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Replacing buggy mods...

 
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David Casey

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Since: Jan 02, 2008
Posts: 21



(Msg. 16) Posted: Thu Jan 24, 2008 12:06 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: alt>games>warcraft (more info?)

On Wed, 23 Jan 2008 15:28:35 +0000, Catriona R wrote:

> Already using grid Smile I'm using quite a few ace addons, will probably
> look at them closer and see what's got replacements for the
> functionality I need; they all seem fairly bugfree which is always a
> good sign, just a shame their site is a massive headache to navigate -
> I'll never understand why the info pages about each addon don't include
> a clear link to where to download it, and then the forum threads for
> comments are in a totally different place again. If they just gave it a
> layout like the other mod sites with all info and download links in one
> place it'd be great Wink

http://files.wowace.com

Dave
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Catriona R

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Since: Dec 22, 2005
Posts: 4210



(Msg. 17) Posted: Thu Jan 24, 2008 12:23 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 23 Jan 2008 16:16:06 -0800 (PST), "ixa.tmp@gmail.com"
<ixa.tmp DeleteThis @gmail.com> wrote:

>On Jan 22, 9:32 pm, Catriona R <catrionarNOS... DeleteThis @totalise.co.uk> wrote:
>>
>> PartyBars - I know there's several others but most of them look complicated
>> with loads of extra options, and I like the simplicity of PartyBars...
>> unfortunately it's not been updated since TBC release and taints everything
>> in sight so... something similar would be great. Simply put, bars attached
>> to each party member that apply to that member, so I click heal button next
>> to the 3rd member, it heals the 3rd party member. Some kind of functioning
>> range check would be nice, but not essential; I'm used to not having one on
>> it at all currently.
>>
>
>I suggest eXtreme Unit Buttons in place of PartyBars. It is pretty
>nice once you get past the hurdle of figuring out how to configure
>it.
>
>http://www.wowinterface.com/downloads/info6794-eXtremeUnitButtons.html

Looks good, think I'll probably give that one a try, if I can set it up to
be fairly simple. Thanks!
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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Catriona R

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Since: Dec 22, 2005
Posts: 4210



(Msg. 18) Posted: Thu Jan 24, 2008 3:54 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 23 Jan 2008 16:16:06 -0800 (PST), "ixa.tmp@gmail.com"
<ixa.tmp DeleteThis @gmail.com> wrote:

>On Jan 22, 9:32 pm, Catriona R <catrionarNOS... DeleteThis @totalise.co.uk> wrote:
>>
>> PartyBars - I know there's several others but most of them look complicated
>> with loads of extra options, and I like the simplicity of PartyBars...
>> unfortunately it's not been updated since TBC release and taints everything
>> in sight so... something similar would be great. Simply put, bars attached
>> to each party member that apply to that member, so I click heal button next
>> to the 3rd member, it heals the 3rd party member. Some kind of functioning
>> range check would be nice, but not essential; I'm used to not having one on
>> it at all currently.
>>
>
>I suggest eXtreme Unit Buttons in place of PartyBars. It is pretty
>nice once you get past the hurdle of figuring out how to configure
>it.
>
>http://www.wowinterface.com/downloads/info6794-eXtremeUnitButtons.html

The configuration on that mod is utterly horrendous... tbh I don't think
it'll last long for me, because I can't even see a way of getting it to let
me put the bars where I want them (can put one bar in the right place but
the others use the exact same positioning relative to the unit frame and I
don't want them to) - for that matter the party and target bars keep
vanishing anyway, they appear for a second and then go away again.

A shame, as it has potential, but far far too complicated to set up - it
*might* be possible to get it to do what I want but it's not at all clear
how. Doesn't help that the readme tells me to look at the .pdf user guide,
which isn't actually there; the quick setup guide is but the more detailed
info is not... Smile
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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Zil

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Since: Aug 18, 2005
Posts: 713



(Msg. 19) Posted: Thu Jan 24, 2008 8:12 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mark Neil Konrad <nospam RemoveThis @nospam.org> wrote:

> well as i said, grim reaper pretty much shines in investigating any players
> death. (like mt blaming a healer, you'll see exactly what caused his death,
> either heal was too low or he might have forgotten to keep shield block up
> and had 2 crushing blows in a row) that you will see by mouseover on the
> target after death. that feature pretty much kicks ass.


