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/Pause

 
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Malcolm Prince

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Since: Nov 03, 2003
Posts: 3



(Msg. 1) Posted: Fri Nov 21, 2008 7:08 am
Post subject: /Pause
Archived from groups: alt>games>everquest (more info?)

Anybody have a definitive answer regarding the formula for working out what
/pause (number) relates to how many seconds in real time??

e.g

/pause 10 = ? seconds of real time
/pause 18 = ? seconds of real time
/pause 30 = ? seconds of real time

Because I need a 30 second real time delay.

/pause ??? = 30 seconds of real time.

There must be a basic formula?

Thanks
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the wharf rat

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Since: Aug 20, 2004
Posts: 376



(Msg. 2) Posted: Fri Nov 21, 2008 7:45 am
Post subject: Re: /Pause [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <q7tVk.111804$uq3.95736@newsfe14.ams2>,
Malcolm Prince <malcprince RemoveThis @ntlworld.com> wrote:
>Anybody have a definitive answer regarding the formula for working out what
>/pause (number) relates to how many seconds in real time??

Ok, as I understand it pause 10 give you a 1 second pause. You
probably don't really want a pause 300 because you can't easily abort
a running macro and so you're likely to get stuck doing nothing for 30
seconds while a bazu bashes your butt...
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Malcolm Prince

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Since: Nov 03, 2003
Posts: 3



(Msg. 3) Posted: Fri Nov 21, 2008 3:31 pm
Post subject: Re: /Pause [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

But something simple like

/say yadda yadda yadda
/pause 300
/say yadda yadda yadda

would that put 30 seconds between the says?


"the wharf rat" <wrat.RemoveThis@panix.com> wrote in message
news:gg5ovj$j5v$1@reader1.panix.com...
> In article <q7tVk.111804$uq3.95736@newsfe14.ams2>,
> Malcolm Prince <malcprince.RemoveThis@ntlworld.com> wrote:
>>Anybody have a definitive answer regarding the formula for working out
>>what
>>/pause (number) relates to how many seconds in real time??
>
> Ok, as I understand it pause 10 give you a 1 second pause. You
> probably don't really want a pause 300 because you can't easily abort
> a running macro and so you're likely to get stuck doing nothing for 30
> seconds while a bazu bashes your butt...
>
>
>
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the wharf rat

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Since: Aug 20, 2004
Posts: 376



(Msg. 4) Posted: Sat Nov 22, 2008 10:54 pm
Post subject: Re: /Pause [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <%tAVk.101606$s62.75525@newsfe01.ams2>,
Malcolm Prince <malcprince.DeleteThis@ntlworld.com> wrote:
>But something simple like
>
>/say yadda yadda yadda
>/pause 300
>/say yadda yadda yadda
>
>would that put 30 seconds between the says?
>
>
AFAIK it should sort of, the pause count doesn't seem to start
after the first line executes but rather when the macro is executed but
that shouldn't matter with a say
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Don Woods

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Since: Dec 29, 2003
Posts: 942



(Msg. 5) Posted: Mon Nov 24, 2008 6:43 pm
Post subject: Re: /Pause [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Malcolm Prince" <malcprince DeleteThis @ntlworld.com> writes:
> But something simple like
>
> /say yadda yadda yadda
> /pause 300
> /say yadda yadda yadda
>
> would that put 30 seconds between the says?

Yes. The number is in units of 1/10 second. I think there's an upper
limit, maybe 600 (i.e. 60 seconds), but you can put more than one /pause
on different lines to get a longer pause.

As others have warned, there's no way to stop a social macro once you've
invoked it, so you can't use any OTHER social hotkeys until the long one
is finished. You CAN still use the autoattack key, hotkeys that directly
invoke skills such as Bash or Kick, cast spells, etc. You just can't use
more than one SOCIAL hotkey at a time. Socials means those things where
you write up to five lines of commands.

The other tricky thing to know about /pause is that you can include it on
the same line as another command, so you can still get five lines of real
stuff plus any pauses. However, the tricky bit is that you should put the
/pause command FIRST on the line (and put a comma between it and the other
command), even though the actual pause will happen AFTER the other command
on the line.

Two examples from my cleric bot:

Nuke:
/pause 3,/assist
/cast 4
/pause 40,/gsay Nuking %T
/sit
/assist

The above assists to get the tank's target, pauses 0.3 sec to ensure my
target has finished changing, then casts a nuke. Then it tells the party
what it's doing, pauses 4.0 sec to let the cast finish, then sits down,
and the final /assist retargets the tank (or sometimes the cleric, if the
nuke got aggro Smile. If I decide I need to stop the cast and heal, I can
hit the key that I have bound to the "stop casting" action -- but NOT a
hotkey bound to a social that does /stopcast, since that's another social.
Likewise, I can't use my /assist hotkey to get back to the tank to cast a
quick heal, but I can use my F# keys to switch targets and alt-# or click
on a gem to cast the healing spell.

CHeal:
/pause 2,/cast 5
/tt Complete Heal on >> %T << in 10 seconds...
/pause 1,/cast 5
/pause 85,/cast 5
/sit

This starts to cast Complete Heal, pauses 0.2 sec, and tells the target to
expect the CH. Then it tries casting it again in case the first try
fizzled, pauses 0.1 sec, and tries a third time. (Yes, I've been known to
fizzle twice in a row!) After the third cast, it pauses 8.5 sec before
sitting. The cast, of course, take 10 seconds, but apparently the /cast 5
command itself takes about 1.5 seconds so only another 8.5 is needed for
the spell to finish landing. You'll need to experiment to tune the pauses
if you want to minimize "lost" time.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 81 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 63 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 59 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
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