock out a few Avengers.

 Not
> really something you want to put on a biker tech.

Not really, no... Is there a model with the new CB? He'd stuck a
missile launcher on his bike to represent it.

Phil
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smithdoerr

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Since: Aug 26, 2009
Posts: 5



(Msg. 43) Posted: Sun Aug 30, 2009 12:09 pm
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<pbowles.TakeThisOut@aol.com> wrote in message
news:6f3dbef4-e8f7-4e6b-b1e4-7f56db1596f7@q35g2000vbi.googlegroups.com...


> On a different subject, what do conversion beamers actually do in 40k
> these days? I killed the only one I saw before it got to do anything.
> Always liked the weapon in RT - I have at least two World Eater
> Devastators (yes, you heard) with conversion beamers.

It's a hvy 1 Blast weapon that gets a better stat line the further you are
from the target.

up to 18" s6 ap-
18" to 42" s8 ap4
42" to 72" s10 ap1
over 72" miss

Costs +20pts and the tech loses his servo-harness. An ok value vs armies
that are mostly save4+ or worse or when playing on a large table. Not
really something you want to put on a biker tech.


--

-smithdoerr
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M Roberts

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Since: Aug 28, 2005
Posts: 175



(Msg. 44) Posted: Sun Aug 30, 2009 1:25 pm
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<pbowles RemoveThis @aol.com> wrote in message
news:ae011d72-3f19-466b-ac06-edbc9924e90c@p15g2000vbl.googlegroups.com...
>
> Bolters can jam on overwatch now (though are easily cleared);

Yes, but it cost an action/command point, which could be critical.

> as we
> played it sustained fire worked both on overwatch and when moving
> between shots, but I didn't check the rules (it makes sense if you
> can't use it if you move between shots, though).

So, you didn't use a timer, and were allowed sustained fire both after
moving and on overwatch?

No wonder you thought the game was too easy to win for the Marine player.

I think you'll find it a lot tougher (and a lot more enjoyable) once a), you
play the rules properly and b), play the later scenarios.

Cheers, Martyn
--
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Blackheart

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Since: Aug 12, 2009
Posts: 17



(Msg. 45) Posted: Sun Aug 30, 2009 4:17 pm
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On Sat, 29 Aug 2009 12:07:30 -0700, "smcdaniel1" <smcdaniel1 RemoveThis @cox.net>
wrote:


>BTW: Just for kicks, check out my very first posts on RGMW back in 96 or
>so... They were all questions about Space Hulk.
>

i think my only question about SH is the same question I've had about
most of GW's games....

"How could such a great idea be made to be so terribly bad?"
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Sisters of battle players - Hello every one, I just wanted to know if people still field an all sisters army? I haven't seen one played at any stores in my area for the past 3 to 4 years. I always like playing mine, but after 2 kids and a work schedule to make most people cry I..

New Warhammer Fantasy Battle Set. - I'm curious as to what exactly the battle for skull pass set includes, specifically the dwarves it has. Anyone have a listing of what it includes exactly?
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