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Harpoon 360 ANW questions -Ground Attack etc.

 
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robo

External


Since: Feb 16, 2007
Posts: 7



(Msg. 1) Posted: Wed Dec 31, 2008 11:42 am
Post subject: Harpoon 360 ANW questions -Ground Attack etc.
Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)

Hi,

I figured out how to load the battlesets--thank you....

But now I need advice on how to loadout aircraft. I have been replaying the
GUIK II scenario strike ops which is an attack on the Kola pennisula. I
begin a cruise missle attack on the two bases which I know have Soviet
aircraft. But when I want to do a following ground attack my aircraft get
chewed to pieces. I begin loading out my Hornets with HARM missles but the
either get too close to base defenses or they over fly the runways and get
creamed.

Also is there a way to ensure they (aircraft and even vessels) won't turn on
their radars?

I've noticed my carrier battlegroup keeps turning on its radar after I
ordered it to stay off....

Any help with these newbie questions would be appreciated.

Thanks,

Robo
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HermanH

External


Since: May 29, 2007
Posts: 88



(Msg. 2) Posted: Wed Dec 31, 2008 11:49 am
Post subject: Re: Harpoon 360 ANW questions -Ground Attack etc. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 31, 9:42 am, "robo" <digital... RemoveThis @prodigy.net> wrote:
> Hi,
>
> I figured out how to load the battlesets--thank you....
>
> But now I need advice on how to loadout aircraft. I have been replaying the
> GUIK II scenario strike ops which is an attack on the Kola pennisula. I
> begin a cruise missile attack on the two bases which I know have Soviet
> aircraft. But when I want to do a following ground attack my aircraft get
> chewed to pieces. I begin loading out my Hornets with HARM missles but the
> either get too close to base defenses or they over fly the runways and get
> creamed.
>
> Also is there a way to ensure they (aircraft and even vessels) won't turn on
> their radars?
>
> I've noticed my carrier battlegroup keeps turning on its radar after I
> ordered it to stay off....
>
> Any help with these newbie questions would be appreciated.
>
> Thanks,
>
> Robo

You are providing insufficient detail on your problems. Here is my
best guess on your situation and potential corrective measures.

I believe that your HARM-laden Hornets are probably assigned to an AI-
controlled ground strike mission. Once you place aircraft under AI-
control, the AI decides what to do with them, when to fire, when to
turn on the radar, etc. Also, I think that the AI has a problem with
ARM weapons. IIRC, the AI is unable to fire these weapons unless the
target location is *precisely and perfectly pinpointed*. A human
player is able to fire ARM weapons on less precise information.

This appears to be like the likely cause for your Hornets to close on
the target and getting shot down without release of their weapons. If
these are not your circumstances, please elaborate.

There is **NO WAY** to ensure that your units do not turn on their
radar. You can try to maintain control as long as possible by only
using manual (plotted) missions, but this only works for so long. You
do not have complete control of your units.

This is due to the ridiculous Auto-Defense game behaviour introduced
by AGSI. The AI pretty much takes your units and does whatever it
pleases. When *IT* thinks that your unit has been detected, it just
turns on your radar and there is *no way to stop it*.

You can read more about this absurd behaviour:
http://forums.gamesquad.com/showthread.php?t=67471&highlight=auto-defense
http://forums.gamesquad.com/showthread.php?t=70735&highlight=auto-defense
http://forums.gamesquad.com/showthread.php?t=67104&highlight=auto-defense

Pretty much, AGSI has decided that we, as players, are just too stupid
to decide our own course of action. So, the developer must implement
a redundant function that removes any possibility of decision-making
on the part of the user. Just wait until you see your aircraft and
ships firing their weapons at targets you don't even want to engage **
And There's NOTHING ** you can do about it, either.
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HermanH

External


Since: May 29, 2007
Posts: 88



(Msg. 3) Posted: Wed Dec 31, 2008 12:12 pm
Post subject: Re: Harpoon 360 ANW questions -Ground Attack etc. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 31, 12:55 pm, "robo" <digital... RemoveThis @prodigy.net> wrote:
> Thank you, I did some experimenting and it supports your explanation. The
> attacks I set up manually were much more successful.
>
> How about loadouts? Is it wise to start with HARMS and then move onto
> something else? Are Harms the best way to soften up SAM sites and 130mm AA?
>
> Also I've noticed when I dispatch Vikings and Choppers for an intercept they
> never seem to lower their altitude enough to discharge their torps?


