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Since: Nov 13, 2007 Posts: 754
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(Msg. 1) Posted: Mon Jan 26, 2009 10:10 am
Post subject: Resident Evil 5 demo up Archived from groups: alt>games>video>xbox (more info?)
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Since: Jan 07, 2009 Posts: 35
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(Msg. 2) Posted: Tue Jan 27, 2009 4:23 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I had high hopes for the game and I loved RE4 , I might've even
purchased RE5 sight-un-seen but after playing the demo , the controls
are beyond horrible they're atrocious.
After playing so many countless hours of Left4Dead , which I am
currently addicted to , I was enthusiastic about playing the RE5
demo , but the controls destroy the game and make it more of a chore
than a fun zombie adventure .
Unless they improve the controls, I'm passing on it. |
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Since: Apr 19, 2007 Posts: 2196
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(Msg. 3) Posted: Tue Jan 27, 2009 12:42 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 11:34 am, fatsteve <inter... RemoveThis @sky.com> wrote:
> liturgy wrote:
> > Yeah, the controls, particularly the aiming mechanics, are what really
> > turned me off as well. The aiming system's very awkward compared to
> > other shooter games.
>
> > This was my first RE game I tried out and a couple of my buddies love
> > this franchise, but while the graphics look very nice. I think it
> > looks better than Far Cry 2 but with a worse aiming system. The
> > movement and the aiming controls and mechanics are just horrible.
>
> That's like 5 posts regarding poor controls. That's very disturbing to
> me, I can only hope they do some tweaking of the control system before
> the game gets released.
I have to question whether any of these people played Resident Evil 4.
The game plays very similar to its predecessor. |
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Since: Apr 19, 2007 Posts: 2196
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(Msg. 4) Posted: Tue Jan 27, 2009 12:49 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 7:23 am, ks....TakeThisOut@4email.net wrote:
> I had high hopes for the game and I loved RE4 , I might've even
> purchased RE5 sight-un-seen but after playing the demo , the controls
> are beyond horrible they're atrocious.
>
> After playing so many countless hours of Left4Dead , which I am
> currently addicted to , I was enthusiastic about playing the RE5
> demo , but the controls destroy the game and make it more of a chore
> than a fun zombie adventure .
>
> Unless they improve the controls, I'm passing on it.
LOL
Everyone keeps comparing the Resident Evil games to recent shooters
where you're running and gunning unrealistically. Oddly enough,
Left4Dead never even crossed my mind as a comparable game but I could
see where someone used to these kinds of frenetic games would get
frustrated by the more deliberate pacing of this one. |
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Since: Jan 07, 2009 Posts: 35
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(Msg. 5) Posted: Tue Jan 27, 2009 12:57 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 2:42 pm, The alMIGHTY N <natle....RemoveThis@yahoo.com> wrote:
> On Jan 27, 11:34 am, fatsteve <inter....RemoveThis@sky.com> wrote:
>
> > liturgy wrote:
> > > Yeah, the controls, particularly the aiming mechanics, are what really
> > > turned me off as well. The aiming system's very awkward compared to
> > > other shooter games.
>
> > > This was my first RE game I tried out and a couple of my buddies love
> > > this franchise, but while the graphics look very nice. I think it
> > > looks better than Far Cry 2 but with a worse aiming system. The
> > > movement and the aiming controls and mechanics are just horrible.
>
> > That's like 5 posts regarding poor controls. That's very disturbing to
> > me, I can only hope they do some tweaking of the control system before
> > the game gets released.
>
> I have to question whether any of these people played Resident Evil 4.
> The game plays very similar to its predecessor.
I played RE4 3 times through to the end , I even got the special Zoot
Suit and the unlimited Tommy Gun.
The shoddy controls gimp the player somewhat to add to the level of
tension , but why can't they just add tension and better controls.
Since I loved RE4 so much I'm gonna see if I have the patience to re-
learn the gimped control scheme , but after playing DEadSpace and the
awesome L4D , its really hard to go back to the 'stand still' and
shoot gameplay. It's no so much the stand still part as its everything
else is so gimped.
Bottom line for me , the controls are an outdated mess. L4D and
DeadSpace have spoiled me.
