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Since: Sep 09, 2008 Posts: 52
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(Msg. 1) Posted: Fri Jan 02, 2009 12:16 am
Post subject: Games with advanced sound Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)
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I have stormed through Bioshock and through a part of Dead Space, and
enjoyed their sound-rich atmosphere. (By the way, are there any other
such games ? This appears to be the only games I get excited.) I used
onboard sound (Realtek HD, Azalia 1.0 spec). But now people tell me
that my experience with those games (and other games) would be much
richer if I used a sound card.
I did a search on the Internet. Here are my findings:
-- The main reason of having a sound card in gaming is the surround
sound. This gives one an opportunity to pinpoint the source of sound.
It is not clear to me yet whether onboard sound adapter can provide a
surround sound as well.
-- Sound quality from Realtek HD is almost as good as a sound card (we
are talking about gaming in here, not music or movies).
-- Games like Bioshock use EAX 2.0-5.0, which is a fancy way of saying
that the game engine generates directional sounds and pumps through
2-5 speakers. Quality of sound reproduction improves. (One of the
features of EAX is that the sound can reflect several time in a
corridor from a stone wall or other material, and one can hear that.)
-- There is a separate 5.1 standard (pumping sounds through 5
speakers) to play non-EAX games. The sound card should have a Dolby
surround sound for that; onboard sound cards apparently do not have
it.
-- Creative Labs is a manufacturer of sound cards, and they came out
with an "X-Fi", which is s set of sound technologies, one of them
being EAX effects.
-- Creative Labs is virtually a monopolist on the sound card market,
and they have an XtremeGamer card which is for the gaming (around US
$100). A recent contender is ASUS which came up with a Xonar line of
sound cards. The cheapest but able contender is the "DX" card (around
US$80) (and that's what I recently ordered).
It is still unclear to me whether one can get surround sound (via the
headphones) using only the onboard sound card. I need this function to
play the games such as Dead Space or TF2. It seems to me that the
onboard sound adapter provides such a capability, but I am not sure if
the sound cards have some additional sound technologies which provide
an enhanced sound experience (such as directional sound etc).
On the whole, I've come to the realisation that the immersion depends
heavily on sound atmosphere (gameplay), and this is likely to be the
direction of the development of the future games. Is anybody aware of
the new such games in development (so that I could look forward to
them) ? |
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Since: Mar 23, 2004 Posts: 265
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(Msg. 2) Posted: Fri Jan 02, 2009 7:09 am
Post subject: Re: Games with advanced sound [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Antonio Huerta" <ahuerta RemoveThis @inbox.com> wrote in message
news:d188484b-408c-4d31-8b47-c081d2f1afc5@p2g2000prn.googlegroups.com...
> -- Games like Bioshock use EAX 2.0-5.0, which is a fancy way of saying
> that the game engine generates directional sounds and pumps through
> 2-5 speakers. Quality of sound reproduction improves. (One of the
> features of EAX is that the sound can reflect several time in a
> corridor from a stone wall or other material, and one can hear that.)
Another EAX feature is audio 'occlusion'... i.e., sounds coming through
some sort of barrier such as a wall sound are filtered such that the low
frequencies make it through the wall, but not the high frequencies. Stand
outside hangar's wall in BF2, for example, and you can hear the low muffled
rumble of grenade explosions and whatnot going off inside the hangar, but
not alot of the high-pitched popping of small arms fire. |
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Since: Jun 12, 2005 Posts: 290
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(Msg. 3) Posted: Fri Jan 02, 2009 1:44 pm
Post subject: Re: Games with advanced sound [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Antonio Huerta" <ahuerta.DeleteThis@inbox.com> wrote in message
news:d188484b-408c-4d31-8b47-c081d2f1afc5@p2g2000prn.googlegroups.com...
>I have stormed through Bioshock and through a part of Dead Space, and
> enjoyed their sound-rich atmosphere. (By the way, are there any other
> such games ? This appears to be the only games I get excited.) I used
> onboard sound (Realtek HD, Azalia 1.0 spec). But now people tell me
> that my experience with those games (and other games) would be much
> richer if I used a sound card.
