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Since: Nov 03, 2007 Posts: 130
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(Msg. 1) Posted: Sun Nov 16, 2008 2:14 am
Post subject: Neverwinter Nights II: Storm of Zehir - Out V. Soon Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)
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NWN2 2nd expanstion...out within the next few days .
General Features
a.. Travel the Sword Coast and Samarach using the open-ended exploration
of the new Overland Map. Use skills like Spot and Survival while on the
Overland Map to avoid ambushes and even find hidden locales and lost
artifacts
b.. Create your own full party of adventurers. Devastate your foes with a
squad of fireball-flinging Sorcerers, form a solid wall of steel with a
party of Fighters, or strike the perfect balance in your party by spreading
out the classes you choose for your characters
c.. Improved party gameplay including streamlined party conversations, a
new Teamwork Benefit System, and powerful party feats
d.. The world's economy reacts to your adventures and choices. And,
through trading and quests, you can expand your merchant company into a
massive trading empire
http://uk.pc.ign.com/objects/142/14259660.html HERE for links to various
info.
& previews.
(\__/)
(='.'=)
(")_(") mouse |
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Since: Apr 12, 2007 Posts: 1037
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(Msg. 2) Posted: Sun Nov 16, 2008 8:59 am
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Trimble wrote:
> NWN2 2nd expanstion...out within the next few days .
>
> General Features
> a.. Travel the Sword Coast and Samarach using the open-ended exploration
> of the new Overland Map. Use skills like Spot and Survival while on the
> Overland Map to avoid ambushes and even find hidden locales and lost
> artifacts
> b.. Create your own full party of adventurers. Devastate your foes with a
> squad of fireball-flinging Sorcerers, form a solid wall of steel with a
> party of Fighters, or strike the perfect balance in your party by spreading
> out the classes you choose for your characters
> c.. Improved party gameplay including streamlined party conversations, a
> new Teamwork Benefit System, and powerful party feats
> d.. The world's economy reacts to your adventures and choices. And,
> through trading and quests, you can expand your merchant company into a
> massive trading empire
> http://uk.pc.ign.com/objects/142/14259660.html HERE for links to various
> info.
> & previews.
> (\__/)
> (='.'=)
> (")_(") mouse
>
Got bored of the NWNII system and setting many, many months ago and only
played the last expansion for less than five hours. Is this the turn of
the action RPG to become king? |
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Since: Jul 02, 2008 Posts: 55
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(Msg. 3) Posted: Tue Nov 18, 2008 3:44 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I'm looking forward to this one. |
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Since: Oct 05, 2005 Posts: 1306
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(Msg. 4) Posted: Thu Nov 20, 2008 7:00 am
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> General Features
> a.. Travel the Sword Coast and Samarach using the open-ended exploration
> of the new Overland Map.
I pray that the setting is still the 3.5 Forgotten Realms, and not the 4E
abomination... |
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Since: Apr 18, 2007 Posts: 460
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(Msg. 5) Posted: Thu Nov 20, 2008 7:00 am
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 20, 9:21 am, Kendrick Kerwin Chua <kendr....DeleteThis@nospam.io> wrote:
> In article <b94gv5-6vo.....DeleteThis@news.terminalarrogance.com>,
>
> Magnate <n....DeleteThis@receiving.here> wrote:
>
> >Speaking as a dyed-in-the-wool Greyhawk man myself I couldn't really give a
> >fig about FR, but as every flipping DnD CRPG since Pool of Radiance has been
> >set there, I've sort of got used to it. So what abominations can I look
> >forward to with the 4E setting?
>
> This review has a pretty good summary of the new canonical facts of the FR
> world in the 4E:
>
> http://www.gnomestew.com/reviews/4th-edition-forgotten-realms-campaig...
>
> In a nutshell, we've moved forward in time again for no reason, and
> there's a new landmass where there wasn't one before. Veteram D&D players
> will smile and nod, and then just keep playing the way they always have in
> whatever fragment of that world suits them. The details are in a bullet
> list about a fifth of the way down in the article.
