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Moments out of Time 2 on various interpreters

 
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Greg Boettcher

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Since: Jun 15, 2007
Posts: 9



(Msg. 1) Posted: Mon Aug 13, 2007 8:27 am
Post subject: Moments out of Time 2 on various interpreters
Archived from groups: rec>games>int-fiction (more info?)

When I was chatting on ifMUD, someone told me they couldn't play past
the prologue of Moments out of Time 2 (http://baf.wurb.com/if/game/
2997), because Spatterlight couldn't run the game past that point. I
am writing a review of the game and would like to check a few facts.

1. Did other Spatterlight players have this problem?
2. Does this problem prevent you from playing the game with
Spatterlight even if you type "T" for text mode at the beginning?
3. Are there any non-Spatterlight Mac OS X Glulx interpreters that can
play the game?

Greg
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Since: Apr 27, 2007
Posts: 15



(Msg. 2) Posted: Mon Aug 13, 2007 6:13 pm
Post subject: Re: Moments out of Time 2 on various interpreters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Greg Boettcher wrote:
> When I was chatting on ifMUD, someone told me they couldn't play past
> the prologue of Moments out of Time 2 (http://baf.wurb.com/if/game/
> 2997), because Spatterlight couldn't run the game past that point. I
> am writing a review of the game and would like to check a few facts.
>
> 1. Did other Spatterlight players have this problem?

Occasionally. It would load sometimes in text mode, but playing it from
that point on was too frustrating. You'd have to click multiple times in
the command box to be able to type. Then, once you hit enter, a random
window would get the focus and you'd have to repeat the process again,
and again, and again. Ugh.

> 2. Does this problem prevent you from playing the game with
> Spatterlight even if you type "T" for text mode at the beginning?

No, but see above.

> 3. Are there any non-Spatterlight Mac OS X Glulx interpreters that can
> play the game?
>
> Greg
>

Yes. Andrew Hunter's Zoom plays it beautifully (graphics and layout, but
no sound).

-- Poster

www.intaligo.com Building, INFORM, Seasons (upcoming!)
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Greg Boettcher

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Since: Jun 15, 2007
Posts: 9



(Msg. 3) Posted: Tue Aug 14, 2007 2:30 pm
Post subject: Re: Moments out of Time 2 on various interpreters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 13, 5:13 pm, Poster <poster@!nospam!.aurora.cotse.net> wrote:
> Greg Boettcher wrote:
> > When I was chatting on ifMUD, someone told me they couldn't play past
> > the prologue of Moments out of Time 2 (http://baf.wurb.com/if/game/
> > 2997), because Spatterlight couldn't run the game past that point. I
> > am writing a review of the game and would like to check a few facts.
>
> > 1. Did other Spatterlight players have this problem?
>
> Occasionally. It would load sometimes in text mode, but playing it from
> that point on was too frustrating. You'd have to click multiple times in
> the command box to be able to type. Then, once you hit enter, a random
> window would get the focus and you'd have to repeat the process again,
> and again, and again. Ugh.
>
> > 2. Does this problem prevent you from playing the game with
> > Spatterlight even if you type "T" for text mode at the beginning?
>
> No, but see above.
>
> > 3. Are there any non-Spatterlight Mac OS X Glulx interpreters that can
> > play the game?
>
> > Greg
>
> Yes. Andrew Hunter's Zoom plays it beautifully (graphics and layout, but
> no sound).

Many thanks! This helps.

Greg
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