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Since: Jun 05, 2007 Posts: 156
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(Msg. 91) Posted: Wed Dec 31, 2008 7:18 pm
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: rec>games>frp>dnd (more info?)
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In article <slrnglm0l0.8uv.keith.davies.TakeThisOut@kjdavies.org>,
Keith Davies <keith.davies.TakeThisOut@kjdavies.org> wrote:
> Baird Stafford <baird.TakeThisOut@newstaff.com> wrote:
> > I have two series that I suggest for anyone who wants to play or DM a
> > paladin. The first is David Weber's series that begins with THE WAR
> > GOD'S OWN and ends with WINDRIDER'S OATH;
> I'm not familiar with this one.
Read it; it should be still available in paperback. Bahzell Banahkson
is, um, unexpected. And the series is downright fun.
> > the second is the David
> > Eddings series with the precious gems in the titles (the Elenium, maybe?
> _The Elenium_, sequel was _The Tamuli_
Thanks.
> > I've a cat on my lap at present who will object, vocally, to any
> > effort to get up and root through the library...). Different
> > approaches to paladinhood, but they also illustrate different
> > approaches to the moral judgements that paladins must face, by the
> > nature of their vocation, and different ways to deal with them.
> Hmm. I remember when I read _The Elenium_ for the first time (yeah, it
> was a while ago) thinking that the church knights were supposed to be
> paladins. I don't know how well that fits though, to be honest.
I was thinking mostly of the main character, who seemed to me to be
heavily influenced by John Wayne's portrayal in _True_ _Grit_. A
stained paladin and, in Edding's novels a stained Order, perhaps, but
their professed *ideals* were definitely paladin-like even if they were
inclined to be rather rough-and-ready about the accomplishment of those
ideals.
> The Pandions -- the focal order of the series, really -- are way too
> pragmatic about things to fit the D&D paladin mold. They deceive, they
> have a reputation (carefully cultivated) of torture, they get their
> powers from a goddess other than their purported patron....
The Knights Hospitaller revered St. John rather than Jesus; the
precedent has been set in the real world, I think.
> I'm not saying I don't like them, either from a character or play
> perspective, just that despite being a knightly order that not only has
> a religious association but has spellcasting ability, they don't quite
> fit the character class as described. If nothing else, it is awfully
> hard to offend on moral grounds. Also, apart from some spellcasting,
> they don't seem to have any of the other paladin abilities.
Granted - but then I was using them as examples rather than paragons.
> Rules-wise, they're probably best modeled as fighters. The spellcasters
> among them may have levels as Adepts (their exhibited spells don't
> really fit any D&D class; the mechanism is closest to Cleric, but the
> spells actually seem closer to the Wizard list... though being a plot
> device rather than a playable gaming element makes it a lot harder).
Could be done, though, and might be fun to try.
> Now, me, I wouldn't particularly mind saying 'paladins are like that'.
> They are *not* what the book says, but they have good flavor to them
> that suits how I view them. After all, 'lawful good', IMC, doesn't have
> to mean 'nice'.
Nor does it have to mean "stupid," any more than "chaotic neutral" means
players have to roll dice for every decision their character makes.
> > And the other lesson, the one for DMs, is the effort the authors went to
> > to create the Orders involved, and the worlds in which they function.
> > They did not pick the concept of "paladin" off the shelf and try for
> > "one size fits all."
> Yep.
> You might also look at the story _Talion_ by Michael Stackpole. The
> main character (Nolan) is quite close to paladin behavior, though he
> does associate with characters who could be considered 'evil'. The
> Justices are more about Law vs. Chaos than Good vs. Evil, though (and I
> have no problem reorienting paladins that way).
Good example, and one of my favorite novels. I didn't mention it more
because I'm not sure how available it might be at the moment than
because I didn't recall it.
> There's also Deed of Paksennarion (they're called paladins, exhibit many
> of the powers assigned to paladins in D&D -- including the magic horse).
That, and a very *sobering* view of what Paladins just might have to
allow to be done to themselves in order to get their point across. In
Elizabeth Moon's Gird universe, Paladins do not exist merely to smite
Evil.