>
> I did a search on the Internet. Here are my findings:
>
> -- The main reason of having a sound card in gaming is the surround
> sound. This gives one an opportunity to pinpoint the source of sound.
> It is not clear to me yet whether onboard sound adapter can provide a
> surround sound as well.
>
> -- Sound quality from Realtek HD is almost as good as a sound card (we
> are talking about gaming in here, not music or movies).
>
> -- Games like Bioshock use EAX 2.0-5.0, which is a fancy way of saying
> that the game engine generates directional sounds and pumps through
> 2-5 speakers. Quality of sound reproduction improves. (One of the
> features of EAX is that the sound can reflect several time in a
> corridor from a stone wall or other material, and one can hear that.)
>
> -- There is a separate 5.1 standard (pumping sounds through 5
> speakers) to play non-EAX games. The sound card should have a Dolby
> surround sound for that; onboard sound cards apparently do not have
> it.
>
> -- Creative Labs is a manufacturer of sound cards, and they came out
> with an "X-Fi", which is s set of sound technologies, one of them
> being EAX effects.
>
> -- Creative Labs is virtually a monopolist on the sound card market,
> and they have an XtremeGamer card which is for the gaming (around US
> $100). A recent contender is ASUS which came up with a Xonar line of
> sound cards. The cheapest but able contender is the "DX" card (around
> US$80) (and that's what I recently ordered).
>
> It is still unclear to me whether one can get surround sound (via the
> headphones) using only the onboard sound card. I need this function to
> play the games such as Dead Space or TF2. It seems to me that the
> onboard sound adapter provides such a capability, but I am not sure if
> the sound cards have some additional sound technologies which provide
> an enhanced sound experience (such as directional sound etc).
>
I have on board Realtek HD audio and it has surround sound. I have a 5.1
surround speaker setup and when I test each speaker with the Realtek speaker
setup utility you can hear the sound from each speaker independently, that
is you hear the 5.1 surround sound working. It also works well with my
Zalman surround sound headphones that have four separate speakers, two front
and two rear (the center and subwoofer speakers sounds are simulated ). The
surround sound is good, but not having a subwoofer leaves out some of the
bass, but that's OK with me. I have read about other headphones with too
much bass.
Most other surround headphones have only two speakers and all the surround
sound is simulated. I believe that for a good simulated surround sound from
two speaker headphones, it need to be Dolby or maybe the X-fi. Some
headphones have USB and built in sound card with Dolby surround sound, that
way you don't need a sound card in the PC. I have read a lot of mixed
reviews on these other headphones and its hard to know if they work any
better than the Zalman for surround sound.
I have tested the surround sound in games also by standing near a constant
sound like a radio and then I turn around and hear it in all speakers. Works
well with both my 5.1 speakers and with the Zalman headphones. |
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Since: Oct 09, 2004 Posts: 521
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(Msg. 4) Posted: Fri Jan 02, 2009 4:20 pm
Post subject: Re: Games with advanced sound [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>action (more info?)
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On Fri, 2 Jan 2009 00:16:25 -0800 (PST), Antonio Huerta
<ahuerta DeleteThis @inbox.com> wrote:
>I have stormed through Bioshock and through a part of Dead Space, and
>enjoyed their sound-rich atmosphere. (By the way, are there any other
>such games ? This appears to be the only games I get excited.) I used
>onboard sound (Realtek HD, Azalia 1.0 spec). But now people tell me
>that my experience with those games (and other games) would be much
>richer if I used a sound card.
Onboard sound chipset can output 5.1 surround sound. Most are also EAX
1.0 (or 2.0) compatible.
EAX is somewhat irrelevant in the modern games, as Creative Labs have
lost their grip on the market. Onboard chipset have *much* bigger
market share than SB soundcards, and that's on gaming PCs. In
addition, multiplatform games mostly use a set of common sound
libraries which do the sound processing using the CPU itself.
Vista has a completely rewritten sound driver model which uses CPU to
manipulate tone/bass and mix digital audio streams. Which actually
means that onboard sound works out much better on PCs with Vista.