It's too bad because RE5 looks fantastic. |
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Since: Jan 07, 2009 Posts: 35
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(Msg. 6) Posted: Tue Jan 27, 2009 1:12 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 2:49 pm, The alMIGHTY N <natle....TakeThisOut@yahoo.com> wrote:
> On Jan 27, 7:23 am, ks....TakeThisOut@4email.net wrote:
>
> > I had high hopes for the game and I loved RE4 , I might've even
> > purchased RE5 sight-un-seen but after playing the demo , the controls
> > are beyond horrible they're atrocious.
>
> > After playing so many countless hours of Left4Dead , which I am
> > currently addicted to , I was enthusiastic about playing the RE5
> > demo , but the controls destroy the game and make it more of a chore
> > than a fun zombie adventure .
>
> > Unless they improve the controls, I'm passing on it.
>
> LOL
>
> Everyone keeps comparing the Resident Evil games to recent shooters
> where you're running and gunning unrealistically. Oddly enough,
> Left4Dead never even crossed my mind as a comparable game but I could
> see where someone used to these kinds of frenetic games would get
> frustrated by the more deliberate pacing of this one.
I shoot guns at my Grandfathers house all the time and can move and
shoot , also if you watch any army or navy seals training courses ,
many of them involve methodical moving and shooting gameplay. I just
had hoped RE5 would've included more natural human movements , than
the old RE4 control scheme. The only way developers can add tension is
to gimp the controls is an old shoe in my book. There's a reason
Left4Dead is so fun is it feels like your naturally moving, you can
crouch and stay still all you want or you can run like hell if your
chased by a tank . I know in real life I can run backwards in a sprint
and shoot and I can stay still and shoot. I can stand still an shoot
in Left4Dead exactly like I can in RE5. Hell I think you need even
more methodical movements in Left4Dead than RE5. especially on the
Expert setting.
If anything RE5 gameplay is more unrealistic than Left4Dead, because
as soon as you aim , all of sudden your feet turn into stone. |
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Since: Dec 17, 2008 Posts: 23
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(Msg. 7) Posted: Wed Jan 28, 2009 1:34 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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liturgy wrote:
> Yeah, the controls, particularly the aiming mechanics, are what really
> turned me off as well. The aiming system's very awkward compared to
> other shooter games.
>
> This was my first RE game I tried out and a couple of my buddies love
> this franchise, but while the graphics look very nice. I think it
> looks better than Far Cry 2 but with a worse aiming system. The
> movement and the aiming controls and mechanics are just horrible.
That's like 5 posts regarding poor controls. That's very disturbing to
me, I can only hope they do some tweaking of the control system before
the game gets released. |
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Since: Nov 19, 2008 Posts: 39
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(Msg. 8) Posted: Wed Jan 28, 2009 1:34 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 28 Jan 2009 01:34:33 +0900, fatsteve <internet RemoveThis @sky.com> wrote:
>liturgy wrote:
>> Yeah, the controls, particularly the aiming mechanics, are what really
>> turned me off as well. The aiming system's very awkward compared to
>> other shooter games.
>>
>> This was my first RE game I tried out and a couple of my buddies love
>> this franchise, but while the graphics look very nice. I think it
>> looks better than Far Cry 2 but with a worse aiming system. The
>> movement and the aiming controls and mechanics are just horrible.
>
>That's like 5 posts regarding poor controls. That's very disturbing to
>me, I can only hope they do some tweaking of the control system before
>the game gets released.
Well, like I said, this was my very first RE game trying out, so may
be I'm not "getting" the game. I think in this game, you're supposed
to take things easy and slow and be very methodical in how you shoot
at your enemies. May be that's why when aiming mode, the movement
slows down so much. It was unbearable to me though.
A couple of my buddies love this franchise and they've been playing it
ever since the very first game came out on their Saturn I think, or
was it Dreamcast? I can't remember exactly. But I know they loved
the franchise on their Gamecube. |
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Since: Dec 17, 2008 Posts: 23
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(Msg. 9) Posted: Wed Jan 28, 2009 2:14 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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liturgy wrote:
> On Wed, 28 Jan 2009 01:34:33 +0900, fatsteve <internet RemoveThis @sky.com> wrote:
>
>> liturgy wrote:
>>> Yeah, the controls, particularly the aiming mechanics, are what really
>>> turned me off as well. The aiming system's very awkward compared to
>>> other shooter games.
>>>
>>> This was my first RE game I tried out and a couple of my buddies love
>>> this franchise, but while the graphics look very nice. I think it
>>> looks better than Far Cry 2 but with a worse aiming system. The
>>> movement and the aiming controls and mechanics are just horrible.