Sorry, I have no excuse for forgetting Paks.
> _Paladins_ (and _Paladins II: Knight Moves_) by Joel Rosenberg. Who
> presents a rather interesting alternate version of Earth, and the White
> Swords and Red Swords have huge potential. The paladins (I forget if
> that's there title in-story or not) are knights entrusted with White
> Swords and Red Swords, and are of the highest moral calibre.
> The White Swords contain the souls of saints and innocents, freely given
> to empower the swords. One sword is called 'The Goatboy', because no
> one actually knows the origin of the soul, just that he had been a
> goatherd. The wielders of these swords *cannot* be evil -- the swords
> don't allow it.
> The Red Swords, on the other hand, contain any other soul, and are *not*
> so well-disposed toward the soul of their wielder. One is called
> 'Khan', and there are hints that this sword was empowered by the soul of
> someone called 'Ghengis'.... The wielder *must* be uncorruptible, lest
> the sword control *him*.
> I *like* this setting.
Although the same objection might be raised to it that you raised about
Eddings' novels: a great deal of the knights' power seems to flow
through Morgana rather than coming directly from the "acknowledged"
Divine.
In my opinion, this is Rosenberg's most interesting effort since his
very first book (many of his subsequent writings did more to beat the
subject into the ground than to edify or entertain, in my opinion).
In any case, the point upon which we both seem to agree is that having
paladins in a campaign would seem to require more than a player saying,
"I want to run a paladin" and a DM responding, "Go ahead" - and then
leaving the details to be hashed out on other players' time during
sessions. The "off-the-shelf" paladin works only when everybody in the
group has precisely the same understanding of the rules, in my
experience - and when has that ever happened? It's up to the DM to have
the rules for his world ready to go, or at least a concept upon which
he/she can build before the next gaming session.
Or that, at least, has always been my understanding of the DM's job:
less ego and more sweat.
Which is why I like playing better than being DM.
Baird
--
Bumper sticker: "If you can't operate your turn signal,
what makes you think you can drive the rest of the car?" |
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Since: Jun 05, 2007 Posts: 156
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(Msg. 92) Posted: Wed Dec 31, 2008 9:25 pm
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <86iqp06art.fsf.RemoveThis@gareth.avalon.lan>,
Mart van de Wege <mvdwege_public.RemoveThis@myrealbox.com> wrote:
> Baird Stafford <baird.RemoveThis@newstaff.com> writes:
>
> > In article <gjd549$r34$1@news.motzarella.org>,
> > Tetsubo <tetsubo.RemoveThis@comcast.net> wrote:
> > <snip>
> >> We could argue that thinking evil thoughts is bad for a person. And I
> >> would agree. But you don't arrest, charge, try and possibly convict a
> >> person for those evil thoughts.
> > Depends on the laws of a lawful society. If the law says that thinking
> > evil thoughts is a capital offense, then it's a capital offense.
> NO, NO, NO.
> It can't be hammered at enough: Lawful in D&D has *nothing* to do with
> the laws of the land. Otherwise a Paladin could be constrained to
> follow Evil laws.
Wrong. A Paladin is Lawful *Good* and therefore in opposition to Lawful
Evil and not constrained to follow Evil laws - nor even Lawful Neutral
laws with which he finds himself in ethical disagreement. And Lawful in
D&D has *everything* to do with the laws of the land - look again at the
various nations in the World of Greyhawk.
> Lawful has to do with a respect for order and tradition over
> individual judgment. The fact that this usually leads to being
> law-abiding is a side effect.
Chaotic individuals may also respect "order and tradition," although
never over individual judgement. Also, Chaotic individuals are much
more likely to be bound by their individual word of honor where a Lawful
individual requires a written contract (there's that "law of the land"
thing, again, not to mention the traditional workings of Mephistopheles
_et_ _al._ as instanced in all the Faust stories, poems and plays).
And Chaotic individuals, in my experience both in game and in real life,
are much more likely to adhere to the spirit of the law than Lawful
individuals, who are bound only by its letter.
