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ATTN: Melt

 
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[Fitz]Tutenkamu{AGUT}

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Since: Jun 27, 2003
Posts: 29



(Msg. 1) Posted: Mon Jun 30, 2003 2:15 pm
Post subject: ATTN: Melt
Archived from groups: alt>games>unreal>tournament (more info?)

Seems to be a minor issue with CTC online: hopefully this isnt something i
missed from earlier posts = there's no maplist, so once the map done the
server switches to the first map in the list (an AS one). I presume this is
easy enopugh to fix Smile
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{AGUT2}MeltDown

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Since: Jun 30, 2003
Posts: 303



(Msg. 2) Posted: Mon Jun 30, 2003 2:15 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

[Fitz]Tutenkamu{AGUT} enlightened us with:
> Seems to be a minor issue with CTC online: hopefully this isnt
> something i missed from earlier posts = there's no maplist, so once
> the map done the server switches to the first map in the list (an AS
> one). I presume this is easy enopugh to fix Smile

As a matter of fact, I wanted players to be able to play on both CTF as
DM maps. Unfortunately, one can only enter a single map prefix. That
would mean that either all maps are playable with CTC, or only CTF or DM
maps, but not both. That means you'll have to build your own maplist.

MeltDown
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For all your UT2003 questions visit http://www.unrealtower.org/faq.php
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[Fitz]Tutenkamu{AGUT}

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Since: Jun 27, 2003
Posts: 29



(Msg. 3) Posted: Mon Jun 30, 2003 6:09 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"{AGUT2}MeltDown" <meltdownUSE RemoveThis @YOURunrealtower.imagination.org> wrote in
message news:slrnbg0h21.2qm.meltdownUSE@sybren.thirdtower.com...
> [Fitz]Tutenkamu{AGUT} enlightened us with:
> > Seems to be a minor issue with CTC online: hopefully this isnt
> > something i missed from earlier posts = there's no maplist, so once
> > the map done the server switches to the first map in the list (an AS
> > one). I presume this is easy enopugh to fix Smile
>
> As a matter of fact, I wanted players to be able to play on both CTF as
> DM maps. Unfortunately, one can only enter a single map prefix. That
> would mean that either all maps are playable with CTC, or only CTF or DM
> maps, but not both. That means you'll have to build your own maplist.

The problem is I couldnt - in webadmin, there were no ,maps to add, so i ned
to know what prefix CTC uses for its maps, so ican rename the maps on the
server correctly?
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Flash

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Since: Jun 28, 2003
Posts: 165



(Msg. 4) Posted: Mon Jun 30, 2003 6:47 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

[Fitz]Tutenkamu{AGUT} on 30 Jun 03 in ALT.GAMES.UNREAL.TOURNAMENT

Hello [Fitz]Tutenkamu{AGUT}

FTA> Seems to be a minor issue with CTC online: hopefully this
FTA> isnt something i missed from earlier posts = there's no
FTA> maplist, so once the map done the server switches to the
FTA> first map in the list (an AS one). I presume this is easy
FTA> enopugh to fix Smile

Was the player limit problem to do with CTC, or related to that other
problem we had last week?

--
[3am]Flash
[P!NK]Flash

Aimbot FAQ: http://www.digdilem.org/ut/aimbot.html
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{AGUT2}MeltDown

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Since: Jun 30, 2003
Posts: 303



(Msg. 5) Posted: Mon Jun 30, 2003 7:31 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Flash enlightened us with:
> Was the player limit problem to do with CTC, or related to that other
> problem we had last week?

What player limit problem? As far as I know, CTC imposes no limits.

MeltDown
--
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
Military intelligence is a contradiction in terms.
If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
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{AGUT2}MeltDown

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Since: Jun 30, 2003
Posts: 303



(Msg. 6) Posted: Mon Jun 30, 2003 7:51 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In alt.games.unreal.tournament, you wrote:
> The problem is I couldnt - in webadmin, there were no ,maps to add

Ah, I understand. Apparently, webadmin reacts differently to an empty
prefix than the in-game map selector, which shows all maps. I'll have to
fix that.

> so i ned to know what prefix CTC uses for its maps, so ican rename the
> maps on the server correctly?

No, I'll just have to restrict CTC to use DM maps only.

MeltDown
--
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
Military intelligence is a contradiction in terms.
If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
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Flash

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Since: Jun 28, 2003
Posts: 165



(Msg. 7) Posted: Mon Jun 30, 2003 11:10 pm
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

{AGUT2}MeltDown on 30 Jun 03 in ALT.GAMES.UNREAL.TOURNAMENT

Hello {AGUT2}MeltDown

>> Was the player limit problem to do with CTC, or related to
>> that other problem we had last week?
AM> What player limit problem? As far as I know, CTC imposes no
AM> limits.

I think it's prolly the Fitz server then - we had the same thing
during a clan match on it last week. The reason only two guys were
playing ctc last night was that was as many as it would let on... Smile

Still, let's give it another go this week and I can amaze the world at
my godlike poultry-throwing ability. Smile

--
[3am]Flash
[P!NK]Flash

Aimbot FAQ: http://www.digdilem.org/ut/aimbot.html
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[Fitz]Tutenkamu{AGUT}

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Since: Jun 27, 2003
Posts: 29



(Msg. 8) Posted: Tue Jul 01, 2003 12:20 am
Post subject: Re: ATTN: Melt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Flash" <SPAM.B.GONEdigdilem.TakeThisOut@softhome.net> wrote in message
news:1056998894@digdilem.org...
> [Fitz]Tutenkamu{AGUT} on 30 Jun 03 in ALT.GAMES.UNREAL.TOURNAMENT
> Was the player limit problem to do with CTC, or related to that other
> problem we had last week?

Both :p It was fine for holywars cause i knew the botpack." " to set it,
but i didint for CTC. ie it'll be fine next time cause i'l check it
beforehand.
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