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Patch 3.2.2

 
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TPS

External


Since: Sep 10, 2009
Posts: 6



(Msg. 31) Posted: Thu Sep 24, 2009 12:14 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: alt>games>warcraft (more info?)

On 24 sep, 08:51, Zil <zen13....RemoveThis@zen.co.uk> wrote:
> PV <pv+use...@pobox.com> wrote:
>
> >  We got 10 man done last night, but the server freaked WAY the hell out when
> >  we tried it in 25s and we never got very far into phase 3 before something
> >  weird and fatal happened like the instance server crashed, or everyone had
> >  this weird self-evade bug where you stopped taking damage or doing damage.
>
> >  I would guess that it's puggable, but they did a nice job of making it a
> >  little challenging. Somebody turned up the whelp dial way too high though. *
>
> A guildie told me last night that 10-man onyxia had already been
> pugged on my server (and that's an EU server, so 3.2 was only live
> yesterday...)
>
> Is it just me, or are these encounters getting easier and easier?
>
> Back in the old days, it took us many, many attempts with a good
> organized group, sometimes several weeks, to down some of the bosses.
> These days it seems that if a boss can't be downed within the first
> 3 or 4 tries then it's too hard.
>
> I miss the challenges of Nefarian, Vashj and Kael'thas!

10-men being pugged is no wonder due to itemlevel loot distribution:
25-men gear is always one full tier ahead of 10-men. An Onyxia 10 pug
today is like a Karazhan run for a guild that has Vashj on farm. it's
bound to be easy for them.

Our guild is only doing 10-men, as such we always take on new content
"the right way".

Onyxia for us wasn't hard, but we needed to figure out the right way
to assign dps targets: 2-3k dps per man is a different league.
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BombayMix

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Since: Apr 19, 2007
Posts: 88



(Msg. 32) Posted: Thu Sep 24, 2009 1:14 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sep 23, 3:11 pm, Nemesis <teh....TakeThisOut@hotmail.com> wrote:
> On Sep 23, 5:35 am, Zil <zen13....TakeThisOut@zen.co.uk> wrote:
>
> > Phil Hibbs <sna....TakeThisOut@gmail.com> wrote:
> > >  Steve Kaye wrote:
> > > > Of course, you'll need the achievement to go there in a day or two so
> > > > best be quick and get it done soon.  Smile
>
> > >  There's going to be an achievement requirement? Details?
>
> > Steve was just referring to the ever increasing requirement of pugs
> > that you link your acheievement to show you've already killed a boss
> > before they'll let you join them to kill him.  Which makes it hard
> > to actually get the acheivement in the first place...
>
> Elitism at work.

Not really, PUGs aren't there to gear and skill you up. They went the
loot without people holding them back. The fact it puts you in a catch
22 situation not their problem.
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BombayMix

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Since: Apr 19, 2007
Posts: 88



(Msg. 33) Posted: Thu Sep 24, 2009 1:22 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sep 23, 11:21 pm, pv+use...@pobox.com (PV) wrote:
> Catriona R <catrionarNOS....RemoveThis@totalise.co.uk> writes:
> >Was going to ask if anyone had tried Onyxia yet and could report on
> >difficulty level/puggability... guess not with the lag problems then!
>
> We got 10 man done last night, but the server freaked WAY the hell out when
> we tried it in 25s and we never got very far into phase 3 before something
> weird and fatal happened like the instance server crashed, or everyone had
> this weird self-evade bug where you stopped taking damage or doing damage..
>
> I would guess that it's puggable, but they did a nice job of making it a
> little challenging. Somebody turned up the whelp dial way too high though.. *

I did 25 PUG run and we got her after a few tries then did 10 man and
it was a wipefest and we gave up after a few hours! Seems harder then
then VoA. Lots of people dieing of deep breath, standing in the lava
cracks etc. Just need more experience I guess.
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Malygor EU

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Since: Sep 23, 2009
Posts: 3



(Msg. 34) Posted: Thu Sep 24, 2009 1:46 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Went in last night on 10 man and had 3 wipes. Still I dont see it as a
hard boss.