>> That's like 5 posts regarding poor controls. That's very disturbing to
>> me, I can only hope they do some tweaking of the control system before
>> the game gets released.
>
> Well, like I said, this was my very first RE game trying out, so may
> be I'm not "getting" the game. I think in this game, you're supposed
> to take things easy and slow and be very methodical in how you shoot
> at your enemies. May be that's why when aiming mode, the movement
> slows down so much. It was unbearable to me though.
>
> A couple of my buddies love this franchise and they've been playing it
> ever since the very first game came out on their Saturn I think, or
> was it Dreamcast? I can't remember exactly. But I know they loved
> the franchise on their Gamecube.
Yeah in RE4 you needed to be methodical, conserve ammo and pick your
shots. That slow approach also added to the suspense of the game.
Although I did play all the previous RE games I never got into them the
way I did RE4 which I completed on every difficulty as well as the side
missions where you play as the girl, very cool how the stories in the
main game and the side missions intertwined. IIRC RE4 was a GameCube
exclusive for a while before the game was released for PS2. |
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Since: Nov 17, 2008 Posts: 84
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(Msg. 10) Posted: Wed Jan 28, 2009 9:44 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 3:57 pm, ks... RemoveThis @4email.net wrote:
> On Jan 27, 2:42 pm, The alMIGHTY N <natle... RemoveThis @yahoo.com> wrote:
>
>
>
>
>
> > On Jan 27, 11:34 am, fatsteve <inter... RemoveThis @sky.com> wrote:
>
> > > liturgy wrote:
> > > > Yeah, the controls, particularly the aiming mechanics, are what really
> > > > turned me off as well. The aiming system's very awkward compared to
> > > > other shooter games.
>
> > > > This was my first RE game I tried out and a couple of my buddies love
> > > > this franchise, but while the graphics look very nice. I think it
> > > > looks better than Far Cry 2 but with a worse aiming system. The
> > > > movement and the aiming controls and mechanics are just horrible.
>
> > > That's like 5 posts regarding poor controls. That's very disturbing to
> > > me, I can only hope they do some tweaking of the control system before
> > > the game gets released.
>
> > I have to question whether any of these people played Resident Evil 4.
> > The game plays very similar to its predecessor.
>
> I played RE4 3 times through to the end , I even got the special Zoot
> Suit and the unlimited Tommy Gun.
>
> The shoddy controls gimp the player somewhat to add to the level of
> tension , but why can't they just add tension and better controls.
I see what you're getting at. There are certain aspects of the
Resident Evil control scheme that have survived through to today. I
think the pacing, the speed and the inability to run around and shoot
at the same time are good but I'm not thrilled that the "tank"
controls still seem to be in place.
On a good note, however, there's word that Capcom might include an
alternative control scheme with some people going so far as to claim
that it would be similar to Gears of War. I guess you can always cross
your fingers...
> Since I loved RE4 so much I'm gonna see if I have the patience to re-
> learn the gimped control scheme , but after playing DEadSpace and the
> awesome L4D , its really hard to go back to the 'stand still' and
> shoot gameplay. It's no so much the stand still part as its everything
> else is so gimped.
>
> Bottom line for me , the controls are an outdated mess. L4D and
> DeadSpace have spoiled me.
I can see where you're coming from. I've always been a fan of a more
realistic experience, though, so the pacing and overall mechanisms
suit me just fine...
> It's too bad because RE5 looks fantastic.
That it does... |
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Since: Nov 17, 2008 Posts: 84
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(Msg. 11) Posted: Wed Jan 28, 2009 10:01 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 27, 4:12 pm, ks... DeleteThis @4email.net wrote:
> On Jan 27, 2:49 pm, The alMIGHTY N <natle... DeleteThis @yahoo.com> wrote:
>
>
>
>
>
> > On Jan 27, 7:23 am, ks... DeleteThis @4email.net wrote:
>
> > > I had high hopes for the game and I loved RE4 , I might've even
> > > purchased RE5 sight-un-seen but after playing the demo , the controls
> > > are beyond horrible they're atrocious.
>
> > > After playing so many countless hours of Left4Dead , which I am
> > > currently addicted to , I was enthusiastic about playing the RE5
> > > demo , but the controls destroy the game and make it more of a chore
> > > than a fun zombie adventure .
>
> > > Unless they improve the controls, I'm passing on it.
