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Pathologic

 
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"Pathologic" Demo - The demo for has just been added to 3dgamers. This is one that I have been waiting for. I hope it's going to be better than the last few demos for the more obscure games that I have been following recently. at..

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Rob

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Since: Aug 31, 2006
Posts: 138



(Msg. 1) Posted: Fri Aug 25, 2006 10:13 am
Post subject: Pathologic
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

My copy of Pathologic arrived this morning.

When I played the demo a few months ago I was vaguely reminded of
Boiling Point and VTMB (very vaguely of the latter).

It's a RPG/FPS hybrid with branching dialogues and supposedly multiple
storyline developments depending on your in-game decisions and
actions.

First impression is summed up with one word. That being "brown". I
hope that impression remains to be due to the nature of the engine
rather than any similarity to something else of the same colour.

http://www.pathologic-game.com/eng_index.htm

--
Rob
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Tim O

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Since: Dec 19, 2003
Posts: 316



(Msg. 2) Posted: Fri Aug 25, 2006 10:13 am
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 25 Aug 2006 10:13:29 GMT, Rob
<noemailformethx.DeleteThis@jsjsaiiowppw.com> wrote:

>
>My copy of Pathologic arrived this morning.
>
>When I played the demo a few months ago I was vaguely reminded of
>Boiling Point and VTMB (very vaguely of the latter).
>
>It's a RPG/FPS hybrid with branching dialogues and supposedly multiple
>storyline developments depending on your in-game decisions and
>actions.
>
>First impression is summed up with one word. That being "brown". I
>hope that impression remains to be due to the nature of the engine
>rather than any similarity to something else of the same colour.
>
>http://www.pathologic-game.com/eng_index.htm

I looked at the gallery, and the Quake 1 era graphics were more
glaring to me than the Quake 1 pallete. Smile

I'm actually OK with that if the game is as deep as it sounds. I like
the dreary atmosphere and tired, depressed look of the characters.
Definitely sets a good mood. Looking forward to your report on this
one.
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knight37

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Since: Aug 23, 2005
Posts: 237



(Msg. 3) Posted: Fri Aug 25, 2006 10:13 am
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob wrote:
> My copy of Pathologic arrived this morning.

Never heard of this before but the first thing that popped into my mind
was "pc games".

Let us know what you think about it. An action/RPG is right up my
alley.

Knight37
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Walter Mitty

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Since: Jun 12, 2006
Posts: 1334



(Msg. 4) Posted: Fri Aug 25, 2006 2:15 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob <noemailformethx RemoveThis @jsjsaiiowppw.com> writes:

> My copy of Pathologic arrived this morning.
>
> When I played the demo a few months ago I was vaguely reminded of
> Boiling Point and VTMB (very vaguely of the latter).
>
> It's a RPG/FPS hybrid with branching dialogues and supposedly multiple
> storyline developments depending on your in-game decisions and
> actions.
>
> First impression is summed up with one word. That being "brown". I
> hope that impression remains to be due to the nature of the engine
> rather than any similarity to something else of the same colour.
>
> http://www.pathologic-game.com/eng_index.htm

It certainly is brown. More to convey the Victorian sense of self
loathing I think.

And for some reason this following screenie must be one of the most
damaging screenshots ever to be released for a game.

I cant even begin to tell you, how many senses it offends:

http://www.pathologic-game.com/images/screen_014.jpg
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John Lewis

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Since: Nov 08, 2003
Posts: 1288



(Msg. 5) Posted: Fri Aug 25, 2006 4:25 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 25 Aug 2006 14:15:22 +0200, Walter Mitty <mitticus DeleteThis @gmail.com>
wrote:

>Rob <noemailformethx DeleteThis @jsjsaiiowppw.com> writes:
>
>> My copy of Pathologic arrived this morning.
>>
>> When I played the demo a few months ago I was vaguely reminded of
>> Boiling Point and VTMB (very vaguely of the latter).
>>
>> It's a RPG/FPS hybrid with branching dialogues and supposedly multiple
>> storyline developments depending on your in-game decisions and
>> actions.
>>
>> First impression is summed up with one word. That being "brown". I
>> hope that impression remains to be due to the nature of the engine
>> rather than any similarity to something else of the same colour.
>>
>> http://www.pathologic-game.com/eng_index.htm
>
>It certainly is brown. More to convey the Victorian sense of self
>loathing I think.
>
>And for some reason this following screenie must be one of the most
>damaging screenshots ever to be released for a game.
>
>I cant even begin to tell you, how many senses it offends:
>
>http://www.pathologic-game.com/images/screen_014.jpg


Please don't be coy.

Be specific. Detail please of "the senses it offends".