Or, in recent years, by their reinterpretation of the letter of the law:
witness Dick Cheyney, who claims to belong neither to the Executive nor
the the Legislative branch and can therefore be bound by laws and
regulations exclusive to neither and bases his argument on what he
regards as the letter of Constitutional law.
Baird
--
Bumper sticker: "If you can't operate your turn signal,
what makes you think you can drive the rest of the car?" |
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Since: Jul 11, 2005 Posts: 782
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(Msg. 93) Posted: Wed Dec 31, 2008 11:35 pm
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <slrnglonpu.k3q.keith.davies.TakeThisOut@kjdavies.org>,
Keith Davies <keith.davies.TakeThisOut@kjdavies.org> wrote:
> Oddly, it's part of why I like being a DM -- figuring out how to make it
> all work. Take all the disparate pieces, and find a way to have them
> fit together in an enjoyable whole.
For me it's kind of like writing. You build a world, you set the
characters loose in it, and a story you hadn't imagined takes place.
The whole is greater than the sum of the parts.
It feels good when that happens on my canvas.
- Allen |
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Since: Jun 06, 2005 Posts: 3643
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(Msg. 94) Posted: Thu Jan 01, 2009 2:11 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Mike Franklin <mkfrnkln RemoveThis @msn.com> wrote:
>
> Actually, Luke's motives were pure. He surrendered voluntarily for
> two reasons. One, his presence was detectable by Vader and thus
> endangering his freinds' mission, and two, he wanted to confront his
> father and talk him away from the dark side.
Did you get this from the original movies, or the DVDs where Han shot
second? *g*
I'll accept your word on it. I evidently don't remember as well as I
thought I did, and don't care to research it.
Keith
--
Keith Davies You know you're working too much when you
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Since: Aug 06, 2008 Posts: 76
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(Msg. 95) Posted: Thu Jan 01, 2009 2:48 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Keith Davies" <keith.davies DeleteThis @kjdavies.org> wrote in message
news:slrnglo9ig.k3q.keith.davies@kjdavies.org...
> Mike Franklin <mkfrnkln DeleteThis @msn.com> wrote:
>>
>> Actually, Luke's motives were pure. He surrendered voluntarily for
>> two reasons. One, his presence was detectable by Vader and thus
>> endangering his freinds' mission, and two, he wanted to confront his
>> father and talk him away from the dark side.
>
> Did you get this from the original movies, or the DVDs where Han shot
> second? *g*
>
> I'll accept your word on it. I evidently don't remember as well as I
> thought I did, and don't care to research it.
His account is reasonably accurate. Even when Luke gives in to his anger and
goes all-out against Vader, he's motivated primarily by his desire to
protect his sister.
--
Mark |
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Since: Jan 10, 2007 Posts: 284
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(Msg. 96) Posted: Thu Jan 01, 2009 4:20 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 31 Dec 2008 18:47:00 -0500, Baird Stafford
<baird DeleteThis @newstaff.com> wrote:
>In article
><awessels-DAF017.17060230122008 DeleteThis @newsclstr02.news.prodigy.com>,
> Allen Wessels <awessels DeleteThis @EXPUNGEpacbell.net> wrote:
>
>> In article <baird-E9EAF7.18011130122008 DeleteThis @news.giganews.com>,
>> Baird Stafford <baird DeleteThis @newstaff.com> wrote:
>
>> > In article
>> > <61f9ecb3-2192-47f9-8938-f454653e885b DeleteThis @m12g2000vbp.googlegroups.com>,
>> > Firelock <firelock_ny DeleteThis @hotmail.com> wrote:
>
>> > <snip>
>
>> > > My favorite example is the "Wow, I'd like to torture and kill
>> > > these people, but I'm chained to a wall in a dungeon right
>> > > now and can't move." Such a villain effectively can't act at
>> > > all, but they can certainly still be evil.
>> > Erm. Good folks can think exactly the same things under those
>> > conditions....
>> You're not Good if you're wanting to torture someone. It may feel good
>> to think it, but evil folk do feel good about the evil oftentimes.
>Don't know many combat veterans or former POWs, do you?
