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HP Empireclassic Game 1 Regenerated

 
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Tracy Johnson

External


Since: Jul 30, 2005
Posts: 69



(Msg. 1) Posted: Wed Dec 10, 2008 4:04 am
Post subject: HP Empireclassic Game 1 Regenerated
Archived from groups: rec>games>empire (more info?)

The Test/Experimental game called EMPIRE1 on Empireclassic expired.

High scores for the previous game are posted at:
http://198.212.189.111/highscores/empire1.html

A new EMPIRE1 v3.81 has been generated, it lasts 35 days and expires 13 January
2009.

VT or Telnet address is: 198.212.189.111
Log in command is: HELLO PLAYER.EMPIRE1

- 299x299 sector grid
- 10 islands, everyone starts at EDEN
- build and movement points accumulate every minute
- 354 starting time units.
- ship movement is updated every hour
- 9999 ship limit
- 255 player limit
- Player Identification is created automatically at first log-in
- Game is always open, no sign ups required
- Normal information hiding
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Tracy Johnson

External


Since: Jul 30, 2005
Posts: 69



(Msg. 2) Posted: Mon Dec 29, 2008 4:12 am
Post subject: HP Empireclassic Game 4 Regenerated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

A new EMPIRE4 has been generated, it lasts 125 days and expires 3 May
2009.

High scores for the previous game are posted at:
http://198.212.189.111/highscores/empire4.html

- 599x599 grid
- 99 islands
- build and movement points accumulate 60 minutes
- ship movement is updated every 6 hours.
- Player Nation Name is created by the Player
- 1 Nation per Player
- Normal information hiding.
- 0 starting time units.

VT or Telnet address is: 198.212.189.111

Log in is: HELLO PLAYER.EMPIRE4
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Tracy Johnson

External


Since: Jul 30, 2005
Posts: 69



(Msg. 3) Posted: Wed Dec 31, 2008 4:24 am
Post subject: HP Empireclassic Game 2 Regenerated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Practice/Learning game called EMPIRE2 on Empireclassic expired. A
new EMPIRE2 has been generated, it lasts 50 days and expires 19
February 2009.

High scores for the previous game are posted at:
http://198.212.189.111/highscores/empire2.html

VT or Telnet address is: 198.212.189.111
Log in command is: HELLO PLAYER.EMPIRE2

- 399x399 sector grid
- 20 islands, starting island is random.
- build and movement points accumulate every 14.4 minutes.
- 99 starting time units (that almost 24 hours of accumulated time.)
- ship movement is updated every 2 hours.
- 9999 ship limit (not that it would get that far.)
- 255 player limit (not that it would get that far.)
- Game is always open, no sign ups required (just do it yo'-self.)
- Normal information hiding.
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Related Topics:
Empireclassic Game 1 Regenerated - The Test/Experimental game called EMPIRE1 on Empireclassic expired. High scores for the previous game are posted at: http://198.212.189.111/highscores/empire1.html A new EMPIRE1 has been generated, it lasts 33 days and expires 3 August 2008. - 299x299...

HP Empireclassic Game 3 Regenerated - The Normal game called EMPIRE3 on Empireclassic expired. High scores for the previous game were: Rank Isl Sects Populatn Materiel Power Name ---- --- ----- --------- -------- -------- ----------- 1. 31 3639 5013981 2141014 3175185..

HP Empireclassic Game 2 Regenerated - The Practice/Learning game called EMPIRE2 on Empireclassic expired. High scores posted t: http://hp3000.empireclassic.com/highscores/empire2.html A new EMPIRE2 has been generated, it lasts 50 days and expires 25 Oct 2005. - 399x399 sector grid - 20..

HP Empireclassic Game 2 Regenerated - The Practice/Learning game called EMPIRE2 on Empireclassic expired. A new EMPIRE2 has been generated, it lasts 35 days and expires 23 December 2005. High scores for the previous game are below and parameters for a new game follows: Power Report Date:..

HP Empireclassic Game 3 Regenerated - The Normal game called EMPIRE3 on Empireclassic expired. High scores for the previous game were: Rank Isl Sects Populatn Materiel Power Name ---- --- ----- --------- -------- -------- ----------- 1. 40 8930 14318461 10159050 13042206..
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