I like Recount for this - it's bascally a damage/healing/all-sorts-of-stats
meter, but with quite good detail about events. Select the Deaths page to see
how many times each person has died, then click on someones name to find out
the detail of how/why they died. You'll see the last 20-ish events that
happened to them, how much health they had and how much damage they took. If
you've ever dropped dead and thought "What the hell happened there??", that's
where Recount is really useful.

--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe
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Mark Neil Konrad

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Since: Aug 21, 2007
Posts: 111



(Msg. 20) Posted: Thu Jan 24, 2008 8:47 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 24 Jan 2008 08:12:57 GMT, Zil wrote:

> Mark Neil Konrad <nospam.TakeThisOut@nospam.org> wrote:
>
>> well as i said, grim reaper pretty much shines in investigating any players
>> death. (like mt blaming a healer, you'll see exactly what caused his death,
>> either heal was too low or he might have forgotten to keep shield block up
>> and had 2 crushing blows in a row) that you will see by mouseover on the
>> target after death. that feature pretty much kicks ass.
>
>
> I like Recount for this - it's bascally a damage/healing/all-sorts-of-stats
> meter, but with quite good detail about events. Select the Deaths page to see
> how many times each person has died, then click on someones name to find out
> the detail of how/why they died. You'll see the last 20-ish events that
> happened to them, how much health they had and how much damage they took. If
> you've ever dropped dead and thought "What the hell happened there??", that's
> where Recount is really useful.

I had recount aswell but deactivated it due to performance issues.
as an example, i had little freezes everytime a mob died (new data?) when
solo farming.
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ixa.tmp

External


Since: Sep 07, 2005
Posts: 6



(Msg. 21) Posted: Thu Jan 24, 2008 9:07 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 23, 8:54 pm, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk> wrote:
> On Wed, 23 Jan 2008 16:16:06 -0800 (PST), "ixa....@gmail.com"
>
>
>
> <ixa.....TakeThisOut@gmail.com> wrote:
> >On Jan 22, 9:32 pm, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk> wrote:
>
> >> PartyBars - I know there's several others but most of them look complicated
> >> with loads of extra options, and I like the simplicity of PartyBars...
> >> unfortunately it's not been updated since TBC release and taints everything
> >> in sight so... something similar would be great. Simply put, bars attached
> >> to each party member that apply to that member, so I click heal button next
> >> to the 3rd member, it heals the 3rd party member. Some kind of functioning
> >> range check would be nice, but not essential; I'm used to not having one on
> >> it at all currently.
>
> >I suggest eXtreme Unit Buttons in place of PartyBars. It is pretty
> >nice once you get past the hurdle of figuring out how to configure
> >it.
>
> >http://www.wowinterface.com/downloads/info6794-eXtremeUnitButtons.html
>
> The configuration on that mod is utterly horrendous... tbh I don't think
> it'll last long for me, because I can't even see a way of getting it to let
> me put the bars where I want them (can put one bar in the right place but
> the others use the exact same positioning relative to the unit frame and I
> don't want them to) - for that matter the party and target bars keep
> vanishing anyway, they appear for a second and then go away again.
>
> A shame, as it has potential, but far far too complicated to set up - it
> *might* be possible to get it to do what I want but it's not at all clear
> how. Doesn't help that the readme tells me to look at the .pdf user guide,
> which isn't actually there; the quick setup guide is but the more detailed
> info is not... Smile

Hehe I told you the initial configuration is a bother. I think the
vanishing is due to being out of range. There is an option to change
how it presents that. Where you in a group when doing the
configuration? It doesn't show the group buttons otherwise. I'm not
sure what you want with the positioning. When I get home I can post a
fairly simple config for you (I stay away from the real complex
parts).
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Catriona R