>Baird
With the PC I'm currently playing, I gave her a background that
included both of these things. She's a survivor of a horrible seige
(think Stalingrad, but worse). She did some terrible things to
survive, and she had terrible things done to her (both by people on
her own side and by the enemy when she was a POW).
During campaign play (which started a couple of years after that war
ended) she has ACTED exclusively as being LG. But she knows what she
has done in the past and knows something of what she might be capable
of doing in the future. On her character sheet I listed her as LN
with good tendencies. (I also gave her PTSD, OCD and a few other
problems as a result of her experiences in that war.)
Any DM who judged her strictly by what he had seen in the campaign so
far would label her as LG and might even think I was going for
Exalted. But she hasn't been put to the acid test so far in this
campaign. (Cue Benjamin Sisko: "It's easy to be a Saint in
Paradise.") |
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Since: Jun 05, 2007 Posts: 156
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(Msg. 97) Posted: Thu Jan 01, 2009 5:22 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article
<awessels-8D4AB8.17185031122008.RemoveThis@newsclstr03.news.prodigy.net>,
Allen Wessels <awessels.RemoveThis@EXPUNGEpacbell.net> wrote:
<snip>
> When does the trickster ping as evil?
Ah...in the legends of the American Indian Nation with which I'm most
familiar, Old Man Coyote pinged evil about a third of the time, good
about a third of the time, and "who cares?" about a third of the time.
Baird
--
Bumper sticker: "If you can't operate your turn signal,
what makes you think you can drive the rest of the car?" |
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Since: May 04, 2007 Posts: 528
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(Msg. 98) Posted: Thu Jan 01, 2009 6:13 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 31 2008, 6:47 pm, Baird Stafford <ba....TakeThisOut@newstaff.com> wrote:
> In article
> <awessels-DAF017.17060230122....TakeThisOut@newsclstr02.news.prodigy.com>,
> Allen Wessels <awess....TakeThisOut@EXPUNGEpacbell.net> wrote:
>
> > You're not Good if you're wanting to torture someone. It may feel good
> > to think it, but evil folk do feel good about the evil oftentimes.
>
> Don't know many combat veterans or former POWs, do you?
And let's not exclude the middle here. Dirty Harry types are most
likely Neutral---doing what "has to be done" for the betterment
of a society they can never really belong to if they succeed. |
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Since: Jun 06, 2005 Posts: 3643
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(Msg. 99) Posted: Thu Jan 01, 2009 6:29 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Phil Turner <phil.turner.TakeThisOut@bltuaeyontdetr.co.uk> wrote:
> In <slrnglm2i4.8uv.keith.davies.TakeThisOut@kjdavies.org> Keith Davies <keith.davies.TakeThisOut@kjdavies.org> writes:
>
><snip>
>
>>noting that RAW I don't think you can *have* undead demons -- all the
>>undead templates apply to 'not outsiders', and demonic-type templates
>>are all inherited -- and not too many undead have children
>
> Blood Fiend - Fiend Folio?
Huh. They were that dumb.
I could try to hide behind 'core rules' or RAW meaning 3.5 rather than
3.0, but I won't. You did in fact find an undead demon. I think it
might be the only one in the game, and it's inconsistent with all the
other rules I'm aware of (but bear in mind that I'm *awfully* sleepy
right now), but it *is* there.
FWIW, I do remember that Green Ronin's _Advanced Bestiary_ talks about
how 'undead templates' are 'never added to outsiders'[1], but that if
you want to, you can. Just be aware that it's weird... and could end up
being quite cool.
However, that 'permission' is not RAW, and is in fact directly opposes
what they figure the 'actual rule' is. They may have based it entirely
on observation, but Green Ronin's pretty good at that sort of thing.
[1] and if you think about it, it makes sense; if an outsider is pure
soul material, and you kill it, *what's left to make undead*?
Keith
--
Keith Davies You know you're working too much when you
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Since: Jun 06, 2005 Posts: 3643
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(Msg. 100) Posted: Thu Jan 01, 2009 6:33 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
>
> But at one time I had many, many thoughts that could be described as
> 'evil'. I never acted on them however. I don't consider myself evil,
> now or then. But if having evil thoughts makes a person evil... then I
> was. Which is why I consider acts to be of much greater import than
> thoughts.
