okay, i have it setup when you first talk to this npc, he gives you
a quest, but now i need a startingconditional so that when you speak
to him again he doesnt repeat the same thing
the script i tried using was;
int StartingConditional()
{
// Inspect local variables
if(!(GetLocalInt(GetPCSpeaker(), "candle1") == 1))
return FALSE;
return TRUE;
}
I basically want it set so that once you have the journal entry of
that quest, he starts a different conversation tree.
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