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Since: Dec 22, 2005
Posts: 4210



(Msg. 22) Posted: Thu Jan 24, 2008 4:20 pm
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Jan 2008 08:47:40 GMT, Mark Neil Konrad <nospam.DeleteThis@nospam.org>
wrote:

>On 24 Jan 2008 08:12:57 GMT, Zil wrote:
>
>> Mark Neil Konrad <nospam.DeleteThis@nospam.org> wrote:
>>
>>> well as i said, grim reaper pretty much shines in investigating any players
>>> death. (like mt blaming a healer, you'll see exactly what caused his death,
>>> either heal was too low or he might have forgotten to keep shield block up
>>> and had 2 crushing blows in a row) that you will see by mouseover on the
>>> target after death. that feature pretty much kicks ass.
>>
>>
>> I like Recount for this - it's bascally a damage/healing/all-sorts-of-stats
>> meter, but with quite good detail about events. Select the Deaths page to see
>> how many times each person has died, then click on someones name to find out
>> the detail of how/why they died. You'll see the last 20-ish events that
>> happened to them, how much health they had and how much damage they took. If
>> you've ever dropped dead and thought "What the hell happened there??", that's
>> where Recount is really useful.
>
>I had recount aswell but deactivated it due to performance issues.
>as an example, i had little freezes everytime a mob died (new data?) when
>solo farming.

Likewise, I had huge fps drops with Recount. I get small dps drops even
without it but it very much amplified them. Perhaps if I get a new computer
it'll be able to handle it better, as I loved all the information Recount
gave, it just didn't get along well with my system Smile
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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ixa.tmp

External


Since: Sep 07, 2005
Posts: 6



(Msg. 23) Posted: Thu Jan 24, 2008 4:45 pm
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 24, 10:19 am, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk>
wrote:
> On Thu, 24 Jan 2008 09:07:48 -0800 (PST), "ixa....@gmail.com"
>
> <ixa.....TakeThisOut@gmail.com> wrote:
> >Hehe I told you the initial configuration is a bother. I think the
> >vanishing is due to being out of range. There is an option to change
> >how it presents that. Where you in a group when doing the
> >configuration? It doesn't show the group buttons otherwise. I'm not
> >sure what you want with the positioning. When I get home I can post a
> >fairly simple config for you (I stay away from the real complex
> >parts).
>
> Yep I was in a group but out of range, logged one of my alts on so I could
> see how it looked. If there's a way to get them to show always I'd be glad!
> How do you get it let you put the bars where you want them? When I adjust
> the X,Y it moves *all* the bars by the same amount, and I don't want them
> all moving the same way or they end up overlapping stuff in the UI, need to
> be able to move them individually. Worked out how to get buttons set up,
> that bit's fine, but if I can't put the bars in sensible places it's no
> good to me :-/

For the out of range issue, look at the Options section. There is an
"Out of Range" dimmer slider. Probably at 0% now.

I'm no expert, but I don't see a way to detach the bars from the
frames. I thought I had read something about it on the website
comments, but that wasn't something that interested me, so I didn't
pay it much attention. If you are still interested, you may want to
read through or post there. I have my buttons anchor to the TopRight
and my UI shows buffs/debuffs below the party members. With button
scaling and carriage returns in the profiles it doesn't take up too
much UI space for me. Anyhow, if you are interested, this is my
priest's config:

Options ->
Button Enabled: 100%
Spell Cooldown: 50%
Unit Buffed: 50%
Out of Mana: 100%
Out of Range: 0%
Inter-Button Spacing: 5px
Group Spacing: 20px
X Offset: 0
Y Offset: 0
First Button Anchor: Top Right
Too Tips: Show Cooldown even in Combat
Trans or Color: Color Coded
Show Countdown?: unchecked
Heal/Buff Button Action: Show as Buffed
Party/Raid Change Delay: 5s
Max Units to Update Each: 10
Update Rate: .5s
Blink Rate: 50%

