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Patch notes 7/22/08

 
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kerheb

External


Since: Apr 18, 2007
Posts: 40



(Msg. 1) Posted: Tue Jul 22, 2008 8:10 am
Post subject: Patch notes 7/22/08
Archived from groups: alt>games>coh (more info?)

7.22.08
Version 17.20080709.3T2

COMBINED NOTES

AI
Entities which use the “Pet” AI should now cycle through their Ranged
attacks, even while in Melee with a Target.

Badges
Fixed a bug that sometimes caused a Supergroup’s progress towards
earning SG badges to be lost.
Corrected the badge descriptions of Task Force/Strike Force challenge
badges that referred to stature level 1 as being 1-15 to be 1-14.
Corrected stature level 8 and 9 badge descriptions from erroneously
being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons
Rularuu Claws should be available to Female and Huge players who have
unlocked them
Custom Roman axes granted by completing the Imperious Task Force
should now be properly awarded.

Global Chat
Players with Trial accounts will no longer be able to use Global chat
channels.

Invention
Corrected two recipes in the Trap of the Hunter set that stated they
granted range or damage. This set grants neither.
ToHit Buffs/DeBuff Common IOs should not state they buff or debuff
Accuracy any longer, but should properly state that they buff or
debuff the “To Hit” chance.

Powers
Cone Attack Powers – Corrected an issue where Cone Attack powers would
not hit moving targets.
Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged
Brawl changed from 1.0 second to 0.83 seconds. Activation time changed
from 0.57 seconds to 0.83 seconds.
Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged
Shot’s animation and graphical effects.
Brawl - Animation time corrected. Old cast time was 0.67 seconds, and
the new cast time is 0.83 seconds.
Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer
Power with a version of Seismic Smash. He now understands how to cycle
between powers more effectively.
Energy Melee / Energy Transfer - Increased visual impact of Hit
graphical effects.
Accolade / Portable Workbench - The Portable Workbench should no
longer be seen as a viable target for critter attacks.
Flurry and Sands of Mu should now play the correct animation while
Spines - Quills is active

Tasks
The Lost and Found story arc will now correctly award salvage for
players that are significantly higher levels than the mission levels.

User Commands:
“Synch” Command - Players can now use “Synch” in addition to “Sync” if
they are experiencing any synchronization issues with the game
servers.

User Interface
Character Selection Screen - Corrected a bug where a Renamed character
may disappear from the Character Selection screen until the player
logs out and logs back in.
Character Selection Screen – Corrected a bug where renaming a
character moved the character to a different character slot location.



CITY of HEROES

Powers

Blasters
Defiance - Corrected the Defiance Buff value granted by secondary
power set powers. They should now be back to their previous values.
Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy
Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it
in line with other versions of the power

Badges
Corrected text in the Firefighter badge.


CITY of VILLAINS

Powers

Masterminds
Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap
Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second
Shuriken throw) and “Explosive Shuriken” attacks.
Mastermind / Necromancy / Lich should remain at Range in combat more
often now.
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Shenanigunner

External


Since: Mar 14, 2007
Posts: 237



(Msg. 2) Posted: Tue Jul 22, 2008 10:29 am
Post subject: Re: Patch notes 7/22/08 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, kerheb wrote:
> Corrected two recipes in the Trap of the Hunter set that stated they
> granted range or damage. This set grants neither.

But it has a kewl name.

> Earth Control / Animate Stone - Replaced Animated Stone’s Stone Hammer
> Power with a version of Seismic Smash. He now understands how to cycle
> between powers more effectively.

He who? The player who complained?

> User Commands:
> “Synch” Command - Players can now use “Synch” in addition to “Sync” if
> they are experiencing any synchronization issues with the game
> servers.

Also "Sink" "Cinque" and "Cinq" for players who insist.

> Character Selection Screen - Corrected a bug where a Renamed character
> may disappear from the Character Selection screen until the player
> logs out and logs back in.

> Character Selection Screen – Corrected a bug where renaming a
> character moved the character to a different character slot location.

Character Selection Screen - Corrected a bug where moving the mouse
pointer over a character slot caused it to light up.

(Sorry, but this seems like a list filled with silliness, so I had to
respond...)

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
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