REview of Still Life
Title: Still Life
Company: Dream Catcher / The Adventure Company / Microids? There are three
names all over the game and I don't know which company did what.
Copy protection: Starforce v3. There is a no-cd crack available in the
usual places.
Game summary:
The game swaps back and forth between an FBI agent in modern times and her
grandfaterh when he was a young private detective. In both time periods
the main characters pursue a serial killer; the modern one being a copycat
of the earlier one.
Linear mouse driven point and click adventure. No chance of dying. No
bugs.
Plot & Story:
The story has a good opening, quickly pleateaus into mediocrity for the
first half. The second half doesn't make any sense at all, and there is no
real conclusion, just an ending.
Graphics:
Fixed background with 3d mobile characters, common to other adventure games
on the shelf. The graphics are good enough.
Puzzles:
I thought the puzzles were good. Just the right level of difficulty, and
some new twists on old puzzles.
There were three that I didn't like; two were elaborate puzzles to perform
a mundane task, and one that didn't make sense because the story had
stopped making sense by that point.
Most of the puzzles were engaging and satisfying.
Sound:
Good enough.
Interface:
The inventory interface was clumsy.
There is no quick travel option - double clicking on an exit makes the hero
run rather than walk, but still too slow when I just wanted to get
somewhere.
Other minor annoyances:
The story is purely linear, which caused problems with one puzzle and one
inventory item. The puzzle was one where any object might do, but the game
needed a particular object. The inventory item was one that should have
many different applications, but only one place that it would work.
Overall, a solid bargain bin purchase if you're looking for some puzzle
goodness, but not if you want a coherent story.
JSwing