Unit Frames->
agUnitframes (all defaults for this UI)

Config->
Custom Buttons:
_AbolishDisease,debuff,Abolish Disease,,Disease
_DispelMagic,debuff,Dispel Magic,,Magic
_Fortitude,buff,Power Word: Fortitude,,Prayer of Fortitude
_Shadow,buff,Shadow Protection,,Prayer of Shadow Protection
Group spec:
me,InnerFire,*
group1,_Fortitude,*
group1,DivineSpirit,*
group1,_Shadow,*
group2,_DispelMagic,*
group2,_AbolishDisease,*
group1,BindingHeal,*
group1,FlashHeal,*
group1,Renew,*
group2,PrayerofMending,*
group2,GreaterHealRank3,*
group2,GreaterHealRank5,*
group2,GreaterHeal,*
group1,PowerWordShield,*
Profile spec:
priest,player,me
priest,player,CR
priest,player,group1
priest,player,CR
priest,player,group2
priest,party,group1
priest,party,CR
priest,party,group2
priest,partypet,group1
priest,partypet,CR
priest,partypet,group2
priest,target,group1
priest,target,CR
priest,target,group2


Sheesh, that was long. I hope it helps some. If I can be of further
help, let me know.
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Catriona R

External


Since: Dec 22, 2005
Posts: 4210



(Msg. 24) Posted: Thu Jan 24, 2008 5:19 pm
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Jan 2008 09:07:48 -0800 (PST), "ixa.tmp@gmail.com"
<ixa.tmp RemoveThis @gmail.com> wrote:

>Hehe I told you the initial configuration is a bother. I think the
>vanishing is due to being out of range. There is an option to change
>how it presents that. Where you in a group when doing the
>configuration? It doesn't show the group buttons otherwise. I'm not
>sure what you want with the positioning. When I get home I can post a
>fairly simple config for you (I stay away from the real complex
>parts).

Yep I was in a group but out of range, logged one of my alts on so I could
see how it looked. If there's a way to get them to show always I'd be glad!
How do you get it let you put the bars where you want them? When I adjust
the X,Y it moves *all* the bars by the same amount, and I don't want them
all moving the same way or they end up overlapping stuff in the UI, need to
be able to move them individually. Worked out how to get buttons set up,
that bit's fine, but if I can't put the bars in sensible places it's no
good to me :-/
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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ixa.tmp

External


Since: Sep 07, 2005
Posts: 6



(Msg. 25) Posted: Thu Jan 24, 2008 8:16 pm
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 24, 5:59 pm, Catriona R <catrionarNOS... RemoveThis @totalise.co.uk> wrote:
> On Thu, 24 Jan 2008 16:45:49 -0800 (PST), "ixa....@gmail.com"
>
> <ixa.... RemoveThis @gmail.com> wrote:
> >For the out of range issue, look at the Options section. There is an
> >"Out of Range" dimmer slider. Probably at 0% now.
>
> Aha, thanks Smile
>
> >I'm no expert, but I don't see a way to detach the bars from the
> >frames. I thought I had read something about it on the website
> >comments, but that wasn't something that interested me, so I didn't
> >pay it much attention.
>
> Well it's not so much detaching them as having them not all use the same
> distance from the frames. Like having the party bars attached to the party
> frames is great, but at a different x,y different to the frames than the
> player bar. If they all move by the exact same difference they overlap
> stuff, they have to not be linked like that. GroupButtons used to have one
> lot of settings for player, one for target and one for party, and that was
> perfect; Partybars doesn't attach them at all which isn't ideal but does
> the job. This one doesn't seem to make it possible to put them in a good
> place.
>
> >If you are still interested, you may want to
> >read through or post there. I have my buttons anchor to the TopRight
> >and my UI shows buffs/debuffs below the party members. With button
> >scaling and carriage returns in the profiles it doesn't take up too
> >much UI space for me. Anyhow, if you are interested, this is my
> >priest's config:
>
> Well it might work if I had a larger screenres but doesn't work currently -
> I have to have the bars off to the right of the party members to not
> overlap stuff like debuffs (being able to mouseover a debuff to see what
> the heck it is helps Wink), but I can't have the player bar doing that or
> it's over the top of the buffs/debuffs on the target frame. Which is why I
> need them not doing the exact same thing regarding distance from the frame.
>
> >Sheesh, that was long. I hope it helps some. If I can be of further
> >help, let me know.
>
> Thanks, doesn't look like it's going to work for me though, if I can't do
> something as simple as putting the bars where they don't overlap
> information I need to see, it's not any use Sad