The HARMs are only capable of knocking out radar. I don't remember if
the 130mm AAA unit uses radar or not. If it doesn't, then HARMS will
probably not affect it. HARMs are very effective against SAM units
like the SA-10. They are about the only semi-safe way of engaging
these potent units.

The intercept bug with the Viking and ASW helos has already been
reported to AGSI:

Helo Intercepts sub at Med Alt
http://tinyurl.com/2o2eot

Supposedly, it will be corrected in the next patch (3.9.4).

You can check out the entire list if known ANW issues:
http://www.harplonkhq.com/forum/viewtopic.php?f=8&t=18&start=0
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robo

External


Since: Feb 16, 2007
Posts: 7



(Msg. 4) Posted: Wed Dec 31, 2008 2:55 pm
Post subject: Re: Harpoon 360 ANW questions -Ground Attack etc. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thank you, I did some experimenting and it supports your explanation. The
attacks I set up manually were much more successful.

How about loadouts? Is it wise to start with HARMS and then move onto
something else? Are Harms the best way to soften up SAM sites and 130mm AA?

Also I've noticed when I dispatch Vikings and Choppers for an intercept they
never seem to lower their altitude enough to discharge their torps?

Thanks again,

Robo
"HermanH" <hermanhum.RemoveThis@gmail.com> wrote in message
news:c159321d-fd46-4161-a14c-5218836c2500@i24g2000prf.googlegroups.com...
> On Dec 31, 9:42 am, "robo" <digital....RemoveThis@prodigy.net> wrote:
>> Hi,
>>
>> I figured out how to load the battlesets--thank you....
>>
>> But now I need advice on how to loadout aircraft. I have been replaying
>> the
>> GUIK II scenario strike ops which is an attack on the Kola pennisula. I
>> begin a cruise missile attack on the two bases which I know have Soviet
>> aircraft. But when I want to do a following ground attack my aircraft get
>> chewed to pieces. I begin loading out my Hornets with HARM missles but
>> the
>> either get too close to base defenses or they over fly the runways and
>> get
>> creamed.
>>
>> Also is there a way to ensure they (aircraft and even vessels) won't turn
>> on
>> their radars?
>>
>> I've noticed my carrier battlegroup keeps turning on its radar after I
>> ordered it to stay off....
>>
>> Any help with these newbie questions would be appreciated.
>>
>> Thanks,
>>
>> Robo
>
> You are providing insufficient detail on your problems. Here is my
> best guess on your situation and potential corrective measures.
>
> I believe that your HARM-laden Hornets are probably assigned to an AI-
> controlled ground strike mission. Once you place aircraft under AI-
> control, the AI decides what to do with them, when to fire, when to
> turn on the radar, etc. Also, I think that the AI has a problem with
> ARM weapons. IIRC, the AI is unable to fire these weapons unless the
> target location is *precisely and perfectly pinpointed*. A human
> player is able to fire ARM weapons on less precise information.
>
> This appears to be like the likely cause for your Hornets to close on
> the target and getting shot down without release of their weapons. If
> these are not your circumstances, please elaborate.
>
> There is **NO WAY** to ensure that your units do not turn on their
> radar. You can try to maintain control as long as possible by only
> using manual (plotted) missions, but this only works for so long. You
> do not have complete control of your units.
>
> This is due to the ridiculous Auto-Defense game behaviour introduced
> by AGSI. The AI pretty much takes your units and does whatever it
> pleases. When *IT* thinks that your unit has been detected, it just
> turns on your radar and there is *no way to stop it*.
>
> You can read more about this absurd behaviour:
> http://forums.gamesquad.com/showthread.php?t=67471&highlight=auto-defense
> http://forums.gamesquad.com/showthread.php?t=70735&highlight=auto-defense
> http://forums.gamesquad.com/showthread.php?t=67104&highlight=auto-defense
>
> Pretty much, AGSI has decided that we, as players, are just too stupid
> to decide our own course of action. So, the developer must implement
> a redundant function that removes any possibility of decision-making
> on the part of the user. Just wait until you see your aircraft and
> ships firing their weapons at targets you don't even want to engage **
> And There's NOTHING ** you can do about it, either.
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HermanH

