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Roboblitz and UE3

 
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Author Message
Shawk

External


Since: Nov 15, 2004
Posts: 2834



(Msg. 16) Posted: Mon Nov 13, 2006 10:43 pm
Post subject: Re: and PhysX Re: Roboblitz and UE3 [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

Rob wrote:
> On Mon, 13 Nov 2006 20:57:31 +0000, Shawk <shawk.TakeThisOut@clara.co.uk.3guesses>
> wrote:
>
>> Schrodinger wrote:
>>> "Blig Merk" <blig_murk.TakeThisOut@yahoo.com> wrote in message
>>> news:1163374696.606510.38930@i42g2000cwa.googlegroups.com...
>>>> Nobody mentioning this looks like the first game to need a PhysX
>>>> install also. Maybe this is just included in the non-Steam demo but if
>>>> downloaded from Steam, there is a separate install for PhysX from
>>>> AGEIA. There should be a AGEIA in your Program folders now and there is
>>>> a little demo, just double-click on it to run it. Not much but kind of
>>>> cool. What isn't clear to me is that AGEIA has now put out a PhysX that
>>>> doesn't need a PhysX card, maybe it is running on the GPU?
>>>>
>>> I saw another game that needed the Physx install a few months back. I ended
>>> up uninstalling it though.
>>>
>>> I have a feeling it might have been the ship simulator or similar?
>>>
>>>
>> It was the GRAW demo I believe
>
> I believe the full game has it too. It's mentioned somewhere on
> Tomshardware in the PhysX reviews.
>
> I would be tempted to try a card if I had the money to blow on it,
> but I suspect it would be a gimmick that I soon forgot I had.
>

I actually enjoyed the demo - when I could play it with the new hardware
that it. Being stuck on medium settings with no AA just made it look...
uuurgh! though so it's not on my list

I'm not convinced by the physX card. I do think it'll be integrated in
the future rather than a standalone card.
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