If you are still interested, I believe I figured out how to do what
you want. If not, that's cool. If you were using my previous
example, but wanted the personal bars (not group or target) elsewhere
you would use something like the following for the player declaration:

priest,player,me,-400,-200
priest,player,CR
priest,player,group1,-400,0
priest,player,CR
priest,player,group2 ,-400,0

This would move the me buttons down 200 pixels and back 400. The CR
drops you one line, but back to the 0 X position, thus the -400,0 to
line up line 2 and 3. I think this will solve your problem. Of
course if you find a better mod use it (and let me know which
one). Smile

Randy
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Catriona R

External


Since: Dec 22, 2005
Posts: 4210



(Msg. 26) Posted: Fri Jan 25, 2008 12:59 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Jan 2008 16:45:49 -0800 (PST), "ixa.tmp@gmail.com"
<ixa.tmp.RemoveThis@gmail.com> wrote:

>For the out of range issue, look at the Options section. There is an
>"Out of Range" dimmer slider. Probably at 0% now.

Aha, thanks Smile

>I'm no expert, but I don't see a way to detach the bars from the
>frames. I thought I had read something about it on the website
>comments, but that wasn't something that interested me, so I didn't
>pay it much attention.

Well it's not so much detaching them as having them not all use the same
distance from the frames. Like having the party bars attached to the party
frames is great, but at a different x,y different to the frames than the
player bar. If they all move by the exact same difference they overlap
stuff, they have to not be linked like that. GroupButtons used to have one
lot of settings for player, one for target and one for party, and that was
perfect; Partybars doesn't attach them at all which isn't ideal but does
the job. This one doesn't seem to make it possible to put them in a good
place.

>If you are still interested, you may want to
>read through or post there. I have my buttons anchor to the TopRight
>and my UI shows buffs/debuffs below the party members. With button
>scaling and carriage returns in the profiles it doesn't take up too
>much UI space for me. Anyhow, if you are interested, this is my
>priest's config:

Well it might work if I had a larger screenres but doesn't work currently -
I have to have the bars off to the right of the party members to not
overlap stuff like debuffs (being able to mouseover a debuff to see what
the heck it is helps Wink), but I can't have the player bar doing that or
it's over the top of the buffs/debuffs on the target frame. Which is why I
need them not doing the exact same thing regarding distance from the frame.

>Sheesh, that was long. I hope it helps some. If I can be of further
>help, let me know.

Thanks, doesn't look like it's going to work for me though, if I can't do
something as simple as putting the bars where they don't overlap
information I need to see, it's not any use Sad
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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Catriona R

External


Since: Dec 22, 2005
Posts: 4210



(Msg. 27) Posted: Wed Jan 30, 2008 5:31 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 23 Jan 2008 04:32:24 +0000, Catriona R
<catrionarNOSPAM.TakeThisOut@totalise.co.uk> wrote:

>Ok, I'm bored of constant errors, taint and bugs in my mods, so can anyone
>recommend non-bugged replacements for the following?

Still searching, beginning to look like there just are no alternatives for
some :-/

>CT PartyBuffs - basically need it to show buffs under party members in the
>default Blizz UI, if it puts ones I can cast first, all the better. I just
>tonight discovered that this is the mod that's causing me to get
>minifreezes every time someone joins or leaves a BG, so if anyone else has
>that problem, there's your culprit...

