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Revolution controller

 
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Gunther Gloop

External


Since: Jul 10, 2003
Posts: 788



(Msg. 1) Posted: Tue Oct 18, 2005 8:43 pm
Post subject: Revolution controller
Archived from groups: uk>games>video>misc (more info?)

I was thinking about the upcoming controller for the Nintendo Revolution and
how it's gonna work.

Does anyone know if it's gonna work via infra red (like a lightgun),
bouncing off the screen? If so, it won't work on projectors. Sad
Or maybe it'll use mercury switches to control direction and tilt, etc.?
This could be good, as it wouldn't have to point directly at the screen -but
would that actually _work_ reliably?
Or maybe there's another method to be used? Or a combination of different
methods?

Anyone?

-Kevin.

--
Reply to: news.RemoveThis@SPAMBEGONEgunthergloop.com
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Chris Whitworth

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Since: May 09, 2006
Posts: 482



(Msg. 2) Posted: Tue Oct 18, 2005 8:46 pm
Post subject: Re: Revolution controller [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-10-18, deKay <andyk.DeleteThis@deleteme.lofi-gaming.nospam.org.uk.invalid> wrote:
> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 18 Oct
> 2005 20:43:02 +0100, sefini jorgo geanyet des mani yeof do
> uk.games.video.misc, yawatina tan reek esk "Gunther Gloop" <me.DeleteThis@privacy.net>
> fornis do marikano es bono tan el:
>
>>Does anyone know if it's gonna work via infra red (like a lightgun),
>>bouncing off the screen? If so, it won't work on projectors. Sad
>>Or maybe it'll use mercury switches to control direction and tilt, etc.?
>>This could be good, as it wouldn't have to point directly at the screen -but
>>would that actually _work_ reliably?
>>Or maybe there's another method to be used? Or a combination of different
>>methods?
>
> There are two sensors that you position on either side of your TV. Radio
> waves are used between the sensors and remote to triangulate both the position
> and orientation of the remote. Exactly how this happens, I don't know. I
> also expect some calibration.

I'm pretty sure this won't be used for orientation - I'm expecting velocity
sensors in the actual handset used for that, with the sensors on the TV used
for position information.

The actual implementation details haven't been revealed by Nintendo yet, but
the consensus amongst developers is separate position and orientation sensors.
You could maybe do orientation with separate position sensors at either end of
the controller, but that'd be a pain to work out. Generally, you only want to
monitor changes in orientation, rather than absolute orientation, and for
that accelerometers make much more sense.

> It will work with all TVs, plasmas, LCD screens, projectors, etc.

This much is true Smile

Chris
--
"back when I was young, we had to travel back in time to put the tape
in so the game would load before we died."
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Zomoniac

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Since: Dec 31, 2004
Posts: 5138



(Msg. 3) Posted: Tue Oct 18, 2005 9:00 pm
Post subject: Re: Revolution controller [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-10-18 20:43:02 +0100, "Gunther Gloop" <me.DeleteThis@privacy.net> said:

> I was thinking about the upcoming controller for the Nintendo
> Revolution and how it's gonna work.
>
> Does anyone know if it's gonna work via infra red (like a lightgun),
> bouncing off the screen? If so, it won't work on projectors. Sad
> Or maybe it'll use mercury switches to control direction and tilt,
> etc.? This could be good, as it wouldn't have to point directly at the
> screen -but would that actually _work_ reliably?
> Or maybe there's another method to be used? Or a combination of
> different methods?
>
> Anyone?
>
> -Kevin.

Apparently it works through some strange method involving two
bluetooth-based sensor points connected to the console which do all the
detecting. I don't really understand the details, but from what I
understand it could be a great system as it should apparently work
accurately without pointing directly at the screen, or even requiring a
direct line of sight to the sensors.


Zo
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Tim Miller

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Since: Mar 27, 2004
Posts: 1237



(Msg. 4) Posted: Wed Oct 19, 2005 11:27 am
Post subject: Re: Revolution controller [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Chris Whitworth wrote:
>
> I'm pretty sure this won't be used for orientation - I'm expecting velocity
> sensors in the actual handset used for that, with the sensors on the TV used
> for position information.
>
> The actual implementation details haven't been revealed by Nintendo yet, but
> the consensus amongst developers is separate position and orientation sensors.
> You could maybe do orientation with separate position sensors at either end of
> the controller, but that'd be a pain to work out. Generally, you only want to
> monitor changes in orientation, rather than absolute orientation, and for
> that accelerometers make much more sense.
>
Does the controller not use the mini-gyroscope technology that Nintendo
bought into a few years ago, then? I thought that that would be used as
a velocity and orientation sensor, with positioning taken as relative
rather than absolute.

Shame if it was unworkable.

Tim (tm)
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