Creative Labs of course have been pushing the OpenAl standard, which
supports EAX 5.0 sound effects using dedicated hardware. You can
search around to see how many newer games use OpenAl standard.
Surround sound over headphone can be done to a reasonable extent by
using just two sound channels. These virtual 3D schemes rely heavily
on the listener's position relative to the speakers (HRTF which I
think stands for Head Related Transfer Function) to give a decent
illusion, and so having a headphone is a good way to remove that
dependency. Some games even support this kind of output natively.
Half-Life2, TF2, Portal all support headphone surround sound.
I'd recommend getting a $30-40 Creative Labs sound card that can
support up to EAX 5.0 for the legacy games and the rare new titles
which use it to good effect. If you do get it for Vista, then download
the Alchemy Tool from Creative Labs website for the DirectSound3D
titles. It's not needed on WinXP. On the other hand, the onboard
chipsets are very capable these days, and if EAX isn't a big concern,
then there's no need to buy a sound card. Modern titles support 5.1
sound (or simulated surround sound using headphone) on any sound
solution.
My 2¢
--
Noman |
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Since: Mar 11, 2007 Posts: 131
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(Msg. 5) Posted: Fri Jan 02, 2009 5:09 pm
Post subject: Re: Games with advanced sound [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 1/2/2009 4:20 PM PT, noman typed:
> On Fri, 2 Jan 2009 00:16:25 -0800 (PST), Antonio Huerta
> <ahuerta RemoveThis @inbox.com> wrote:
>
>> I have stormed through Bioshock and through a part of Dead Space, and
>> enjoyed their sound-rich atmosphere. (By the way, are there any other
>> such games ? This appears to be the only games I get excited.) I used
>> onboard sound (Realtek HD, Azalia 1.0 spec). But now people tell me
>> that my experience with those games (and other games) would be much
>> richer if I used a sound card.
>
> Onboard sound chipset can output 5.1 surround sound. Most are also EAX
> 1.0 (or 2.0) compatible.
But aren't those EAX emulation software based? CL's are hardware based
so it doesn't hog CPU. I bought Creative sound cards for EAX and games.
--
"I got worms! That's what we're going to call it. We're going to
specialize in selling worm farms. You know like ant farms. What's the
matter, a little tense about the flight?" --Lloyd Christmas (Dumb and
Dumber movie)
/\___/\
/ /\ /\ \ Phil/Ant @ http://antfarm.ma.cx (Personal Web Site)
| |o o| | Ant's Quality Foraged Links (AQFL): http://aqfl.net
\ _ / Nuke ANT from e-mail address: philpi RemoveThis @earthlink.netANT
( ) or ANTant RemoveThis @zimage.com
Ant is currently not listening to any songs on his home computer. |
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Since: Sep 09, 2008 Posts: 52
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(Msg. 6) Posted: Sun Jan 04, 2009 12:52 am
Post subject: Re: Games with advanced sound [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 3, 10:20 am, noman <no_m....DeleteThis@zzzyahoo.yycom> wrote:
> On the other hand, the onboard
> chipsets are very capable these days, and if EAX isn't a big concern,
> then there's no need to buy a sound card. Modern titles support 5.1
> sound (or simulated surround sound using headphone) on any sound
> solution.
Thanks, everyone, for your replies. noman, you say that every modern
game produces surround sound (i.e., 5.1), and every moderm _onboard_
sound card can simulate the surround sound in order to pump it out
through two channels (e.g. headphones).
Lou in his posting above says that in his opinion, a sound card with
Dolby or X-Fi is needed to simulate the surround sound.
Actually, this is what I wanted to know, and this is what I would like
to test when I ordered a sound card, whether sound card is better than
onboard sound in fusing the 5.1 sound into a simulated two-channel
sound. I am looking for better directivity of the sound (to hear the
direction from which the enemy is coming in e.g. TF2), and to hear
subtle sounds which were not heard before (e.g., in my experience, I
can hear the footsteps of the incoming enemy in TF2 using the
headphones, while I cannot hear those footsteps when I am using $20
speakers). |
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