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Next: [SPAG] Issue #53 now available!
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Since: Nov 16, 2007 Posts: 38
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(Msg. 1) Posted: Mon Nov 17, 2008 6:11 am
Post subject: A question about Nightfall Imported from groups: rec>games>int-fiction (more info?)
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Since: Aug 21, 2005 Posts: 319
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(Msg. 2) Posted: Mon Nov 17, 2008 6:22 am
Post subject: Re: A question about Nightfall [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Here, Andreas Davour <anteRUN.DeleteThis@updatelike.uu.hellse> wrote:
>
> I didn't rate Nightfall because I couldn't find an interpreter that
> managed to play this game. Since it's actually written for a vm, and
> inspired by the zmachine which really takes cross platform
> interoperability to the highest level, I was a bit annoyed by that.
>
> So, since it actually finished *that* well (close to the excellent
> Violet) I'm not very interested in playing it.
>
> Which interpreter can play this game? It has to compile on a generic
> unix system. I have GlkTerm library version 0.7.8 installed.
GlkTerm 0.7.8 is pre-Unicode, and I7 requires a Unicode interpreter at
this point. Use GlkTerm 0.8.0. It's as generic as 0.7.8 was. (Or use
the newer GlkTermW 0.8.0, which is a little less generic -- it
requires the ncursesw library -- but is better at displaying Unicode
characters.)
(I'd hoped to set up a world in which you only needed a Unicode-aware
interpreter for games that actually used Unicode. And for a few years,
that's the situation we had. But not any more. With the advent of the
indexed-text and regexp features, there are too many layers of code --
I6 library code -- which have to be character-aware. The I7 libraries
now assume 32-bit characters are available; therefore, all games now
require a Unicode-aware interpreter.)
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Good job everybody. |
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Since: Aug 21, 2005 Posts: 319
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(Msg. 3) Posted: Mon Nov 17, 2008 4:04 pm
Post subject: Re: A question about Nightfall [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Here, Andreas Davour <anteRUN.TakeThisOut@updatelike.uu.hellse> wrote:
> >
> > Which interpreter can play this game? It has to compile on a generic
> > unix system. I have GlkTerm library version 0.7.8 installed.
Here, Andrew Plotkin <erkyrath.TakeThisOut@eblong.com> wrote:
>
> GlkTerm 0.7.8 is pre-Unicode, and I7 requires a Unicode interpreter at
> this point. Use GlkTerm 0.8.0. It's as generic as 0.7.8 was. (Or use
> the newer GlkTermW 0.8.0, which is a little less generic -- it
> requires the ncursesw library -- but is better at displaying Unicode
> characters.)
Also, in case this needs saying, use the current Glulx source code.
That's also needed for full Unicode-awareness.
(You didn't say what error you encountered, so I can't tell which
layer is causing the incompatibility.)
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Good job everybody. |
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Since: Nov 16, 2007 Posts: 38
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(Msg. 4) Posted: Mon Nov 17, 2008 9:13 pm
Post subject: Re: A question about Nightfall [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Nov 16, 2007 Posts: 38
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(Msg. 5) Posted: Mon Nov 17, 2008 9:16 pm
Post subject: Re: A question about Nightfall [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Nov 23, 2005 Posts: 72
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(Msg. 6) Posted: Tue Nov 18, 2008 11:47 am
Post subject: Re: A question about Nightfall [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Andreas Davour" <anteRUN RemoveThis @updateLIKE.uu.HELLse> wrote in message
news:cs963mmf6q0.fsf@Psilocybe.Update.UU.SE...
> Andrew Plotkin <erkyrath RemoveThis @eblong.com> writes:
>> I wasn't aware there had been a newer release of glkterm, but
>> when I
> downloaded and compiled it and glulxe I could start the game.
> Thanks.
>
> BUGS:
> In the first room, I at once do "e" to go east. The interpreter
> then
> prints "eNORTH" and then the description of the Ticket Office
> which the
> descriptive text in room one tells me is to the east. I think this
> is a
> glulxe problem.
This looks to me like it *might* be a manifestation of the problem
with my Exit Lister extension that apparently occurs on Glulx
interpreters that don't fully support some of the latest features of
I7 (such as indexed texts). I haven't seen this for myself, but I've
noticed it reported elsewhere.
-- Eric |
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