|
Related Topics:
| Exercise 15 - Getting rid of bad habits, smoking, drugs, h.. - Exercise 15 - Getting rid of bad habits, smoking, drugs, hitting your wife (grin!), and gluttony To this important exercise you must first practice the previous ones, which can be found (free of cost! Grin!) at: ..
Automation - GURPS Magic page 152 undead Gurps magic listes as a -85 point flaw. does anyone know what book/page number this flaw if found in 4th ed?
Storypath Cards - I was browsing back issues of pyramid for campaign ideas when I stumbled over or cards. Now, seeing as how these are out of print and I'm broke, buying them is pretty so I decided to make my own on 4x6 cards cut in half...
How do you kill a dragon in GURPS? - I played AD&D from about 1978 to 1985, then Real Life came along and I quit. Later I started buying and reading GURPS books, but never had time to actually play. Now my sons are in RPGing the way" (without a
Torpedoes! - For duels, the standard missiles in GURPS Space (3rd Edition) are not suitable; their low damage, relative to a capship's defenses, and need (at lower TLs) to towards their target make them somewhat anemic. And..
|
|
|
Next: GURPS: (WWII) (3e) Fokker D.XXIII fighter (Dutch)
|
| Author |
Message |
External

Since: Dec 24, 2005 Posts: 88
|
(Msg. 1) Posted: Fri Jul 11, 2008 9:43 am
Post subject: Parallel duplicates of PCs Archived from groups: rec>games>frp>gurps (more info?)
|
|
|
|
| One issue that Infinite Worlds doesn't seem to address is that of local
counterparts of the PCs on other worlds. To understant what I mean think of
Trek's mirror universe. It was home to its own versions of the Enterprise
crew, who in that world, were all evil. Would these dupes be NPCs, extra
lives or what?
|
|
|
| Back to top |
|
 |  |
External

Since: Oct 22, 2006 Posts: 169
|
(Msg. 2) Posted: Fri Jul 11, 2008 9:43 am
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Fri, 11 Jul 2008 09:43:52 +1000, "Steven Jones"
<stevenj76 DeleteThis @aapt.net.au> wrote:
>One issue that Infinite Worlds doesn't seem to address is that of local
>counterparts of the PCs on other worlds. To understant what I mean think of
>Trek's mirror universe. It was home to its own versions of the Enterprise
>crew, who in that world, were all evil. Would these dupes be NPCs, extra
>lives or what?
They would be NPCs of some sort - Evil Twins, Allies, random passers-by
who happen to have the same face as the PC, whatever. If the PC has
Temporal Inertia (pg. B93), then they're at the "pretty close copies"
end of the spectrum; if not, then they're at the "random folks who
happen to resemble the PC" end.
They wouldn't be "extra lives", since their upbringing was different
from the PC's (except for a PC with Temporal Inertia, and not always
then), but they could be justification for the GM allowing
minimally-altering and reusing the character sheet of a PC who'd died.
However, if the PC is Unique (pg. B160), then there aren't any copies of
him at all running around in the Infinite Worlds...
--
Rob Kelk Personal address (ROT-13): eboxryx -ng- tznvy -qbg- pbz
"There's always somebody who's going to hate your work, no matter
how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006 |
|
| Back to top |
|
 |  |
External

Since: Sep 19, 2006 Posts: 227
|
(Msg. 3) Posted: Fri Jul 11, 2008 11:25 am
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Steven Jones" <stevenj76.RemoveThis@aapt.net.au> writes:
> One issue that Infinite Worlds doesn't seem to address is that of local
> counterparts of the PCs on other worlds. To understant what I mean think of
> Trek's mirror universe. It was home to its own versions of the Enterprise
> crew, who in that world, were all evil. Would these dupes be NPCs, extra
> lives or what?
What do you mean by "Infinite Worlds"?
If you mean the Infinite Worlds *setting*, then my understanding is
that such "counterparts" would only occur on an "echo" world (with
comparable history to Homeline), and that none of those worlds so far
discovered is as far along its own timeline to have counterparts for
anyone alive in Homeline.
In other words, the setting authors made the explicit choice to *not*
address the issue in canon, allowing the setting to easily adapt to
whatever the group decides would be entertaining.
The GURPS Infinite Worlds book *does* cover the topic, in some detail,
in a section called "Paradoxes" (beginning p. 154).
--
\ "The difference between a moral man and a man of honor is that |
`\ the latter regrets a discreditable act, even when it has worked |
_o__) and he has not been caught." —Henry L. Mencken |
Ben Finney |
|
| Back to top |
|
 |  |
External

Since: Dec 24, 2005 Posts: 88
|
(Msg. 4) Posted: Fri Jul 11, 2008 2:25 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
That section only relates to travel through TIME, not dimension. The book
strongly suggests not allowing PCs to meet their past or future selves. I
was referring to travel to other dimensions, not other times within
Homeline. |
|
| Back to top |
|
 |  |
External