>
I just didn't like 4th ed in general. I started reading the player
handbook and realized they turned D&D from a 'fantasy world
simulation' to a 'WoW board game'. Immersion was thrown out the
window, nothing makes sense anymore, it's just a bunch of rules about
how to move the fantasy GI Joes on an hex map. I was just disgusted. |
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Since: Sep 12, 2006 Posts: 1928
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(Msg. 6) Posted: Thu Nov 20, 2008 8:48 am
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <a91f6088-1476-4471-9fd4-2c183d8be33a RemoveThis @d32g2000yqe.googlegroups.com>,
Wolfing <wolfing1 RemoveThis @gmail.com> wrote:
>
>I just didn't like 4th ed in general. I started reading the player
>handbook and realized they turned D&D from a 'fantasy world
>simulation' to a 'WoW board game'. Immersion was thrown out the
>window, nothing makes sense anymore, it's just a bunch of rules about
>how to move the fantasy GI Joes on an hex map. I was just disgusted.
To be fair, isn't all that just fluff designed to bring in people who've
never played? D&D has had the same problem that Trek fans had, in that
the fanbase was growing older and not replenishing itself with younger
participants. Experienced players ignore the fluff and leave out the
miniatures, and they can still benefit from all the same world-building
tools and revised stat math. That's how I interpreted the question, about
how the Forgotten Realms are different (and not how D&D rules in general
have changed.)
On the other hand, this is part of why I hate playing D&D with real
people. If you can't get six guys to agree on what the game is about, then
you spend more time arguing than you do playing. It's a puzzle.
-KKC, who keeps getting invited to a 3.5 game where all the other players
are women.
--
-- A class action lawsuit has been settled against | kendrick @
Paypal for $3.5 million. Read the full notification | io . com
at http://www.steelesettlement.com/ and submit your |
class membership claim by December 14. | http://www.io.com/~kkc |
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Since: Jun 17, 2005 Posts: 693
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(Msg. 7) Posted: Thu Nov 20, 2008 10:15 am
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Wolfing wrote:
>
> I just didn't like 4th ed in general. I started reading the player
> handbook and realized they turned D&D from a 'fantasy world
> simulation' to a 'WoW board game'. Immersion was thrown out the
> window, nothing makes sense anymore, it's just a bunch of rules about
> how to move the fantasy GI Joes on an hex map. I was just disgusted.
>
You couldn't be more wrong! 4E is all squares now, no more hexes.
But yeah ... I am the only MMO player in our D&D group that has migrated
to 4E and the others don't understand my comparisons. And yeah ... it
has now become a pencil and paper based MMO and Pokemon card game combined.
- Sheldon |
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Since: Apr 08, 2008 Posts: 199
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(Msg. 8) Posted: Thu Nov 20, 2008 1:11 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Vincenzo Beretta" <reckall DeleteThis @hotmail.com> wrote
>> General Features
>> a.. Travel the Sword Coast and Samarach using the open-ended exploration
>> of the new Overland Map.
>
> I pray that the setting is still the 3.5 Forgotten Realms, and not the 4E
> abomination...
Pray tell what did they do to mess it up?
Speaking as a dyed-in-the-wool Greyhawk man myself I couldn't really give a
fig about FR, but as every flipping DnD CRPG since Pool of Radiance has been
set there, I've sort of got used to it. So what abominations can I look
forward to with the 4E setting?
Just curious,
CC |
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Since: Oct 05, 2005 Posts: 1306
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(Msg. 9) Posted: Thu Nov 20, 2008 3:31 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> In a nutshell, we've moved forward in time again for no reason, and
> there's a new landmass where there wasn't one before.
Plus: the beginning of the book are "101 Merry Adventures for N00bs". OK,
I'm unfair here: they are MUCH LESS than 101.