There my slight disappointment. I did the 40 man version 3 times and
it was fun and challenging. Went in there after so long I guess I was
expecting the same....
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Rob Wynne

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Since: Oct 26, 2004
Posts: 451



(Msg. 35) Posted: Thu Sep 24, 2009 2:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

PV <pv+usenet@pobox.com> wrote:
> Catriona R <catrionarNOSPAM RemoveThis @totalise.co.uk> writes:
>>Was going to ask if anyone had tried Onyxia yet and could report on
>>difficulty level/puggability... guess not with the lag problems then!
>
> We got 10 man done last night, but the server freaked WAY the hell out when
> we tried it in 25s and we never got very far into phase 3 before something
> weird and fatal happened like the instance server crashed, or everyone had
> this weird self-evade bug where you stopped taking damage or doing damage.
>
> I would guess that it's puggable, but they did a nice job of making it a
> little challenging. Somebody turned up the whelp dial way too high though. *

I purposefully put off Ony25 until tonight, figuring there'd be some
bugginess in the first day and everyone and their puppy was going to be
tryingto run it. so we went and did our normal Toc25 run, ending the night
with 3 wipes on Anub'arak.

Now, I don't wanna brag, but....no, hell yes, I want to brag.

Tonight, we...

1-shot Anub'arak in ToC25.
1-shot Onyxia for a guild-first kill
2-shot Sarth+3 for a guild first kill
1-shot Thorim just as a nightcap because we still had time left

That's just, yknow, a really sweet night of work. I'm so proud of my
guys. We're not a hardcore raid guild. We progress slower than a lot of
more serious raiding teams, but we scrap by and we *do* progress. And it's
satisfying to know you helped build that team and develop it to where it
can handle the challenges put in front of it.

--
Rob Wynne / The Autographed Cat / doc RemoveThis @america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
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Zil

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Since: Aug 18, 2005
Posts: 714



(Msg. 36) Posted: Thu Sep 24, 2009 3:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shiflet <rshiflet.DeleteThis@charter.net> wrote:
>
> This is true, for many people, DPS is simply more fun(in addition to being
> easier), so that's all they do.

The reverse is true for me - I find healing the most fun, with
tanking running a close second. DPS is down in 3rd place.


--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
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Phil Hibbs

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Since: Aug 28, 2009
Posts: 17



(Msg. 37) Posted: Thu Sep 24, 2009 3:34 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Mine keeps repeatedly trying to download and apply the patch, only to
> say that it's already been applied.

I fixed my problem - I have a second copy of WoW in a folder that I
don't use, and I think the patcher was finding that my main
installation was not patched, downloading the patch, and patching the
un-used installation. I couldn't find the downloaded patch executable
anywhere, so I downloaded it again from a mirror and ran it in my main
installation directory and everything was fine.

Hoofu, 80 tauren shaman, Argent Dawn (EU)
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Zil

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Since: Aug 18, 2005
Posts: 714



(Msg. 38) Posted: Thu Sep 24, 2009 4:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

PV <pv+usenet@pobox.com> wrote:
>
> We got 10 man done last night, but the server freaked WAY the hell out when
> we tried it in 25s and we never got very far into phase 3 before something
> weird and fatal happened like the instance server crashed, or everyone had
> this weird self-evade bug where you stopped taking damage or doing damage.
>
> I would guess that it's puggable, but they did a nice job of making it a
> little challenging. Somebody turned up the whelp dial way too high though. *

A guildie told me last night that 10-man onyxia had already been
pugged on my server (and that's an EU server, so 3.2 was only live
yesterday...)

Is it just me, or are these encounters getting easier and easier?

Back in the old days, it took us many, many attempts with a good
organized group, sometimes several weeks, to down some of the bosses.
These days it seems that if a boss can't be downed within the first
3 or 4 tries then it's too hard.

I miss the challenges of Nefarian, Vashj and Kael'thas!

--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
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Shiflet

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Since: Sep 06, 2005
Posts: 1231



(Msg. 39) Posted: Thu Sep 24, 2009 4:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Zil" <zen13097.RemoveThis@zen.co.uk> wrote in message
news:4abb16e3$0$2486$db0fefd9@news.zen.co.uk...

> Back in the old days, it took us many, many attempts with a good
> organized group, sometimes several weeks, to down some of the bosses.
> These days it seems that if a boss can't be downed within the first
> 3 or 4 tries then it's too hard.

