On 2005-10-18, deKay <andyk.DeleteThis@deleteme.lofi-gaming.nospam.org.uk.invalid> wrote:
> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 18 Oct
> 2005 20:43:02 +0100, sefini jorgo geanyet des mani yeof do
> uk.games.video.misc, yawatina tan reek esk "Gunther Gloop" <me.DeleteThis@privacy.net>
> fornis do marikano es bono tan el:
>
>>Does anyone know if it's gonna work via infra red (like a lightgun),
>>bouncing off the screen? If so, it won't work on projectors.
>>Or maybe it'll use mercury switches to control direction and tilt, etc.?
>>This could be good, as it wouldn't have to point directly at the screen -but
>>would that actually _work_ reliably?
>>Or maybe there's another method to be used? Or a combination of different
>>methods?
>
> There are two sensors that you position on either side of your TV. Radio
> waves are used between the sensors and remote to triangulate both the position
> and orientation of the remote. Exactly how this happens, I don't know. I
> also expect some calibration.
I'm pretty sure this won't be used for orientation - I'm expecting velocity
sensors in the actual handset used for that, with the sensors on the TV used
for position information.
The actual implementation details haven't been revealed by Nintendo yet, but
the consensus amongst developers is separate position and orientation sensors.
You could maybe do orientation with separate position sensors at either end of
the controller, but that'd be a pain to work out. Generally, you only want to
monitor changes in orientation, rather than absolute orientation, and for
that accelerometers make much more sense.
> It will work with all TVs, plasmas, LCD screens, projectors, etc.
This much is true
Chris
--
"back when I was young, we had to travel back in time to put the tape
in so the game would load before we died."