Nothing even remotely seems to imitate this, anyone got any ideas? I'm
missing it badly, the default UI's mouseover way to display is just
horrible.

>CT UnitFrames - mostly redundant since the default UI has nearly all of it,
>but I want to keep the little bit that shows the class/mob type of my
>target above the target frame.

Fixed - UnitClass works perfectly Smile

>In fact if I remove those two there's only a couple of other CT functions I
>still use so I may just remove it completely given the lack of development
>of late; any suggestions for co-ordinates on map, moving quest tracker, and
>putting levels in the quest log? Wink

Downloaded a co-ords mod (not actually installed it yet as I had to keep
CTMod for other features), any recommendations for quest log levels?

>PartyBars - I know there's several others but most of them look complicated
>with loads of extra options, and I like the simplicity of PartyBars...
>unfortunately it's not been updated since TBC release and taints everything
>in sight so... something similar would be great. Simply put, bars attached
>to each party member that apply to that member, so I click heal button next
>to the 3rd member, it heals the 3rd party member. Some kind of functioning
>range check would be nice, but not essential; I'm used to not having one on
>it at all currently.

Still stuck on this one, UnitButtons has buttons that are far too large and
take over the whole screen (evidently it's designed for larger screenres
than I use), Extreme UnitButtons seems impossible to put the bars where I
actually want them to be, Benecast won't let me have multiple ranks of
spells as separate buttons... guess I'm sticking with PartyBars for now as
the only one that actually lets me do what I want to, even if it does taint
everything in sight. Unfortunately it's not been updated since TBC release,
so if a patch finally breaks it for good I'm stuck :-/
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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Thomas Jespersen

External


Since: May 01, 2006
Posts: 481



(Msg. 28) Posted: Wed Jan 30, 2008 5:52 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 30 Jan 2008 05:31:30 +0000, Catriona R wrote:


> Downloaded a co-ords mod (not actually installed it yet as I had to keep
> CTMod for other features), any recommendations for quest log levels?
>

Fizzwidget Levelator:
http://fizzwidget.com/levelator/

Do check some of his other addons, there are some nice ones he made.
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Catriona R

External


Since: Dec 22, 2005
Posts: 4210



(Msg. 29) Posted: Wed Jan 30, 2008 5:55 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Jan 2008 05:52:56 GMT, Thomas Jespersen <jespersen.thomas DeleteThis @gmail.com>
wrote:

>On Wed, 30 Jan 2008 05:31:30 +0000, Catriona R wrote:
>
>
>> Downloaded a co-ords mod (not actually installed it yet as I had to keep
>> CTMod for other features), any recommendations for quest log levels?
>>
>
>Fizzwidget Levelator:
>http://fizzwidget.com/levelator/
>
>Do check some of his other addons, there are some nice ones he made.

Looks perfect, thanks! I forgot about his addons, used his trackmenu until
Blizz put it in the default UI, it was a massive actionbar space saver for
my poor miner/herber dwarf hunter Wink
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30)
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steve.kaye

External


Since: Oct 08, 2004
Posts: 978



(Msg. 30) Posted: Fri Feb 01, 2008 12:57 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Jan, 05:31, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk> wrote:

> Still stuck on this one, UnitButtons has buttons that are far too large and
> take over the whole screen (evidently it's designed for larger screenres
> than I use), Extreme UnitButtons seems impossible to put the bars where I
> actually want them to be, Benecast won't let me have multiple ranks of
> spells as separate buttons... guess I'm sticking with PartyBars for now as
> the only one that actually lets me do what I want to, even if it does taint
> everything in sight. Unfortunately it's not been updated since TBC release,
> so if a patch finally breaks it for good I'm stuck :-/

Is the only problem with UnitButtons the fact that the buttons are too
big? If so, I could look into writing a small addon to resize them
for you. I'd expect the addon itself to not mess around with the
buttons sizes once they were created so it could be simple.

steve.kaye
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