Well, while Onyxia is a new raid, it's still just an 80 version of a raid
that's been around for years, and from what I've heard, the tactics are
basically the same as in the old version...
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Brent Stroh

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Since: Feb 09, 2008
Posts: 57



(Msg. 40) Posted: Thu Sep 24, 2009 7:18 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Shiflet" <rshiflet RemoveThis @charter.net> wrote:

>I'll note that having run with Destrayne of Nesingwary, I can safely say DKs
>can be VERY good tanks.

I tend to believe that any class is capable of acceptable performance
within their role(s). It's the players who show varying degrees of skill.
There may be some minor variance in the top 5% based on quirks in specs,
but generally, I don't see enough difference (between classes) that would
warrant most of the general bans I've seen.


--
Mertuka - Rogue (80) : Mallan - Priest (4Cool : Medanu - Druid (47)
Ralinth - Warlock (80) : Magorg - Hunter (47) : Ralethian - Paladin (4Cool
Rakhalga - DK (80) : Meedak - Mage (50) : Rahuraluna - Shaman (13)
Relikag - Warrior (10)
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Brent Stroh

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Since: Feb 09, 2008
Posts: 57



(Msg. 41) Posted: Thu Sep 24, 2009 7:31 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nemesis <tehawk.TakeThisOut@hotmail.com> wrote:

>Most people would rather kill than be a tank, thus they don't practice
>at being a tank.

My DK has been at 80 for a while now, and is somewhat geared from heroics.
There are still a number of drops he could use, and he's never been inside
ToC, so he still has opportunities. Until a couple of days ago, despite
having purchased dual-spec and put together a 540 defense set, months ago,
I'd never tried my hand at tanking.

After hitting BRD for Brewfest and "tanking" - defined as "beat the hell
out of that guy in Frost Presence," it was decided that we should take the
same group for a quick VH run, which meant I was tanking. We survived - 2
deaths, no wipes - even though a couple of my macros failed completely, I'm
unfamiliar/incompetent with the frost keymap and rotation, etc. Thankfully,
the group composition made for a good first attempt. One of the DPS was a
pally in plate; another was a mage ice blocking anything that got past me.
The third was a priest, able to do some extra healing as needed, too.

I don't have enough experience to speak to the difficulty of tanking. What
I can speak to is that it's a lot different than the solo experience/dps
experience I've had to date. If I wasn't grouped with RL friends, I'd be
reluctant to take a first stab at it, too, especially with the attitudes of
some players we've talked about here before - LFG RFC, 17,000 DPS required.


--
Mertuka - Rogue (80) : Mallan - Priest (4Cool : Medanu - Druid (47)
Ralinth - Warlock (80) : Magorg - Hunter (47) : Ralethian - Paladin (4Cool
Rakhalga - DK (80) : Meedak - Mage (50) : Rahuraluna - Shaman (13)
Relikag - Warrior (10)
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Miikka

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Since: Jan 15, 2008
Posts: 66



(Msg. 42) Posted: Thu Sep 24, 2009 8:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Zil <zen13097 RemoveThis @zen.co.uk> wrote:
> Is it just me, or are these encounters getting easier and easier?

Others already commented on it being 'old' encounter where most of
the mechanics are at least somewhat familiar, but I'd say the overall
skill, information and the tools available to general populace are
influencing a lot. I never really raided in Vanilla, but from what
I've heard the fights were usually a lot less complex than some fights
we have in Wrath. We have accurate ability and strategy guides and
videos appearing pretty much instantly after the first few kills,
and addons that help a lot with sound and visual cues and information
about ability durations, cooldowns and every aspect of the encounter.

In general many active raiders have also raided for a long time, so
the overall skill level has gone up through the years. We've
encountered a lot of different mechanics and those skills needed
to beat them can be used quite easily in similar encounters.
And through TBC and now Wrath Blizzard has done an interesting
decision on using many of the mechanics used in raid encounters
in 5-man instances too, albeit as a lesser or easier version. This
means that many of the mechanics are already at least somewhat
familiar to everyone who has done even few times all the instances
available.

> Back in the old days, it took us many, many attempts with a good
> organized group, sometimes several weeks, to down some of the bosses.
> These days it seems that if a boss can't be downed within the first
> 3 or 4 tries then it's too hard.
>
> I miss the challenges of Nefarian, Vashj and Kael'thas!