>
> > LOL
>
> > Everyone keeps comparing the Resident Evil games to recent shooters
> > where you're running and gunning unrealistically. Oddly enough,
> > Left4Dead never even crossed my mind as a comparable game but I could
> > see where someone used to these kinds of frenetic games would get
> > frustrated by the more deliberate pacing of this one.
>
> I shoot guns at my Grandfathers house all the time and can move and
> shoot , also if you watch any army or navy seals training courses ,
> many of them involve methodical moving and shooting gameplay.
Since you kept referencing other shooters, I thought you were talking
about the ability to run around at breakneck speeds and still
accurately fire a gun with consistent results. That's something you
absolutely cannot do.
> I just
> had hoped RE5 would've included more natural human movements , than
> the old RE4 control scheme. The only way developers can add tension is
> to gimp the controls is an old shoe in my book.
The other method of simply throwing bigger and/or more enemies at you
relentlessly is also old hat.
> There's a reason
> Left4Dead is so fun is it feels like your naturally moving, you can
> crouch and stay still all you want or you can run like hell if your
> chased by a tank . I know in real life I can run backwards in a sprint
> and shoot and I can stay still and shoot.
If in real life you can sprint backwards and shoot and actually hit
your targets with consistent accuracy, then you're a better marksman
than probably about 99% of soldiers.
A person can't really aim accurately with, say, an automatic rifle if
they're holding it under their arms or to their sides... if you want
to aim, you really need to aim and that's something most people can't
do if they're also running with any noticeable speed forwards OR
backwards.
There's a reason trained soldiers, police officers, hell, even people
who fire guns at their grandfather's place, laugh in movies when you
see people running at breakneck speed and shooting targets a hundred
feet away with accuracy - it just doesn't happen in real life.
> I can stand still an shoot
> in Left4Dead exactly like I can in RE5. Hell I think you need even
> more methodical movements in Left4Dead than RE5. especially on the
> Expert setting.
>
> If anything RE5 gameplay is more unrealistic than Left4Dead, because
> as soon as you aim , all of sudden your feet turn into stone.
In real life, if you want to accurately aim, you need to plant your
feet to do it unless maybe your target is like 5 feet away from you.
Hell, even in the fantasy world of television and movies, when the
good guy is running after the bad guy and doing the one handed pistol
shooting, they usually miss.
And if you want to talk about how realistic Left 4 Dead is and your
mention in another thread about how running and gunning is what
"normal people" can do, perhaps you'd address the fact that most
people can't even shoot a gun accurately standing still and aiming,
much less when a swarm of zombies is bum rushing you.
Aren't the characters in Left 4 Dead supposed to be "regular Joe" type
people? Bill should be the only one who can actually shoot with any
accuracy (okay, MAYBE Francis if you assume all bikers are thugs).
In any case, one way to accomplish what you're saying is to perhaps
allow someone to shoot while moving but take away the cross hairs so
you have to just guess where your bullets are going to go. |
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Since: Jan 07, 2009 Posts: 35
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(Msg. 12) Posted: Wed Jan 28, 2009 3:09 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 28, 12:01 pm, "The Almighty N (Blig, Creamy and Jonah's owner)"
<simplytheb....DeleteThis@gmail.com> wrote:
> On Jan 27, 4:12 pm, ks....DeleteThis@4email.net wrote:
>
>
>
>
>
> > On Jan 27, 2:49 pm, The alMIGHTY N <natle....DeleteThis@yahoo.com> wrote:
>
> > > On Jan 27, 7:23 am, ks....DeleteThis@4email.net wrote:
>
> > > > I had high hopes for the game and I loved RE4 , I might've even
> > > > purchased RE5 sight-un-seen but after playing the demo , the controls
> > > > are beyond horrible they're atrocious.
>
> > > > After playing so many countless hours of Left4Dead , which I am
> > > > currently addicted to , I was enthusiastic about playing the RE5
> > > > demo , but the controls destroy the game and make it more of a chore
> > > > than a fun zombie adventure .
>
> > > > Unless they improve the controls, I'm passing on it.
>
> > > LOL
>
> > > Everyone keeps comparing the Resident Evil games to recent shooters
> > > where you're running and gunning unrealistically. Oddly enough,
> > > Left4Dead never even crossed my mind as a comparable game but I could
> > > see where someone used to these kinds of frenetic games would get
> > > frustrated by the more deliberate pacing of this one.
>
> > I shoot guns at my Grandfathers house all the time and can move and
> > shoot , also if you watch any army or navy seals training courses ,
> > many of them involve methodical moving and shooting gameplay.