External


Since: May 29, 2007
Posts: 88



(Msg. 5) Posted: Thu Jan 01, 2009 1:24 am
Post subject: Re: Harpoon 360 ANW questions -Ground Attack etc. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 31 2008, 9:42 am, "robo" <digital... DeleteThis @prodigy.net> wrote:
> But now I need advice on how to loadout aircraft. I have been replaying the
> GUIK II scenario strike ops which is an attack on the Kola pennisula. I
> begin a cruise missle attack on the two bases which I know have Soviet
> aircraft. But when I want to do a following ground attack my aircraft get
> chewed to pieces. I begin loading out my Hornets with HARM missles but the
> either get too close to base defenses or they over fly the runways and get
> creamed.


I just realized that you are playing the Strike Ops scenario from the
NATO side. Are you aware that I put in a warning specifically saying
that the scenario was **not** playable as solitaire from the NATO
side? You can play the scenario from the Soviet side, but not as NATO
because no orders have been set up for the Soviets.

You are going to end up blasting the heck out of a bunch of Soviet
units acting like missile targets because they don't know any better.
If you are just playing that scenario to get a feel for the game,
that's fine. But if you are expecting a challenge, you'll have to
play it from the other side.

Thanks for trying out the scenario. Smile
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robo

External


Since: Feb 16, 2007
Posts: 7



(Msg. 6) Posted: Thu Jan 01, 2009 10:44 am
Post subject: Re: Harpoon 360 ANW questions -Ground Attack etc. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"HermanH" <hermanhum.RemoveThis@gmail.com> wrote in message
news:3f6ea460-1cc9-47ef-8f50-2d277a039404@z27g2000prd.googlegroups.com...
> On Dec 31 2008, 9:42 am, "robo" <digital....RemoveThis@prodigy.net> wrote:
>> But now I need advice on how to loadout aircraft. I have been replaying
>> the
>> GUIK II scenario strike ops which is an attack on the Kola pennisula. I
>> begin a cruise missle attack on the two bases which I know have Soviet
>> aircraft. But when I want to do a following ground attack my aircraft get
>> chewed to pieces. I begin loading out my Hornets with HARM missles but
>> the
>> either get too close to base defenses or they over fly the runways and
>> get
>> creamed.
>
>
> I just realized that you are playing the Strike Ops scenario from the
> NATO side. Are you aware that I put in a warning specifically saying
> that the scenario was **not** playable as solitaire from the NATO
> side? You can play the scenario from the Soviet side, but not as NATO
> because no orders have been set up for the Soviets.
>
> You are going to end up blasting the heck out of a bunch of Soviet
> units acting like missile targets because they don't know any better.
> If you are just playing that scenario to get a feel for the game,
> that's fine. But if you are expecting a challenge, you'll have to
> play it from the other side.
>
> Thanks for trying out the scenario. Smile

Mea Culpa! I did not read the scenario info very carefully. But yes I must
have played it a dozen times as NATO. I've resigned each time due to heavy
airplane losses. I sure could use some quick tips on assaulting heavily
defended ground targets. Still a terrific set of scenarios, very
challenging--it's apparent that there was some forethought put into them.

Thank you.
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