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Since: Dec 24, 2008 Posts: 1
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(Msg. 1) Posted: Wed Dec 24, 2008 2:14 pm
Post subject: Help with getting taunt soundpacks to run from a server Archived from groups: alt>games>unreal>tournament (more info?)
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Hi everyone
I ran a UT server a couple of years ago quite successfully. I am trying to
get one going for the new year, but struggling a bit - It is amazing how
much knowledge you lose so quickly!
Anyway, I would like to add a few soundpacks (.UAX) on the server to act as
taunts - ie. someone says 'lol' and they hear a laughing sound - Or someone
types 'monsterkill' and they get the announcer, they type 'arnie' and get
the sound 'I'll be back' etc
Anyway, I have a soundpack that I know works (other servers run it ok).
I have added it into the ServerPackages in the ini file.
All is good - When I select a sound from this pack as the Intro sound, it
works fine.
e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
I hear the sound.
BUT when I use the 'say' command to say the comment in-game e.g. lol, hello,
arnie etc, which I know are in the soundpack, they don't get played.
Does anyone know how I can do this please? Is it something to do with adding
the pack as a Mutator or Actor? I did try this, but it didn't seem to work.
I am familiar with the TriggerText options, but I don't recall having to
fiddle with this stuff when I original got my old server going.
Thank you for any help
Julia x |
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External

Since: Mar 15, 2006 Posts: 266
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(Msg. 2) Posted: Wed Dec 24, 2008 2:14 pm
Post subject: Re: Help with getting taunt soundpacks to run from a server [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Julia Vine" <juliavine RemoveThis @talktalk.net> wrote in message
news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com...
> Hi everyone
>
> I ran a UT server a couple of years ago quite successfully. I am trying to
> get one going for the new year, but struggling a bit - It is amazing how
> much knowledge you lose so quickly!
>
> Anyway, I would like to add a few soundpacks (.UAX) on the server to act
> as taunts - ie. someone says 'lol' and they hear a laughing sound - Or
> someone types 'monsterkill' and they get the announcer, they type 'arnie'
> and get the sound 'I'll be back' etc
>
> Anyway, I have a soundpack that I know works (other servers run it ok).
> I have added it into the ServerPackages in the ini file.
> All is good - When I select a sound from this pack as the Intro sound, it
> works fine.
> e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
> I hear the sound.
>
> BUT when I use the 'say' command to say the comment in-game e.g. lol,
> hello, arnie etc, which I know are in the soundpack, they don't get
> played.
>
> Does anyone know how I can do this please? Is it something to do with
> adding the pack as a Mutator or Actor? I did try this, but it didn't seem
> to work.
>
> I am familiar with the TriggerText options, but I don't recall having to
> fiddle with this stuff when I original got my old server going.
>
> Thank you for any help
> Julia x
>
Sounds like a "zounds" sort of program. If you add raw sound files, you'll
have to have some sort of program that calls them within the game. It works
on the entry sound because you are declaring a package/file name. However
when you "say" it there's no reference for the engine to use. The mods that
do this add the reference for you and play the chosen sounds.
Probably a quick google will get you what you need. |
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External

Since: Aug 21, 2008 Posts: 2
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(Msg. 3) Posted: Thu Dec 25, 2008 12:23 am
Post subject: Re: Help with getting taunt soundpacks to run from a server [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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goPostal schrieb:
> "Julia Vine" <juliavine.DeleteThis@talktalk.net> wrote in message
> news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com...
>> Hi everyone
>>
>> I ran a UT server a couple of years ago quite successfully. I am trying to
>> get one going for the new year, but struggling a bit - It is amazing how
>> much knowledge you lose so quickly!
>>
>> Anyway, I would like to add a few soundpacks (.UAX) on the server to act
>> as taunts - ie. someone says 'lol' and they hear a laughing sound - Or
>> someone types 'monsterkill' and they get the announcer, they type 'arnie'
>> and get the sound 'I'll be back' etc
>>
>> Anyway, I have a soundpack that I know works (other servers run it ok).
>> I have added it into the ServerPackages in the ini file.
>> All is good - When I select a sound from this pack as the Intro sound, it
>> works fine.
>> e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
>> I hear the sound.
>>
>> BUT when I use the 'say' command to say the comment in-game e.g. lol,
>> hello, arnie etc, which I know are in the soundpack, they don't get
>> played.
>>
>> Does anyone know how I can do this please? Is it something to do with
>> adding the pack as a Mutator or Actor? I did try this, but it didn't seem
>> to work.
>>
>> I am familiar with the TriggerText options, but I don't recall having to
>> fiddle with this stuff when I original got my old server going.
>>
>> Thank you for any help
>> Julia x
>>
>
> Sounds like a "zounds" sort of program. If you add raw sound files, you'll
> have to have some sort of program that calls them within the game. It works
> on the entry sound because you are declaring a package/file name. However
> when you "say" it there's no reference for the engine to use. The mods that
> do this add the reference for you and play the chosen sounds.
>
> Probably a quick google will get you what you need.
>
>
Dunno, if that helps... On the [SNC] Servers is a mutator, which does
exactly what you want. On the console, u have to type 'mutate fusom' to
get a list with supported keywords.
SNC: www.supernature-clan.de (UT Classic FFA server in the table)
hth
duff |
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