>
> Since you kept referencing other shooters, I thought you were talking
> about the ability to run around at breakneck speeds and still
> accurately fire a gun with consistent results. That's something you
> absolutely cannot do.
>
> > I just
> > had hoped RE5 would've included more natural human movements , than
> > the old RE4 control scheme. The only way developers can add tension is
> > to gimp the controls is an old shoe in my book.
>
> The other method of simply throwing bigger and/or more enemies at you
> relentlessly is also old hat.
>
> > There's a reason
> > Left4Dead is so fun is it feels like your naturally moving, you can
> > crouch and stay still all you want or you can run like hell if your
> > chased by a tank . I know in real life I can run backwards in a sprint
> > and shoot and I can stay still and shoot.
>
> If in real life you can sprint backwards and shoot and actually hit
> your targets with consistent accuracy, then you're a better marksman
> than probably about 99% of soldiers.
>
> A person can't really aim accurately with, say, an automatic rifle if
> they're holding it under their arms or to their sides... if you want
> to aim, you really need to aim and that's something most people can't
> do if they're also running with any noticeable speed forwards OR
> backwards.
>
> There's a reason trained soldiers, police officers, hell, even people
> who fire guns at their grandfather's place, laugh in movies when you
> see people running at breakneck speed and shooting targets a hundred
> feet away with accuracy - it just doesn't happen in real life.
>
> > I can stand still an shoot
> > in Left4Dead exactly like I can in RE5. Hell I think you need even
> > more methodical movements in Left4Dead than RE5. especially on the
> > Expert setting.
>
> > If anything RE5 gameplay is more unrealistic than Left4Dead, because
> > as soon as you aim , all of sudden your feet turn into stone.
>
> In real life, if you want to accurately aim, you need to plant your
> feet to do it unless maybe your target is like 5 feet away from you.
>
> Hell, even in the fantasy world of television and movies, when the
> good guy is running after the bad guy and doing the one handed pistol
> shooting, they usually miss.
>
> And if you want to talk about how realistic Left 4 Dead is and your
> mention in another thread about how running and gunning is what
> "normal people" can do, perhaps you'd address the fact that most
> people can't even shoot a gun accurately standing still and aiming,
> much less when a swarm of zombies is bum rushing you.
>
> Aren't the characters in Left 4 Dead supposed to be "regular Joe" type
> people? Bill should be the only one who can actually shoot with any
> accuracy (okay, MAYBE Francis if you assume all bikers are thugs).
>
> In any case, one way to accomplish what you're saying is to perhaps
> allow someone to shoot while moving but take away the cross hairs so
> you have to just guess where your bullets are going to go.- Hide quoted text -
>
> - Show quoted text -
I just saw a combat video in Iraq on Discovery HD and many of the
soldiers were using run and gun tactics. This was real combat footage.
All I ask of RE5 is to include more natural human like movements. It's
not such a bad request and I don't think it will distract from the
horror aspect. This notion that all run-n-gun shooters are played by
moronic kids and those who can't play RE5 are somehow retards who
can't control a player is childish. There's nothing wrong wanting to
be able to at least move a little while shooting or at least a slow
walk . give me anything. Even the zombies in RE5 give you the
courtesy of slowing when they get around 5 feet from you. Just watch
the demo again and you'll see zombies run at you and then when they
get 5 feet from you they conveniently slow down. Why is that? It's
because the developers know how gimped a player is by moving at the
speed of a snail on cocaine, so they program the zombies to slow down
around 5 feet from you. I'm still gonna give RE5 a chance , because
RE4 is still my top ten fav game of all time.
As far as Left4Dead the back story on any of the characters is
absent , we don't know much about where they came from or where the
zombies come from or how they get infected. The developers purposely
left out any details to let the player make their assumptions.
Left4Dead is probably the best zombie game I've ever played. If you
get a good on line team you can employ very similar tactics to
clearing out rooms or take defensive points in the run to the safe
house. If one man takes point and the other 3 follow suit you can have
a very effective team. But if one guy runs off to far on his own or
another guy stays to far back , your usually screwed. I think
Left4Dead is so simple it's brilliant. The basic controls for walking
in real life are simple , we all move our legs to move we all can run
aside from disabilities speaking for most people. Why not make a
control scheme that mimics the natural movements of a human. That
would make the game more realistic more scary , more everything. I
don't think the great sacred cow that is RE would suffer, it might
even be reveled to a higher status.
