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Since: Aug 05, 2005 Posts: 304
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(Msg. 31) Posted: Mon Dec 29, 2008 7:33 pm
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Imported from groups: rec>games>frp>dnd (more info?)
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Since: Nov 20, 2008 Posts: 71
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(Msg. 32) Posted: Tue Dec 30, 2008 7:24 am
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Tetsubo" <tetsubo RemoveThis @comcast.net> wrote in message
news:gj6ejh$o1g$1@news.motzarella.org...
> Shawn wrote:
>>
>> "Keith Davies" <keith.davies RemoveThis @kjdavies.org> wrote in message
>> news:slrngl5vor.5uq.keith.davies@kjdavies.org...
>>
>>> Shawn <shawn520 RemoveThis @telus.com> wrote:
>>>
>>>>
>>>> "Parvati V" <parvatiquinta RemoveThis @email.it> wrote in message
>>>> news:tp44l4peko1vv8vv4mpvq3534vs1kvgkge@4ax.com...
>>>>
>>>>> Nel tempo Mon, 22 Dec 2008 20:22:18 +0100, il mio fedele schiavo Wu
>>>>> desto' nel mio animo interesse sopra il conversare di "Vincenzo
>>>>> Beretta" <reckall RemoveThis @hotmail.com>:
>>>>>
>>>>>> The only items I bought for 4E wre the new "Forgotten Realms". I mean
>>>>>> (I thought) you can screw up a ruleset but not a *firmly established
>>>>>> setting* uhu? Boy, the horror *_*
>>>>>
>>>>>
>>>>> Come on, that's the Forgettable Realms. Nothing can make them worse
>>>>> than they've always been.
>>>>
>>>>
>>>> They have always been a mishmash, but IMO that is just like the real
>>>> world, and that is what made the Realms interesting. Now they reduced
>>>> the world so it fits in the simple little box they designed, and in
>>>> the process pissed off alot of fans.
>>>
>>>
>>> Ah, so staying true to their current marketing model.
>>>
>>> Well, at least they're consistent.
>>>
>>>
>>> Keith
>>
>>
>> Consistency isn't the problem; it's quality.
>
> Where's the profit in quality?
There could be alot. The problem is, it would also require more effort.
>
>>
>>
>>> --
>>> Keith Davies You know you're working too much when you
>>> keith.davies RemoveThis @kjdavies.org receive spam with
>>> keith.davies RemoveThis @gmail.com "Subject: Erection issues resolved!"
>>> http://www.kjdavies.org/ and you go looking for the trouble ticket.
>>
>>
>
>
> --
> Tetsubo
> --------------------------------------
> "The apparent lesson of the Inquisition is that insistence on uniformity
> of belief is fatal to intellectual, moral and spiritual health."
> -The Uses Of The Past-, Herbert J. Muller
>
> BLUP |
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Since: Jun 09, 2005 Posts: 2053
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(Msg. 33) Posted: Tue Dec 30, 2008 7:40 am
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Shawn wrote:
>
> "Tetsubo" <tetsubo DeleteThis @comcast.net> wrote in message
> news:gj6ejh$o1g$1@news.motzarella.org...
>
>> Shawn wrote:
>>
>>>
>>> "Keith Davies" <keith.davies DeleteThis @kjdavies.org> wrote in message
>>> news:slrngl5vor.5uq.keith.davies@kjdavies.org...
>>>
>>>> Shawn <shawn520 DeleteThis @telus.com> wrote:
>>>>
>>>>>
>>>>> "Parvati V" <parvatiquinta DeleteThis @email.it> wrote in message
>>>>> news:tp44l4peko1vv8vv4mpvq3534vs1kvgkge@4ax.com...
>>>>>
>>>>>> Nel tempo Mon, 22 Dec 2008 20:22:18 +0100, il mio fedele schiavo Wu
>>>>>> desto' nel mio animo interesse sopra il conversare di "Vincenzo
>>>>>> Beretta" <reckall DeleteThis @hotmail.com>:
>>>>>>
>>>>>>> The only items I bought for 4E wre the new "Forgotten Realms". I
>>>>>>> mean
>>>>>>> (I thought) you can screw up a ruleset but not a *firmly established
>>>>>>> setting* uhu? Boy, the horror *_*
>>>>>>
>>>>>>
>>>>>>
>>>>>> Come on, that's the Forgettable Realms. Nothing can make them worse
>>>>>> than they've always been.
