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Since: Nov 16, 2008 Posts: 1
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(Msg. 1) Posted: Sun Nov 16, 2008 1:07 am
Post subject: Having a Hard Time with 4e Archived from groups: alt>games>adnd (more info?)
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I'm extremely new to D&D, lets just start with that hehe. I'm
becoming increasingly frustrated with my group, as one of them, a
rogue with high bluff, intimidate, thievery, and acrobatics
essentially has complete control over all of our inventories, and it
tends to get to the point where I just give up, do my basic attacks
when we have encounters and am completely unmotivated to think up any
kind of back story.
That said, any suggestions for a backstory for a half elf fey pact
warlock would be fantastic, I do have a few ideas, but having only
played 2 sessions so far I really have a hard time thinking of things,
especially since there is no easily locatable lore regarding what
exactly the pacts mean.
But back to the main point here... I mean is it unreasonable to expect
that a rogue in my own party would refrain from pickpocketing us/being
a loot whore? He says out of character that thats just the way his
rogue is whatever whatever, but then tells me when I refuse to
identify arcana things for him that I should stop being a dick for no
reason because "we're on the same team" when honestly it doesn't feel
like we are to me. And I have the insight to tell so as well... so
really I think I have good reason for my character's disposition
towards him.
However, the biggest problem is, the DM treats pickpocketing as a
simple DC, and the rogue's stats are as such that even if he rolls a 2
he will be successful. So essentially, if I ever get anything of
value (which happened tonight for the first time in 13 RL hours of
play......) he can (and will, and did) take whatever I or anyone else
in the party gets, and then bluff us to keep us from knowing he did...
Yes I have the insight to tell most of the time, but it just makes the
game unenjoyable.
I'm really new to this whole thing... but am I wrong to be a little
pissed off here? And furthermore, does anyone else handle
pickpocketing of party members in a different way for instance having
an opposing skill check? |
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Since: Jan 10, 2007 Posts: 284
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(Msg. 2) Posted: Sun Nov 16, 2008 10:43 am
Post subject: Re: Having a Hard Time with 4e [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 16 Nov 2008 01:07:11 -0800 (PST), Comfortador DeleteThis @gmail.com wrote:
>I'm extremely new to D&D, lets just start with that hehe. I'm
>becoming increasingly frustrated with my group, as one of them, a
>rogue with high bluff, intimidate, thievery, and acrobatics
>essentially has complete control over all of our inventories, and it
>tends to get to the point where I just give up, do my basic attacks
>when we have encounters and am completely unmotivated to think up any
>kind of back story.
>
>That said, any suggestions for a backstory for a half elf fey pact
>warlock would be fantastic, I do have a few ideas, but having only
>played 2 sessions so far I really have a hard time thinking of things,
>especially since there is no easily locatable lore regarding what
>exactly the pacts mean.
>
>But back to the main point here... I mean is it unreasonable to expect
>that a rogue in my own party would refrain from pickpocketing us/being
>a loot whore? He says out of character that thats just the way his
>rogue is whatever whatever, but then tells me when I refuse to
>identify arcana things for him that I should stop being a dick for no
>reason because "we're on the same team" when honestly it doesn't feel
>like we are to me. And I have the insight to tell so as well... so
>really I think I have good reason for my character's disposition
>towards him.
>
>However, the biggest problem is, the DM treats pickpocketing as a
>simple DC, and the rogue's stats are as such that even if he rolls a 2
>he will be successful. So essentially, if I ever get anything of
>value (which happened tonight for the first time in 13 RL hours of
>play......) he can (and will, and did) take whatever I or anyone else
>in the party gets, and then bluff us to keep us from knowing he did...
>Yes I have the insight to tell most of the time, but it just makes the
>game unenjoyable.
>
>I'm really new to this whole thing... but am I wrong to be a little
>pissed off here? And furthermore, does anyone else handle
>pickpocketing of party members in a different way for instance having
>an opposing skill check?
It appears you are playing with some dickheads who have no
appreciation for the concept that EVERYBODY is supposed to be having
fun. I suggest you kill the rogue - that's "just your way of playing
a pissed-off warlock." Kill the rogue in his sleep when you're the
only one on watch (or find some other way so it will be over quick and
no one can interfere).
Then move on to gaming with other people - people who know how to play
the game as a TEAM. |
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Since: Nov 20, 2008 Posts: 71
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(Msg. 3) Posted: Thu Nov 20, 2008 3:36 am
Post subject: Re: Having a Hard Time with 4e [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<Comfortador DeleteThis @gmail.com> wrote in message
news:ba1cf0e6-6d78-4b59-a9ed-914ac85031da@c22g2000prc.googlegroups.com...
> I'm extremely new to D&D, lets just start with that hehe. I'm
> becoming increasingly frustrated with my group, as one of them, a
> rogue with high bluff, intimidate, thievery, and acrobatics
> essentially has complete control over all of our inventories, and it
> tends to get to the point where I just give up, do my basic attacks
> when we have encounters and am completely unmotivated to think up any
> kind of back story.
>
> That said, any suggestions for a backstory for a half elf fey pact
> warlock would be fantastic, I do have a few ideas, but having only
> played 2 sessions so far I really have a hard time thinking of things,
> especially since there is no easily locatable lore regarding what
> exactly the pacts mean.
>
If I can't think of anything for a backstory I often think of novels I have
read or computer games I have played. And I would suggest just making
something cool up for what the pacts mean. Usually DMs are cool with this as
long as it doesn't give you an advantage.
> But back to the main point here... I mean is it unreasonable to expect
> that a rogue in my own party would refrain from pickpocketing us/being
> a loot whore? He says out of character that thats just the way his
> rogue is whatever whatever, but then tells me when I refuse to
> identify arcana things for him that I should stop being a dick for no
> reason because "we're on the same team" when honestly it doesn't feel
> like we are to me. And I have the insight to tell so as well... so
> really I think I have good reason for my character's disposition
> towards him.
>
I often treat this sort of behaviour like I would in real life. If someone
was stealing things from you, would you be happy? I think it is reasonable
for your character to act the way you have portrayed him/her. Have your
character treat his character like you think your character would if all the
characters were real people. Of course, maybe you can think of a reason
your character wouldn't react to this (ie. maybe in his society there is no
property)
> However, the biggest problem is, the DM treats pickpocketing as a
> simple DC, and the rogue's stats are as such that even if he rolls a 2
> he will be successful. So essentially, if I ever get anything of
> value (which happened tonight for the first time in 13 RL hours of
> play......) he can (and will, and did) take whatever I or anyone else
> in the party gets, and then bluff us to keep us from knowing he did...
> Yes I have the insight to tell most of the time, but it just makes the
> game unenjoyable.
>
> I'm really new to this whole thing... but am I wrong to be a little
> pissed off here? And furthermore, does anyone else handle
> pickpocketing of party members in a different way for instance having
> an opposing skill check?
We had a problem like this years ago when half the party were sneaky
rogue-types who would basically take what they wanted of the others gear.
Ultimately the group ended up splitting into two seperate groups because it
bacame obvious that the individuals involved wanted two different things
that didn't mesh well. I guess what I am saying is that the game is
supposed to be fun and if it isn't, talk to everyone, but especially the DM.
As the one running the game, he ultimately is the arbiter of what goes on
in-game. You may be able to work things out, or mayble you'll have to find
another group. Why waste your time not having fun when you are trying to
have fun? |
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