At this point I don't wanna beat a dead horse with a zillion posts
about why you think this and I think that, I think the controls need
improvement to appeal to a larger crowd and overall would improve the
gameplay. I can most certainly go back a re-learn the controls and
hopefull unlock all of the extra content I'm sure is there. Like in
RE4 the unlimited ammo Typewriter or aka Tommy Gun Or the Gansta Suit
unlockable. Capcom does make a great story and I;m sure the story will
deliver, I just wish the controls would've progressed the way the
graphics have, but IMO they're stuck in a 1990's time machine. Just
google RE5, bad,controls , (or) RE5,horrible,controls and you'll get
over 500k + results. |
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Since: Jan 07, 2009 Posts: 35
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(Msg. 13) Posted: Wed Jan 28, 2009 4:01 pm
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Apr 19, 2007 Posts: 2196
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(Msg. 14) Posted: Thu Jan 29, 2009 7:23 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 28, 6:09 pm, ks... RemoveThis @4email.net wrote:
> On Jan 28, 12:01 pm, "The Almighty N (Blig, Creamy and Jonah's owner)"
>
>
>
>
>
> <simplytheb... RemoveThis @gmail.com> wrote:
> > On Jan 27, 4:12 pm, ks... RemoveThis @4email.net wrote:
>
> > > On Jan 27, 2:49 pm, The alMIGHTY N <natle... RemoveThis @yahoo.com> wrote:
>
> > > > On Jan 27, 7:23 am, ks... RemoveThis @4email.net wrote:
>
> > > > > I had high hopes for the game and I loved RE4 , I might've even
> > > > > purchased RE5 sight-un-seen but after playing the demo , the controls
> > > > > are beyond horrible they're atrocious.
>
> > > > > After playing so many countless hours of Left4Dead , which I am
> > > > > currently addicted to , I was enthusiastic about playing the RE5
> > > > > demo , but the controls destroy the game and make it more of a chore
> > > > > than a fun zombie adventure .
>
> > > > > Unless they improve the controls, I'm passing on it.
>
> > > > LOL
>
> > > > Everyone keeps comparing the Resident Evil games to recent shooters
> > > > where you're running and gunning unrealistically. Oddly enough,
> > > > Left4Dead never even crossed my mind as a comparable game but I could
> > > > see where someone used to these kinds of frenetic games would get
> > > > frustrated by the more deliberate pacing of this one.
>
> > > I shoot guns at my Grandfathers house all the time and can move and
> > > shoot , also if you watch any army or navy seals training courses ,
> > > many of them involve methodical moving and shooting gameplay.
>
> > Since you kept referencing other shooters, I thought you were talking
> > about the ability to run around at breakneck speeds and still
> > accurately fire a gun with consistent results. That's something you
> > absolutely cannot do.
>
> > > I just
> > > had hoped RE5 would've included more natural human movements , than
> > > the old RE4 control scheme. The only way developers can add tension is
> > > to gimp the controls is an old shoe in my book.
>
> > The other method of simply throwing bigger and/or more enemies at you
> > relentlessly is also old hat.
>
> > > There's a reason
> > > Left4Dead is so fun is it feels like your naturally moving, you can
> > > crouch and stay still all you want or you can run like hell if your
> > > chased by a tank . I know in real life I can run backwards in a sprint
> > > and shoot and I can stay still and shoot.
>
> > If in real life you can sprint backwards and shoot and actually hit
> > your targets with consistent accuracy, then you're a better marksman
> > than probably about 99% of soldiers.
>
> > A person can't really aim accurately with, say, an automatic rifle if
> > they're holding it under their arms or to their sides... if you want
> > to aim, you really need to aim and that's something most people can't
> > do if they're also running with any noticeable speed forwards OR
> > backwards.
>
> > There's a reason trained soldiers, police officers, hell, even people
> > who fire guns at their grandfather's place, laugh in movies when you
> > see people running at breakneck speed and shooting targets a hundred
> > feet away with accuracy - it just doesn't happen in real life.
>
> > > I can stand still an shoot
> > > in Left4Dead exactly like I can in RE5. Hell I think you need even
> > > more methodical movements in Left4Dead than RE5. especially on the
> > > Expert setting.
>
> > > If anything RE5 gameplay is more unrealistic than Left4Dead, because
> > > as soon as you aim , all of sudden your feet turn into stone.