John Lewis
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JLC

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Since: Dec 17, 2007
Posts: 62



(Msg. 6) Posted: Fri Aug 25, 2006 8:10 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"knight37" <knight37m DeleteThis @gmail.com> wrote in message
news:1156511712.570746.190200@m73g2000cwd.googlegroups.com...
>
> Rob wrote:
>> My copy of Pathologic arrived this morning.
>
> Never heard of this before but the first thing that popped into my mind
> was "pc games".
>
> Let us know what you think about it. An action/RPG is right up my
> alley.
>
> Knight37

LOL! I thought this was a thread about "pc games" Never heard of this game,
but it sure looks like butt. JLC
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pc games

External


Since: Apr 12, 2007
Posts: 386



(Msg. 7) Posted: Sat Aug 26, 2006 2:29 am
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Pathologic" and "Specnaz: Project Wolf" were released 2
weeks ago and I was waiting to see how far would this group
go without talking about them.
"Specnaz: Project Wolf" still hasn't got a proper thread.
(well there was one although I can't count it cause it was
the resident pirate Trimble talking about it six months ago
when he got his hands on a russian warez pirated version)

Isn't this so SO SAD?
Small titles or are totally ignored by this group or the
ones talking about it are the pirates? really so depressing

In this groups its classical... if its not from a major label,
if its doesn't have massive advertising or hype then nobody
cares.

Independant developers and publishers will always have my
support cause only this way can we have choice besides the
big arrogant monopolistic publishers.
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turk

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Since: Jun 17, 2006
Posts: 28



(Msg. 8) Posted: Sat Aug 26, 2006 5:30 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
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"pc games" <pcgamer23708.RemoveThis@yahoo.com> wrote in message
news:1156584545.415015.63560@h48g2000cwc.googlegroups.com...
> "Pathologic" and "Specnaz: Project Wolf" were released 2
> weeks ago and I was waiting to see how far would this group
> go without talking about them.
> "Specnaz: Project Wolf" still hasn't got a proper thread.
> (well there was one although I can't count it cause it was
> the resident pirate Trimble talking about it six months ago
> when he got his hands on a russian warez pirated version)
>
> Isn't this so SO SAD?
> Small titles or are totally ignored by this group or the
> ones talking about it are the pirates? really so depressing
>
> In this groups its classical... if its not from a major label,
> if its doesn't have massive advertising or hype then nobody
> cares.

Or maybe no one has heard of it. Like me.

turk
--
"The point now is how do we work together to achieve important goals. And
one such goal is a democracy in Germany." -George W. Bush, D.C., May 5, 2006
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John Lewis

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Since: Nov 08, 2003
Posts: 1288



(Msg. 9) Posted: Sun Aug 27, 2006 2:52 am
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 26 Aug 2006 02:29:05 -0700, "pc games" <pcgamer23708.TakeThisOut@yahoo.com>
wrote:

>"Pathologic" and "Specnaz: Project Wolf" were released 2
>weeks ago and I was waiting to see how far would this group
>go without talking about them.
>"Specnaz: Project Wolf" still hasn't got a proper thread.
>(well there was one although I can't count it cause it was
>the resident pirate Trimble talking about it six months ago
>when he got his hands on a russian warez pirated version)
>
>Isn't this so SO SAD?
>Small titles or are totally ignored by this group or the
>ones talking about it are the pirates? really so depressing
>
>In this groups its classical... if its not from a major label,
>if its doesn't have massive advertising or hype then nobody
>cares.
>
>Independant developers and publishers will always have my
>support cause only this way can we have choice besides the
>big arrogant monopolistic publishers.
>

The award-winning Darwinia anybody ? From a UK indie developer
Introversion ( their motto is "The last of the bedroom programmers" ).


Bought it yet ??

Available in the US both as a NON-Steam boxed version ( $19.99 with
keychain, manual and poster ), published by Cinemaware Marquee. Also
available via Steam. Great retro-style game. 98/2000/XP. No need for
your 7950GX2 or X1950XTX here (GF2, 3 will do, GF4 or higher
recommended). You do need to have DX9.0 and current drivers for your
video card.

Strong touches of Amiga heritage --- fractal-style graphics were
popular in quite a few Amiga action games. Not surprising considering
the popularity of the Amiga in the UK amongst gamers/home-programming
enthusiasts when the Innoversion crew were teenagers (~1997 graduates
of London University ).

Darwinia has the most amusingly-clever (really!) copy-protection that
I have seen. ( No Starforce, btw...) . To see the copy-protection
graphics in action on the retail version, leave the disk out of the
drive..... Introversion deliberately seeded the pirate networks with
the pseudo-cracked copy, which actually functions quite normally --
for part of the game...Smile More details on their fun approach to
battling pirates and on the game itself on the Intoversion/Darwinia
website: www.introversion.co.uk. ( NOT www.introversion.com )

John Lewis
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pc games

External


Since: Apr 12, 2007
Posts: 386



(Msg. 10) Posted: Sun Aug 27, 2006 4:56 am
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> The award-winning Darwinia anybody ? From a UK indie
> developer Introversion ( their motto is "The last of the
> bedroom programmers" ).
>
> Bought it yet ??