FWIW, what *you* think you are, in an objective system, is meaningless.
That said, alignment looks at tendencies. If you were otherwise a nice
guy, and only sometimes *really* wanted to kill someone, it might mean
just that you've got a temper problem. It doesn't necessarily mean
you're evil.
Mind you, unless you're actually out doing good deeds, making meaningful
sacrifices for the benefit of others (even if it's 'only' time and
effort) you probably aren't good, as defined by D&D, either.
Most people are neutral. Won't go out of their way to hurt someone,
won't go much out of their way to help people they don't have an
emotional (or other) investment in. And there's nothing wrong with
that.
Keith
--
Keith Davies You know you're working too much when you
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Since: Jun 06, 2005 Posts: 3643
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(Msg. 101) Posted: Thu Jan 01, 2009 7:26 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Baird Stafford <baird DeleteThis @newstaff.com> wrote:
> In article <86iqp06art.fsf DeleteThis @gareth.avalon.lan>,
> Mart van de Wege <mvdwege_public DeleteThis @myrealbox.com> wrote:
>
>> It can't be hammered at enough: Lawful in D&D has *nothing* to do
>> with the laws of the land. Otherwise a Paladin could be constrained
>> to follow Evil laws.
>
> Wrong. A Paladin is Lawful *Good* and therefore in opposition to
> Lawful Evil and not constrained to follow Evil laws - nor even Lawful
> Neutral laws with which he finds himself in ethical disagreement. And
> Lawful in D&D has *everything* to do with the laws of the land - look
> again at the various nations in the World of Greyhawk.
RSRD:
"Lawful characters tell the truth, keep their word, respect authority,
honor tradition, and judge those who fall short of their duties.
'Law' implies honor, trustworthiness, obedience to authority, and
reliability. On the downside, lawfulness can include close-mindedness,
reactionary adherence to tradition, judgmentalness, and a lack of
adaptability. Those who consciously promote lawfulness say that only
lawful behavior creates a society in which people can depend on each
other and make the right decisions in full confidence that others will
act as they should."
Nowhere does this say anything about laws of the land. Let's look at
chaotics as well:
"Chaotic characters follow their consciences, resent being told what
to do, favor new ideas over tradition, and do what they promise if
they feel like it.
'Chaos' implies freedom, adaptability, and flexibility. On the
downside, chaos can include recklessness, resentment toward legitimate
authority, arbitrary actions, and irresponsibility. Those who promote
chaotic behavior say that only unfettered personal freedom allows
people to express themselves fully and lets society benefit from the
potential that its individuals have within them."
Mmmm... nope, nothing here about laws of the land.
Yes, I'll grant that lawful characters *tend to* obey local laws;
they're predisposed to. Similarly, chaotic characters are *more likely*
to disobey local laws, they tend to feel constrained by them.
However, it depends on the laws. Laws that limit *government* are
typically 'chaotic laws' -- they *grant freedoms*, a chaotic hallmark.
Chaotics are likely to like this place, since they can do what they
want, probably within some pretty simple limits ("do as ye will, an ye
harm none" is a pretty chaotic (good) law, fairly simple to understand,
and would likely annoy all the evils and many of the lawfuls).
A lawful society will tend to have repressive laws, in that they provide
instruction to the members of the society and limit their freedoms.
This may be done for good reason (if it's done right, it's makes for a
pretty peaceful and efficient society, as long as nothing unanticipated
comes up).
Again, there are tendencies and general attitudes toward laws, but there
are enough exceptions (real and possible) that they cannot be said to be
truly related.
RAW, at least. You might be doing something different (I am in my next
campaign, after all, something quite different for a specific reason).
Keith
--
Keith Davies You know you're working too much when you
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Since: Jun 06, 2005 Posts: 3643
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(Msg. 102) Posted: Thu Jan 01, 2009 7:58 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels <awessels.DeleteThis@EXPUNGEpacbell.net> wrote:
> In article <slrnglonpu.k3q.keith.davies.DeleteThis@kjdavies.org>,
> Keith Davies <keith.davies.DeleteThis@kjdavies.org> wrote:
>
>> Oddly, it's part of why I like being a DM -- figuring out how to make it
>> all work. Take all the disparate pieces, and find a way to have them
>> fit together in an enjoyable whole.