>
> > In real life, if you want to accurately aim, you need to plant your
> > feet to do it unless maybe your target is like 5 feet away from you.
>
> > Hell, even in the fantasy world of television and movies, when the
> > good guy is running after the bad guy and doing the one handed pistol
> > shooting, they usually miss.
>
> > And if you want to talk about how realistic Left 4 Dead is and your
> > mention in another thread about how running and gunning is what
> > "normal people" can do, perhaps you'd address the fact that most
> > people can't even shoot a gun accurately standing still and aiming,
> > much less when a swarm of zombies is bum rushing you.
>
> > Aren't the characters in Left 4 Dead supposed to be "regular Joe" type
> > people? Bill should be the only one who can actually shoot with any
> > accuracy (okay, MAYBE Francis if you assume all bikers are thugs).
>
> > In any case, one way to accomplish what you're saying is to perhaps
> > allow someone to shoot while moving but take away the cross hairs so
> > you have to just guess where your bullets are going to go.- Hide quoted text -
>
> > - Show quoted text -
>
> I just saw a combat video in Iraq on Discovery HD and many of the
> soldiers were using run and gun tactics. This was real combat footage.
This footage actually showed soldiers running, firing *and* hitting
the enemy with pinpoint accuracy? I didn't say that you couldn't run
and fire a weapon at the same time, I said you couldn't run and fire a
weapon *and* expect to hit the enemy with any degree of consistent
accuracy, which is why I said that perhaps hiding the aiming reticule
while one is moving would be a good solution.
> All I ask of RE5 is to include more natural human like movements. It's
> not such a bad request and I don't think it will distract from the
> horror aspect.
I understand and I agree. I think you *should* be able to do what a
normal human can do and that can even include trained soldiers in this
scenario since Chris Redfield is supposed to be a trained operative.
> This notion that all run-n-gun shooters are played by
> moronic kids and those who can't play RE5 are somehow retards who
> can't control a player is childish.
Where did you get the idea that I thought run and gun shooters are
played by moronic kids? I play run and gun shooters all the time and
enjoy leaping around and killing bad guys in mid-air but that's not
realistic. You made comparisons to shooting games in general and that
includes games that allow you to do things like that.
> There's nothing wrong wanting to
> be able to at least move a little while shooting or at least a slow
> walk . give me anything.
Absolutely and I said as much.
> Even the zombies in RE5 give you the
> courtesy of slowing when they get around 5 feet from you. Just watch
> the demo again and you'll see zombies run at you and then when they
> get 5 feet from you they conveniently slow down. Why is that? It's
> because the developers know how gimped a player is by moving at the
> speed of a snail on cocaine, so they program the zombies to slow down
> around 5 feet from you.
That's an interesting observation and theory. I remember that behavior
from the previous Resident Evil game as well. It wasn't an issue in
games prior to Resident Evil 4 since the zombies weren't running
around like mad men (except the crimson heads who sliced your head off
when they charged at you). Of course, the enemies in Resident Evil 4
and 5 aren't zombies...
> I'm still gonna give RE5 a chance , because
> RE4 is still my top ten fav game of all time.
> As far as Left4Dead the back story on any of the characters is
> absent , we don't know much about where they came from or where the
> zombies come from or how they get infected. The developers purposely
> left out any details to let the player make their assumptions.
Zoey is a college student and a fan of horror films. Louis is a tech
guy who works in the IT department of his company. The point of
characters like this was to present the notion that these are "normal"
people thrown into abnormal circumstances. It's a common oversight in
all forms of entertainment that "normal" people can just pick up a
weapon, fire a few shots and suddenly hit enemies square in the head
from a hundred feet away so I'm not going to blame the developers.
I'm just pointing out that the argument that a video game character
should be able to do what a "normal" person does is kind of pointless
considering very few video game characters are normal people.
> Left4Dead is probably the best zombie game I've ever played.
It's not really a zombie game, at least not from the perspective of
the traditional Westernized zombie lore (as opposed to "real" zombies
which are part of some Carribbean cultures). Zombies traditionally
don't run at breakneck speeds and aren't all that intelligent. Only
recently have games like Resident Evil 4 and Left 4 Dead and movies
like the Dawn of the Dead remake tried to spice things up.
> If you
> get a good on line team you can employ very similar tactics to
> clearing out rooms or take defensive points in the run to the safe
> house. If one man takes point and the other 3 follow suit you can have
> a very effective team. But if one guy runs off to far on his own or
> another guy stays to far back , your usually screwed. I think
> Left4Dead is so simple it's brilliant.