The elves... "Well, now that we pulled these Eladrims out of your a**es, we
need er... SOMETHING to explain the why and whats".
Don't forget how they looked at Planescape, too (that at leas 3.5 allowed
you to use) and decided to make the cosmology more... more...
More "Hey, but it is FUN!"-like. There.
As a player that in 2009 will celebrate his 25 years at playing D&D I have
seet them all, from Greyhawk, to Mystara, to the various incarnation of the
Forgotten Realms. But here we are in George Lucas' prequels territory. The
horror... the horror... |
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Since: Oct 05, 2005 Posts: 1306
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(Msg. 10) Posted: Thu Nov 20, 2008 8:10 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> You couldn't be more wrong! 4E is all squares now, no more hexes.
One interesting thing about the new D&D rules is how they symbolize the
"credit crunch crysis".
Let's make that 1,5 = 1 (for movement purposes along a diagonal): it is more
simple! It is more FUN!
Which mirrors exactly the "Let's spend $1,5 like it is $1: it is more
simple! It is more FUN!" frame of mind. Then when dire things happen no one
has a clue about the why. |
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Since: Apr 08, 2008 Posts: 199
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(Msg. 11) Posted: Mon Nov 24, 2008 12:56 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Vincenzo Beretta" <reckall RemoveThis @hotmail.com> wrote
>> You couldn't be more wrong! 4E is all squares now, no more hexes.
>
> One interesting thing about the new D&D rules is how they symbolize the
> "credit crunch crysis".
>
> Let's make that 1,5 = 1 (for movement purposes along a diagonal): it is
> more simple! It is more FUN!
>
> Which mirrors exactly the "Let's spend $1,5 like it is $1: it is more
> simple! It is more FUN!" frame of mind. Then when dire things happen no
> one has a clue about the why.
OMG. They didn't really do that, did they? I mean, write into the rules that
moving along a diagonal takes the same movement as moving N/S/E/W?
Oh wow. I loved 1st edition AD&D, turned my nose up at 2nd edition, skipped
3rd edition entirely and have played 3.5 only in CRPGs. There's no way I'm
going anywhere near a game which claims that SQRT(2)=1
CC |
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Since: Jun 17, 2005 Posts: 693
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(Msg. 12) Posted: Mon Nov 24, 2008 2:31 pm
Post subject: Re: Neverwinter Nights II: Storm of Zehir - Out V. Soon [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Magnate wrote:
> "Vincenzo Beretta" <reckall.TakeThisOut@hotmail.com> wrote
>> Let's make that 1,5 = 1 (for movement purposes along a diagonal): it
>> is more simple! It is more FUN!
>>
>> Which mirrors exactly the "Let's spend $1,5 like it is $1: it is more
>> simple! It is more FUN!" frame of mind. Then when dire things happen
>> no one has a clue about the why.
>
> OMG. They didn't really do that, did they? I mean, write into the
> rules that moving along a diagonal takes the same movement as moving
> N/S/E/W?
Yep. They really did that. You are no longer to use complex units like
'feet' for measuring distances. Creatures can move a set number of
"squares" and ranges are measured in number of squares.
> Oh wow. I loved 1st edition AD&D, turned my nose up at 2nd edition,
> skipped 3rd edition entirely and have played 3.5 only in CRPGs.
> There's no way I'm going anywhere near a game which claims that SQRT(2)=1
My D&D history is the same as yours except that I did play some 2E. 4E
has really become a skirmish gaming system and has been abstracted in
most ways. I was the only one in our group reluctant to upgrade to 4E. I
was the only one who actually played MMOs and saw the parallels.
I play it now because I don't want to find a new group and mainly play
to hang out with my nerdy friends for a night of drinking beer and
adventuring. We are using 4E rules but are adventuring in the Pathfinder
realm (a game variant that many have referred to as D&D v3.75).
- Sheldon |
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