Go try Mimiron hard mode, in my opinion the best fight I've seen in
Wrath and certainly on par with Vashj or Kael'thas. Another quite nice
hard mode is Freya with all keepers up. Of course these are all hard
modes, but in my opinion even having seen the normal modes, the hard
modes are completely on a different complexity level and really feel
like unique encounters compared to their normal versions. (Whereas
Yogg'Saron feels pretty much the same and for example Algalon, while
having very tight gear checks, is in the end relatively simple fight)

I've only seen Coliseum hard modes up to the Twin Val'kyrs, but at
least from a healers point of view they unfortunately feel just like
amped up normal versions.

What I'm trying to say is, that in my experience the complexity and
challenge (at least in encounters, not that much in resistance gear
farming) have gone up, but we overall are better at beating them
these days. But even so, there are fun and unique encounters able
to challenge everyone, and the level of challenge what you said you
miss can be found from some of the hard modes.

--
"Clothes make the man. Naked people have little or no influence on
society." -Mark Twain
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Catriona R

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Since: Dec 22, 2005
Posts: 4219



(Msg. 43) Posted: Thu Sep 24, 2009 8:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 24 Sep 2009 06:46:24 GMT, Zil <zen13097.DeleteThis@zen.co.uk> wrote:

>Shiflet <rshiflet.DeleteThis@charter.net> wrote:
>>
>> This is true, for many people, DPS is simply more fun(in addition to being
>> easier), so that's all they do.
>
>The reverse is true for me - I find healing the most fun, with
>tanking running a close second. DPS is down in 3rd place.

Likewise! DPS is all well and good when I just want to switch my brain
off and do something that doesn't take much thinking about, but for a
really fun challenge, healing all the way. Tanking is kinda in the
middle, it's harder work than the others for me, can be fun, other times
can be a bit too much work, so depends what I feel like.
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Buinne (75 Troll Shaman)
Eilnich (70 Blood Elf Warlock)
Ruire (70 Blood Elf Paladin)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Dubh (65 Orc Death Knight)
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Catriona R

External


Since: Dec 22, 2005
Posts: 4219



(Msg. 44) Posted: Thu Sep 24, 2009 8:25 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Sep 2009 01:22:48 -0700 (PDT), BombayMix
<bombaymix DeleteThis @altavista.co.uk> wrote:

>On Sep 23, 11:21 pm, pv+use...@pobox.com (PV) wrote:
>> Catriona R <catrionarNOS... DeleteThis @totalise.co.uk> writes:
>> >Was going to ask if anyone had tried Onyxia yet and could report on
>> >difficulty level/puggability... guess not with the lag problems then!
>>
>> We got 10 man done last night, but the server freaked WAY the hell out when
>> we tried it in 25s and we never got very far into phase 3 before something
>> weird and fatal happened like the instance server crashed, or everyone had
>> this weird self-evade bug where you stopped taking damage or doing damage.
>>
>> I would guess that it's puggable, but they did a nice job of making it a
>> little challenging. Somebody turned up the whelp dial way too high though. *
>
>I did 25 PUG run and we got her after a few tries then did 10 man and
>it was a wipefest and we gave up after a few hours! Seems harder then
>then VoA. Lots of people dieing of deep breath, standing in the lava
>cracks etc. Just need more experience I guess.

Hehe lava cracks eh, that'll be people who never did it at 60 then Smile
All I've read indicates it should be doable but not as dead easy as VoA,
guess I'll go looking for pugs in the next few days and see if I can get
any luck Smile
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Buinne (75 Troll Shaman)
Eilnich (70 Blood Elf Warlock)
Ruire (70 Blood Elf Paladin)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Dubh (65 Orc Death Knight)
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TPS

External


Since: Sep 10, 2009
Posts: 6



(Msg. 45) Posted: Thu Sep 24, 2009 11:02 am
Post subject: Re: Patch 3.2.2 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 24 sep, 17:19, Steve Kaye <nos....RemoveThis@giddy-kippers.co.uk> wrote:

> Paladins have a significant portion
> of their threat come from reflected damage (and will run out of mana
> without being healed).  

Minor nitpick, Divine Plea is refreshed when the paladin attacks
(guarded by the light), which means unlimited mana for the tankadin.
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