"Ghouls'n'Ghosts 4" aka Goku Makaimura aka Extreme Ghouls'n'Ghosts is
coming out for PSP only. it'll use a 3D polygon graphics engine for
visual effect, but it's strictly a SIDE-SCROLLING affair with 2D
gameplay, unlike the horrible (IMO) Maximo games on PS2.
Goku Makaimura ~ Extreme Ghouls'n'Ghosts [PSP] articles, pictures
http://game-science.com/news/001175.php
http://news.spong.com/detail/news.asp?prid=9093
http://psp.ign.com/articles/646/646948p1.html
http://psp.ign.com/objects/769/769179.html
http://1up.com/do/newsStory?cId=3143365
http://www.gamespot.com/news/2005/08/31/news_6132337.html
http://www.gamesarefun.com/news.php?newsid=5486
http://www.next-gen.biz/index.php?option=com_content&task=view&id=937&Itemid=2
http://www.tinyurl.com/7v956 [Computer & VideoGames]
http://psp.advancedmn.com/article.php?artid=1798
from IGN:
"An exclusive PSP edition of Capcom's legendary platforming game,
directed by the original's creator Tokurou Fujiwara. The game makes use
of a 3D graphics engine, giving depth to the visuals, but plays in a
side-scrolling perspective and similar art design to stay true to the
original. Your goal is to work your way through side-scrolling stages,
defeating enemies and using your best platforming skills. The game lets
you build up your skills as you progress. You start off with just a
basic jump, but eventually gain a double jump and even the ability to
fly. You'll also earn lots of magic spells along the way. The game
promises a greater number of spells and weapons than ever before. New
for Goku Makaimura is non-linear gameplay. You're no longer on a fixed
path from start to end. The levels include branching points and even
warp points. By using a warp point, you can warp back to previous
levels and collecting items that you might have missed."