Since: Sep 19, 2006 Posts: 227
|
(Msg. 5) Posted: Fri Jul 11, 2008 4:53 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Steven Jones" <stevenj76.RemoveThis@aapt.net.au> writes:
> That section only relates to travel through TIME, not dimension.
More specifically, it relates to *any* kind of monkeying around with
time, and the issues that arise.
> I was referring to travel to other dimensions, not other times
> within Homeline.
The Echoes of the Infinite Worlds setting certainly count: by
definition, they are timelines that appear to be following the same
history as Homeline. if you tinker with them, they shift.
What issues do you have that are not addressed by the Paradoxes (p.
154), Echoes (p. 87), and Parallels (p. 90) sections? Bear in mind
that they might well be *intentionally* unresolved in canon, to give
the group room to define their own setting parameters.
--
\ "There's a certain part of the contented majority who love |
`\ anybody who is worth a billion dollars." —John Kenneth |
_o__) Galbraith, 1992-05-23 |
Ben Finney |
|
| Back to top |
|
 |  |
External

Since: Jul 13, 2005 Posts: 40
|
(Msg. 6) Posted: Fri Jul 11, 2008 5:20 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jul 10, 7:43 pm, "Steven Jones" <steven....DeleteThis@aapt.net.au> wrote:
> One issue that Infinite Worlds doesn't seem to address is that of local
> counterparts of the PCs on other worlds. To understant what I mean think of
> Trek's mirror universe. It was home to its own versions of the Enterprise
> crew, who in that world, were all evil. Would these dupes be NPCs, extra
> lives or what?
"Close parallels have only minor differences from Homeline Earth.
Further, those differences are primarily cultural or
microeconomic. ... From a story perspective, close parallels basically
serve as scenery – reminders that this is, indeed, a game of alternate
Earths." (Infinite Worlds, p88)
Any pc-duplicates would initially be NPC/Scenery.
However there is some point at which parallel(s) are so subtly
different from Homeline that its reasonable/expected any such beings
encountered not only view the PC's as allies, but would willingly join
the team. Whether the PC's would discover such a world and the
ramifications obviously depend upon your campaign/GM. (Conversly,
there exist parallels where the PC's not only rejected the team but
strive against it!) |
|
| Back to top |
|
 |  |
External

Since: Dec 24, 2005 Posts: 88
|
(Msg. 7) Posted: Fri Jul 11, 2008 6:15 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
When PCs travel to a parallel that includes a local version of themselves,
do they acquire any new traits (e.g., Evil Twin, Allies) as a result, which
then vanish when they return to Homeline? Theoretically it's possible for a
character to collect versions of himself on various worlds. Imagine a whole
party composed entirely of parallels of one character! |
|
| Back to top |
|
 |  |
External

Since: Sep 19, 2006 Posts: 227
|
(Msg. 8) Posted: Fri Jul 11, 2008 6:52 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Steven Jones" <stevenj76.DeleteThis@aapt.net.au> writes:
> When PCs [in an Infinite Worlds campaign] travel to a parallel that
> includes a local version of themselves, do they acquire any new
> traits (e.g., Evil Twin, Allies) as a result, which then vanish when
> they return to Homeline?
Again, that doesn't seem to be covered in the Infinite Worlds setting
canon.
What would you like the answer to be? What would the GM like the
answer to be?
--
\ "Everyone is entitled to their own opinions, but they are not |
`\ entitled to their own facts." —US Senator Pat Moynihan |
_o__) |
Ben Finney |
|
| Back to top |
|
 |  |
External

Since: Oct 14, 2007 Posts: 248
|
(Msg. 9) Posted: Fri Jul 11, 2008 10:00 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Fri, 11 Jul 2008 09:43:52 +1000, "Steven Jones"
<stevenj76.TakeThisOut@aapt.net.au> wrote:
>One issue that Infinite Worlds doesn't seem to address is that of local
>counterparts of the PCs on other worlds.
Not having them is a -5 point disadvantage. "Unique". Note that on
Merlin, the first I-Cop to arrive there encounters her alternate who
has been trapped in child form by becoming a vampire. |
|
| Back to top |
|
 |  |
External

Since: Oct 14, 2007 Posts: 248
|
(Msg. 10) Posted: Fri Jul 11, 2008 10:03 pm
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Fri, 11 Jul 2008 18:15:29 +1000, "Steven Jones"
<stevenj76.RemoveThis@aapt.net.au> wrote:
>When PCs travel to a parallel that includes a local version of themselves,
>do they acquire any new traits (e.g., Evil Twin, Allies) as a result, which
>then vanish when they return to Homeline?
They may encounter an Evil Twin or a friendly couterpart, but they do
not acquire the trait unless the counterpart becomes a regular. |
|
| Back to top |
|
 |  |
External

Since: Dec 24, 2005 Posts: 88
|
(Msg. 11) Posted: Sat Jul 12, 2008 7:28 am
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Whatever would be the most workable and consistent in a typical IW campaign. |
|
| Back to top |
|
 |  |
External

Since: Dec 24, 2005 Posts: 88
|
(Msg. 12) Posted: Sat Jul 12, 2008 8:19 am
Post subject: Re: Parallel duplicates of PCs [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Even if you don't have this disadvantage there would be some worlds where
you don't have a counterpart.
Jake Sisko has no counterpart in the Mirror Universe as in that world his
parents divorced before he could be conceived. Also, there is no Ezri Dax
because Ezri Tigan (who does exist in the MU) never joined with the Dax in
the MU. |
|
| Back to top |
|
 |  |
|