All the characteristics you're praising aren't really tied to the
game's characterization as a "zombie game." It sounds more like you're
describing it to be one of the best multiplayer team games you've
played, in the same vein as, say, Horde mode in Gears 2.
> The basic controls for walking
> in real life are simple , we all move our legs to move we all can run
> aside from disabilities speaking for most people.
LOL
I liked how you threw that exception in.
> Why not make a
> control scheme that mimics the natural movements of a human. That
> would make the game more realistic more scary , more everything. I
> don't think the great sacred cow that is RE would suffer, it might
> even be reveled to a higher status.
Possibly. I'm personally not tied to the traditional Resident Evil
control scheme. I'm simply used to it so it's not a big deal to me
and, like I said before, I can certainly understand how people could
be annoyed by it, *ESPECIALLY* now that the series has gone to the
third-person shooter style and those games tend to be very fast-paced
and more flexible.
I think the biggest issue with making the game play "like every other
game" is that you start getting to the fuzzy area where you have to
wonder what's going to make this game any different from any other
shooter?
Now you have Left 4 Dead as a possible new franchise. If both games
utilize a similar control scheme, similar range of movement, similar
style of play, and the same zombie-esque theme, what's going to make
them really that different? There's gotta be noticeable differences
lest we end up with people wondering whether it's even worth it to try
both games instead of just sticking with one.
> At this point I don't wanna beat a dead horse with a zillion posts
> about why you think this and I think that, I think the controls need
> improvement to appeal to a larger crowd and overall would improve the
> gameplay.
I don't disagree.
> I can most certainly go back a re-learn the controls and
> hopefull unlock all of the extra content I'm sure is there.
You might not have to. Like I said before, rumors are that Capcom will
include an alternative control scheme. This would be a great way to
deal with this issue since it allows people more used to the run and
gun style of traditional shooters to play their way and people who
prefer the traditional RE pacing to play that way.
> Like in
> RE4 the unlimited ammo Typewriter or aka Tommy Gun Or the Gansta Suit
> unlockable. Capcom does make a great story and I;m sure the story will
> deliver, I just wish the controls would've progressed the way the
> graphics have, but IMO they're stuck in a 1990's time machine. Just
> google RE5, bad,controls , (or) RE5,horrible,controls and you'll get
> over 500k + results.
People have been criticizing the control scheme in Resident Evil games
from day one. This is nothing new. Add on top of that people used to
the insane movement of most shooters and you've got yourself over 500k
complaints. |
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External

Since: Apr 19, 2007 Posts: 2196
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(Msg. 15) Posted: Fri Jan 30, 2009 8:00 am
Post subject: Re: Resident Evil 5 demo up [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 30, 7:04 am, ks... RemoveThis @4email.net wrote:
> Go
> tell Valve and the millions of people that we've all been playing a
> game full of evil kitties and not zombies, and that we're all wrong.
> Even the lead L4D senior programmer Mike Booth at Valve calls L4D
> a ..'survival horror' game with "zombies". ..hmmm go figure I guess
> were all wrong Almighty.
As it turns out...
From Wikipedia:
"The "Infected" (voiced by experimental musician, Mike Patton) are the
Survivors' foes in Left 4 Dead, and they appear to be partly inspired
by the infected from several modern films, including 28 Days Later. An
important distinction is that The Infected are not traditional undead
zombies, but rather living humans infected with a rabies-like
pathogen."
a) Mike Patton rocks. Big Faith No More fan here.
b) 28 Days Later does not have any zombies in it.
We all know Wikipedia isn't the last bastion of truth and accuracy out
there, but they did include a quote from Mike Booth:
"Even though we obviously pushed well beyond the realm of
believability with many of our "boss" Infected, the core idea of a
mind-destroying, civilization-collapsing pathogen is more horrifying
to me than magically animated corpses, precisely because it is
plausible. Rabies is a good example of a pathogen that can turn a
loyal, friendly, protective family pet into a slavering attack
machine. It's a virus that reprograms the behaviors of a complex
animal–a mammal, in fact. What if something similar happened to
humans? Left 4 Dead is one possible answer."
In other words, according to Left 4 Dead senior programmer Mike Booth,
the enemies in the game are indeed *not* zombies because zombies
apparently don't scare him.
Go figure.
Now where did I put that evil kitty? |
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