>>>>>
>>>>>
>>>>>
>>>>> They have always been a mishmash, but IMO that is just like the real
>>>>> world, and that is what made the Realms interesting. Now they reduced
>>>>> the world so it fits in the simple little box they designed, and in
>>>>> the process pissed off alot of fans.
>>>>
>>>>
>>>>
>>>> Ah, so staying true to their current marketing model.
>>>>
>>>> Well, at least they're consistent.
>>>>
>>>>
>>>> Keith
>>>
>>>
>>>
>>> Consistency isn't the problem; it's quality.
>>
>>
>> Where's the profit in quality?
>
>
> There could be alot. The problem is, it would also require more effort.
And that effort is going to be seen as a greater up-front outlay of
money. So it will be ignored. There is immediate gain by hiring cheap
writers. Fire the expensive, talented people and replace them with fresh
college graduates sort of thinking.
Heck, my company once hired a process 'engineer' that had no actual
engineering experience or training and was a former restaurant manager.
But I bet they got him cheap.
>
>>
>>>
>>>
>>>> --
>>>> Keith Davies You know you're working too much when you
>>>> keith.davies DeleteThis @kjdavies.org receive spam with
>>>> keith.davies DeleteThis @gmail.com "Subject: Erection issues resolved!"
>>>> http://www.kjdavies.org/ and you go looking for the trouble ticket.
>>>
>>>
>>>
>>
>>
>> --
>> Tetsubo
>> --------------------------------------
>> "The apparent lesson of the Inquisition is that insistence on
>> uniformity of belief is fatal to intellectual, moral and spiritual
>> health."
>> -The Uses Of The Past-, Herbert J. Muller
>>
>> BLUP
>
>
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP |
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Since: Jul 11, 2005 Posts: 782
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(Msg. 34) Posted: Tue Dec 30, 2008 4:57 pm
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <gjd4q6$o9h$1@news.motzarella.org>,
Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
> Heck, my company once hired a process 'engineer' that had no actual
> engineering experience or training and was a former restaurant manager.
> But I bet they got him cheap.
I've had a title that includes the word engineer for 10 years and I
never took an engineering class. When a manufacting process is very
labor intensive, I would value experience in getting people to do things
a heck of a lot more.
When you engineer something that involves people, knowing people is a
lot more important that knowing engineering. As a guy that went out and
solved a lot of "technical" production problems, at least half of them
were in fact people problems.
- Allen |
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Since: Jun 09, 2005 Posts: 2053
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(Msg. 35) Posted: Tue Dec 30, 2008 10:07 pm
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Allen Wessels wrote:
> In article <gjd4q6$o9h$1@news.motzarella.org>,
> Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
>
>
>> Heck, my company once hired a process 'engineer' that had no actual
>>engineering experience or training and was a former restaurant manager.
>>But I bet they got him cheap.
>
>
> I've had a title that includes the word engineer for 10 years and I
> never took an engineering class. When a manufacting process is very
> labor intensive, I would value experience in getting people to do things
> a heck of a lot more.
>
> When you engineer something that involves people, knowing people is a
> lot more important that knowing engineering. As a guy that went out and
> solved a lot of "technical" production problems, at least half of them
> were in fact people problems.
>
> - Allen
Well in our case Bob's job was to actually solve process issues. Which
he was totally and completely unqualified for. He was however the
brother of a Business Cell Leader.
--
Tetsubo
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on
uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller
BLUP |
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Since: Apr 02, 2008 Posts: 336
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(Msg. 36) Posted: Sat Jan 03, 2009 10:15 pm
Post subject: Re: How to Make 4th Edition More Interesting? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Nel tempo Mon, 29 Dec 2008 18:05:56 +0000 (UTC), il mio fedele schiavo
Wu desto' nel mio animo interesse sopra il conversare di Patrick
Baldwin <pax.RemoveThis@osmium.mv.net>:
>>Come on, that's the Forgettable Realms. Nothing can make them worse
>>than they've always been.
>
> If you didn't like them, how could you tell if they were
> worse?
I really can't, both because I haven't bothered to read the new ones
and because I've forgotten the old ones. =)
Parvati V
--
"What is brain? Pai doesn't have such thing" - Pai, 3x3 eyes
UnaMoleDiDadi (TreEmme Torino): http://umdd.altervista.org/
http://parvatiquinta.blogspot.com/ |
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