Obviously Lewis! and Full price!
And why? to help me! MYSELF!
I did myself a HUGE favour for buying Darwinia
Every time I buy a Retail PC Game with no copy protection
and better from a indie developer I'M HELPING MYSELF! cause
I'm "investing" in NO copy-protection and new talent in PC
Games which are both extremely GOOD to any PC Gamer like me.

Lewis you do me a favour please.
Every PC Game you know of with NO copy-protecting you please
tell me.
If I don't already own it I WILL BUY IT NEW THE NEXT DAY!

The following games I bought this year only cause they are
Retail versions with no copy-protection, none of them have
types of gameplay I enjoy so if they here copy-protected I
wouldn't have bought any of them:
.. War World (third person)
.. Dangerous Waters (sub sim)
.. Keepsake (adventure)
.. Darwinia (strategy)

I still haven't bought Galactic Civilization 2...
It has a Retail version with no copy-protection... but...
The thing about patches need to register I really don't like
That's why I bought all the above and not GalCiv2... yet...
I'll probably buy it but I was trying to wait for a Gold
edition already patches only to avoid the register which I
really dislike...
Anything that makes me register I don't like...
Nevertheless GalCiv2 will remain on my buying list but it is
not a priority like any of the others were due to the way they
require me to register to get patches...

> Available in the US both as a NON-Steam boxed version (
> $19.99 with keychain, manual and poster ), published by
> Cinemaware Marquee. Also available via Steam. Great

Now thats a proper way to sell a game!
Has anyone saw me criticizing Introversion for making the
game also available via steam?
NO and nobody will ever see me cause Introversion gives me
choice and lets me buy a PROPER Retail version without
any steam infection.
I want to leave a BIG Praise to Introversion for understanding
the different there is between a Retail version and a online
distribution version and not mixing both.
Did Valve do the same with their games? NO!
Valve disrespected the Retail customer and they are using the
Retail market to infect and force Retail customers to use
steam which is a online distribution system that doesn't
belong in a Retail PC Game but only in the internet.

> Darwinia has the most amusingly-clever (really!)
> copy-protection that I have seen. ( No Starforce,
> btw...) . To see the copy-protection graphics in action
> on the retail version, leave the disk out of the
> drive..... Introversion deliberately seeded the pirate
> networks with the pseudo-cracked copy, which actually
> functions quite normally -- for part of the game...Smile
> More details on their fun approach to battling pirates
> and on the game itself on the Intoversion/Darwinia
> website: www.introversion.co.uk. ( NOT
> www.introversion.com )

Are you kidding me Lewis?
So I bought the game based on the fact it didn't have any
copy-protection and you now tell me if you don't leave the
disk inserted while playing you are forced to play a crippled
version of the game?????
WTF is that all about!
WTF!!!!

Please confirm if this is true or not or if its only a joke
If its true then Darwinia is COPY-PROTECTED and the system
it uses is not at all AMUSING... and I thought it was not
copy-protected...
When it comes to copy-protecting I want it in my face so I
know what to expect and not hidden or disguised.

And btw COPY-PROTECTION isn't battling pirates but instead
pissing honest and paying customers like myself!
How difficult it is to understand COPY-PROTECTION doesn't
protect anything except being a HUGE inconvenience for all
paying customers
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Tim O

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Since: Dec 19, 2003
Posts: 316



(Msg. 11) Posted: Sun Aug 27, 2006 12:13 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 27 Aug 2006 04:56:35 -0700, "pc games" <pcgamer23708.RemoveThis@yahoo.com>
wrote:


>Are you kidding me Lewis?
>So I bought the game based on the fact it didn't have any
>copy-protection and you now tell me if you don't leave the
>disk inserted while playing you are forced to play a crippled
>version of the game?????
>WTF is that all about!
>WTF!!!!

So you buy games and never try to play them?
Sounds like you just got snagged in your own web of bullshit. You
didn't buy the game at all, or you'd know about the protection.
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Rob

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Since: Aug 31, 2006
Posts: 138



(Msg. 12) Posted: Sun Aug 27, 2006 7:10 pm
Post subject: Re: Pathologic [Login to view extended thread Info.]
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On Sun, 27 Aug 2006 12:13:40 -0400, Tim O <timo56 RemoveThis @hotmail.com> wrote:


>So you buy games and never try to play them?
>Sounds like you just got snagged in your own web of bullshit. You
>didn't buy the game at all, or you'd know about the protection.

This whole concept of "buying to reward the publisher" is bizarre.
They won't have any idea that an individual is buying a single unit
(or even five for that matter) of their product. It would take
thousands and thousands of units for them to even notice. The
developers certainly won't get a massive amount of extra money once
the publisher and retail process has taken its cut.

Besides, as far as understand it, publishers leave off copy protection
to save money, not to boost sales or as a gesture to their customers.

Better to reward developers for the quality of their game, not the
type of medium it is sold through or for any other mechanic. We need
quality games to keep the punters coming back, not average offerings
whose entire selling point is the medium it is on/delivered through,
or the lack of copy protection.

--
Rob
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