>
> For me it's kind of like writing. You build a world, you set the
> characters loose in it, and a story you hadn't imagined takes place.
>
> The whole is greater than the sum of the parts.
>
> It feels good when that happens on my canvas.
That's good too. I find it tends to be easier, though -- all the hard
work's been done making a good canvas, after that it's maintenance.
Keith
--
Keith Davies You know you're working too much when you
keith.davies.DeleteThis@kjdavies.org receive spam with
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Since: Jul 11, 2005 Posts: 782
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(Msg. 103) Posted: Thu Jan 01, 2009 7:58 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <slrnglotsc.k3q.keith.davies RemoveThis @kjdavies.org>,
Keith Davies <keith.davies RemoveThis @kjdavies.org> wrote:
> Allen Wessels <awessels RemoveThis @EXPUNGEpacbell.net> wrote:
> > In article <slrnglonpu.k3q.keith.davies RemoveThis @kjdavies.org>,
> > Keith Davies <keith.davies RemoveThis @kjdavies.org> wrote:
> >
> >> Oddly, it's part of why I like being a DM -- figuring out how to make it
> >> all work. Take all the disparate pieces, and find a way to have them
> >> fit together in an enjoyable whole.
> >
> > For me it's kind of like writing. You build a world, you set the
> > characters loose in it, and a story you hadn't imagined takes place.
> >
> > The whole is greater than the sum of the parts.
> >
> > It feels good when that happens on my canvas.
>
> That's good too. I find it tends to be easier, though -- all the hard
> work's been done making a good canvas, after that it's maintenance.
Yep. It's why I like worldbuilding. At a certain point, after stupid
amounts of work and thought, a lot of the maintenance is just turning
the crank.
- Allen |
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Since: Jun 09, 2005 Posts: 1751
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(Msg. 104) Posted: Thu Jan 01, 2009 10:30 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
> Tetsubo wrote:
>> That isn't circular. If they don't act in an evil manner, they
>> effectively aren't evil. Even if they *really* want to be bad.
>
> So The Emperor radiating pure malice is less evil than Luke wanting to
> take apart Vader because Vader taunted him?
Trick question, the Emporer's actions where very Evil, Luke's actions
more simply in the protection of others.
Consider. E has carefully orchestrated the slaughter of thousands to
break the will of one Good man, who is unmoved until the Emporer uses
mind-reading to discover that Luke has a "_sssissster_".
Huge fight ensues as Vader defends the Emporer from Luke's attack.
...
Luke knocks down Vader, who's exausted from the prolonged duel. Vader
tries to defend from the ground, but luke takes his hand off to remove
the sabre, reversing the scene in Ep V. Luke stops, looks to his own
mechanical hand, and pauses.
The Emporer walks up behind, laughing. "Yes. Yes! Strike down your
father, and take his place at my side."
Luke deactivates his own sabre, and throws it aside. "I'll never join
you, your plan has failed. I am a Jedi Knight, like my father before me."
"If you will not join me, you will die!" <much force lightning>
"Father, help me! There is still good in you, I can feel it!"
Darth picks up the Emporer, eats some lightning, and chucks him down
the reactor core before collapsing. Anakin returns to die. Death Star
explodes again (thanks to Weg, the real hero of every movie).
But that's just from memory.
--
tussock
U'm iuel p jyx yn chycyipwlaf kyd blvlr ebyg ghpw kyd'rl sdbbp slw. |
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External

Since: Jun 09, 2005 Posts: 1751
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(Msg. 105) Posted: Thu Jan 01, 2009 10:30 am
Post subject: Re: Paladins [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Keith Davies wrote:
<Lawful and the law of the land>
> However, it depends on the laws.
Yep. Lawful people ultimately want laws that make certain behaviours
required, and forbid most of the rest. Chaotics want laws that guarantee
the freedom of the individual to behave as best suits the situation.
--
tussock
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